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Lunatic Systems
- Tokyo, Japan
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21:12
(UTC +09:00)
Stars
A guide to Quantize Yolov8 Object Detection models using ONNX.
Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine official documentation
High-resolution models for human tasks.
A lightweight library for portable low-level GPU computation using WebGPU.
[3DV'24 Best Paper Honorable Mention] NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM
Intel® NPU Acceleration Library
Implementation of "BitNet: Scaling 1-bit Transformers for Large Language Models" in pytorch
A distilled Segment Anything (SAM) model capable of running real-time with NVIDIA TensorRT
A cross compile environment Docker image, can be used like docker multiarch image without speed penalty.
EfficientSAM: Leveraged Masked Image Pretraining for Efficient Segment Anything
We write your reusable computer vision tools. 💜
⚡ Build your chatbot within minutes on your favorite device; offer SOTA compression techniques for LLMs; run LLMs efficiently on Intel Platforms⚡
Character Animation (AnimateAnyone, Face Reenactment)
[RAL/IROS 2022] OverlapTransformer: An Efficient and Yaw-Angle-Invariant Transformer Network for LiDAR-Based Place Recognition.
BoT-SORT + YOLOX implemented using only onnxruntime, Numpy and scipy, without cython_bbox and PyTorch. Fast human tracker. OSNet is not used.
TensorRT Extension for Stable Diffusion Web UI
[CVPR 2024] Code release for "Unsupervised Universal Image Segmentation"
[ICCV'23] Cascade-DETR: Delving into High-Quality Universal Object Detection
An unofficial pytorch implementation of BakedSDF
Unofficial Implementation of Animate Anyone
Official PyTorch implementation of "TinySAM: Pushing the Envelope for Efficient Segment Anything Model"