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canvas_geometry_hierarchy.html
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<!doctype html>
<html lang="en">
<head>
<title>three.js canvas - geometry hierarchy 2</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#fff;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
</style>
</head>
<body>
<script src="../build/Three.js"></script>
<script src="js/RequestAnimationFrame.js"></script>
<script src="js/Stats.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var geometry, group;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 500;
camera.target = new THREE.Vector3();
scene.add( camera );
var geometry = new THREE.CubeGeometry( 100, 100, 100 );
var material = new THREE.MeshNormalMaterial();
group = new THREE.Object3D();
for ( var i = 0; i < 200; i ++ ) {
var mesh = new THREE.Mesh( geometry, material );
mesh.overdraw = true;
mesh.position.x = Math.random() * 2000 - 1000;
mesh.position.y = Math.random() * 2000 - 1000;
mesh.position.z = Math.random() * 2000 - 1000;
mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
mesh.matrixAutoUpdate = false;
mesh.updateMatrix();
group.add( mesh );
}
scene.add( group );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX ) * 10;
mouseY = ( event.clientY - windowHalfY ) * 10;
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
group.rotation.x = Math.sin( new Date().getTime() * 0.0007 ) * 0.5;
group.rotation.y = Math.sin( new Date().getTime() * 0.0003 ) * 0.5;
group.rotation.z = Math.sin( new Date().getTime() * 0.0002 ) * 0.5;
renderer.render( scene, camera );
}
</script>
</body>
</html>