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buffered-node-process.js
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buffered-node-process.js
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const BufferedProcess = require('./buffered-process');
// Extended: Like {BufferedProcess}, but accepts a Node script as the command
// to run.
//
// This is necessary on Windows since it doesn't support shebang `#!` lines.
//
// ## Examples
//
// ```js
// const {BufferedNodeProcess} = require('atom')
// ```
module.exports = class BufferedNodeProcess extends BufferedProcess {
// Public: Runs the given Node script by spawning a new child process.
//
// * `options` An {Object} with the following keys:
// * `command` The {String} path to the JavaScript script to execute.
// * `args` The {Array} of arguments to pass to the script (optional).
// * `options` The options {Object} to pass to Node's `ChildProcess.spawn`
// method (optional).
// * `stdout` The callback {Function} that receives a single argument which
// contains the standard output from the command. The callback is
// called as data is received but it's buffered to ensure only
// complete lines are passed until the source stream closes. After
// the source stream has closed all remaining data is sent in a
// final call (optional).
// * `stderr` The callback {Function} that receives a single argument which
// contains the standard error output from the command. The
// callback is called as data is received but it's buffered to
// ensure only complete lines are passed until the source stream
// closes. After the source stream has closed all remaining data
// is sent in a final call (optional).
// * `exit` The callback {Function} which receives a single argument
// containing the exit status (optional).
constructor({ command, args, options = {}, stdout, stderr, exit }) {
options.env = options.env || Object.create(process.env);
options.env.ELECTRON_RUN_AS_NODE = 1;
options.env.ELECTRON_NO_ATTACH_CONSOLE = 1;
args = args ? args.slice() : [];
args.unshift(command);
args.unshift('--no-deprecation');
super({
command: process.execPath,
args,
options,
stdout,
stderr,
exit
});
}
};