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Open-source DirectX Graphics Infrastructure reimplementation

License

GPL-2.0 and 2 other licenses found

Licenses found

GPL-2.0
LICENSE.GPL2
LGPL-2.1
LICENSE.LGPL2
MIT
LICENSE.MIT
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lakor64/supernovax

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ReactX Graphics Infrastructure (formarly pff)

The following repository holds an open-source GPL 2.0/LGPL 2.1 reimplementation of Microsoft DirectX Infrastructure for NT-based operative systems.

Modern DirectX: Targets what's found inside Windows 7 SP1. (DXGI 1.2 & D3D11 1.1)

Legacy DirectX: Targets what's found inside Windows XP SP3.

NOTE: Despite the names, this project has no correlation or endorsement by ReactOS or similar project.

What's missing

See Issues for more information.

Supported compilers

  • Visual Studio 2019
  • Visual Studio 2017 (XP target)

Will this code work under NT5?

Probably with special hacks and things there might be a way to allow this to work under XP-based environments, which does involve replacing GDI32.dll at most. I'm still in the process of thinking how specifically something like this could be implemented.

Repository syncs

Code parts

  • sdk/include: mingw-w64 and reactos
  • sdk/include/reactos/wine: wine
  • win32ss_vista\include: reactos ring-0
  • dll/directx/ddraw: partial fork from reactos
  • dll/directx/dxutils: partial sync from reactos ddraw/d3d9
  • base/applications/dxdiag: forked from wine with sync from reactos

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Open-source DirectX Graphics Infrastructure reimplementation

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License

GPL-2.0 and 2 other licenses found

Licenses found

GPL-2.0
LICENSE.GPL2
LGPL-2.1
LICENSE.LGPL2
MIT
LICENSE.MIT

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