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scripts.js
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var Scoreboard = (function() {
var NUM_OF_TOP_SCORES = 10;
var scoreboardDiv = document.querySelector('#account');
var beginnerBoard = document.querySelector('.scoreboards .beginner-board');
var intermediateBoard = document.querySelector('.scoreboards .intermediate-board');
var expertBoard = document.querySelector('.scoreboards .expert-board');
var username = document.querySelector('#username');
var scores;
var init = function() {
loadScores();
restoreUsername();
showHighScores();
}
var loadScores = function() {
if(localStorage.scores) {
scores = JSON.parse(localStorage.scores);
} else {
scores = {
'beginner': [],
'intermediate': [],
'expert': []
};
}
}
var restoreUsername = function() {
username.value = localStorage.prevUser || '';
}
var showHighScores = function() {
Object.keys(scores).forEach(showBoard);
}
var saveScore = function(difficulty, time) {
scores[difficulty].push({time: time, user: username.value});
scores[difficulty].sort(compareScores);
localStorage.scores = JSON.stringify(scores);
localStorage.prevUser = username.value;
updateScoreBoard(difficulty);
}
/* ----------------- Helpers ---------------------- */
var showBoard = function(difficulty) {
var scoresList = document.querySelector(`.${difficulty}-board .scores`);
var html = '';
for (var i = 0; i < NUM_OF_TOP_SCORES; i++) {
if(i < scores[difficulty].length) {
var score = scores[difficulty][i] || '';
html += `<li>${score.time}s <span>${score.user}</span></li>`;
} else {
html += `<li></li>`;
}
}
scoresList.innerHTML = html;
}
var updateScoreBoard = function(difficulty) {
showBoard(difficulty);
}
var localStorageError = function() {
alert('Your browser does not support local storege. Request cannot be completed.');
}
var compareScores = function(a, b) {
return a.time - b.time;
}
return {
init: init,
saveScore: saveScore,
}
})();
var Minesweeper = (function() {
var difficulties = {
beginner: { width: 9, height: 9, numOfMines: 10 },
intermediate: { width: 16, height: 16, numOfMines: 40 },
expert: { width: 30, height: 16, numOfMines: 99 },
};
var prevDifficulty = undefined;
var mineBgColor = '#EF4836';
var revealBgColor = '#ABB7B7';
var hideBgColor = '#666';
var infoNumDigits = 3;
var timerInterval = undefined;
var currDifficulty;
var msgSlide = document.getElementById('slide');
var win = function() {
return numOfRevealCells == difficulty.width * difficulty.height - difficulty.numOfMines;
};
var setDifficulty = function(diffName) {
difficulty = difficulties[diffName];
// Update interface
if(prevDifficulty) {
prevDifficulty.style.borderBottom = 'none';
}
prevDifficulty = document.getElementById(diffName);
prevDifficulty.style.borderBottom = '3px solid #fff';
};
var initApp = function() {
currDifficulty = 'beginner';
setDifficulty(currDifficulty); // Set difficulty
lvlListener();
init();
Scoreboard.init();
};
var init = function() {
toCheckStack = new Array();
mines = new Array();
numOfRevealCells = 0;
minesLeft = getNumOfMines();
updateMinesDisplay();
time = 0;
updateTimeDisplay();
Board.init(getWidth(), getHeight());
cellElems = Board.getCellElems();
generateMines();
timer();
moveListener();
restartListener();
};
var lvlListener = function() {
var lvlNames = Object.keys(difficulties);
lvlNames.forEach(function(lvl) {
document.getElementById(lvl).addEventListener('click', function() {
setDifficulty(lvl);
currDifficulty = lvl;
restart();
});
});
};
var restartListener = function() {
document.getElementById('restart-btn').addEventListener('click', restart);
};
var restart = function() {
hideMsg();
clearTimer();
Board.removeCells();
init();
};
var updateMinesDisplay = function() {
if(minesLeft >= 0) {
document.getElementById('mines').innerHTML = padZero(infoNumDigits, minesLeft);
} else {
document.getElementById('mines').innerHTML = '-' + padZero(infoNumDigits - 1, minesLeft * (-1));
}
};
var flag = function(cellElem) {
var cellObj = Board.getCellObjFromElem(cellElem);
if(cellObj.reveal && !cellObj.flag) return;
if(cellObj.flag) {
cellObj.flag = false;
cellElem.innerHTML = '';
Board.getCellObjFromElem(cellElem).reveal = false;
minesLeft++;
} else {
cellObj.flag = true;
cellElem.innerHTML = 'F';
Board.getCellObjFromElem(cellElem).reveal = true;
minesLeft--;
}
updateMinesDisplay();
};
var timer = function() {
for(var i = 0; i < cellElems.length; i++) {
cellElems[i].addEventListener('mousedown', function(e) {
// remove event listeners
for(var i = 0; i < cellElems.length; i++) {
cellElems[i].removeEventListener(e.type, arguments.callee);
}
if(started) startTimer();
});
}
};
var startTimer = function(e) {
if(timerInterval) return; // fix multiple timers running
timerInterval = setInterval(function(){
if(++time > 999) {
clearTimer();
return;
}
updateTimeDisplay();
}, 1000);
};
var updateTimeDisplay = function() {
document.getElementById('time').innerHTML = padZero(infoNumDigits, time);
};
var padZero = function(totalDigits, num) {
var paddedNumStr = num;
for(var i = 1; i <= totalDigits; i++) {
// Num has i digits
if(num / Math.pow(10, i) < 1) {
// Pad (totalDigits - i) number of zero
for (var j = 0; j < totalDigits - i; j++) {
paddedNumStr = '0' + paddedNumStr;
}
return paddedNumStr;
}
}
};
var moveListener = function() {
started = true;
for(var i = 0; i < cellElems.length; i++) {
cellElems[i].addEventListener('mousedown', clickAction);
}
};
var clickAction = function(ev) {
if(ev.which == 3) {
flag(this);
} else {
if(!Board.getCellObjFromElem(this).reveal) {
if(!revealCells(this)) {
gameOver();
}
if(win()) winGame();
}
}
};
var explodeAll = function() {
for(mine of mines) {
explode(Board.getCellElem(mine[0], mine[1]));
}
};
var explode = function(mineElem) {
mineElem.style.backgroundColor = mineBgColor;
};
// Return true if no explosion, otherwise false
var revealCells = function(cellElem) {
var cellObj = Board.getCellObjFromElem(cellElem);
if(cellObj.isMine) {
explodeAll();
return false;
}
revealCell(cellObj);
// Show num of mines or reveal more cells
if(cellObj.mines > 0) {
cellElem.innerHTML = cellObj.mines;
} else {
revealNeighbors(cellElem);
}
// if(win()) winGame();
return true;
};
var gameOver = function() {
document.getElementById('msg').innerHTML = 'Game Over!';
stopGame();
};
var winGame = function() {
document.getElementById('msg').innerHTML = 'You Win!';
// save score
Scoreboard.saveScore(currDifficulty, time);
stopGame();
};
var stopGame = function() {
started = false;
for(var i = 0; i < cellElems.length; i++) {
cellElems[i].removeEventListener('mousedown', clickAction);
}
showMsg();
clearTimer();
};
var clearTimer = function() {
clearInterval(timerInterval);
timerInterval = null;
};
var showMsg = function() {
msgSlide.style.display = 'flex';
setTimeout(slideIn, 100);
};
var slideIn = function() {
msgSlide.style.left = '-100%';
};
var hideMsg = function() {
msgSlide.style.left = '0';
setTimeout(hideSlide, 100);
};
var hideSlide = function() {
msgSlide.style.display = 'none';
};
var revealCell = function(cellObj) {
cellObj.reveal = true;
Board.getCellElemFromObj(cellObj).style.backgroundColor = revealBgColor;
numOfRevealCells++;
};
var hideCell = function(cellObj) {
cellObj.reveal = false;
Board.getCellElemFromObj(cellObj).style.backgroundColor = hideBgColor;
};
var revealNeighbors = function(cellElem) {
var cellObj = Board.getCellObjFromElem(cellElem);;
toCheckStack = toCheckStack.concat(neighborsToCheck(cellObj));
while(toCheckStack.length > 0) {
var cell = toCheckStack.pop();
revealCells(Board.getCellElemFromObj(cell));
}
};
// Find neightbors that are not revealed yet
var neighborsToCheck = function(cell) {
var stack = new Array();
var neighbors = Board.getNeighbors(cell);
for(i in neighbors) {
var cell = neighbors[i];
if(!cell.reveal && !cell.inStack) {
stack.push(cell);
cell.inStack = true;
}
}
return stack;
};
var show = function() {
for(var i = 0; i < cellElems.length; i++) {
var cellObj = Board.getCellObjFromElem(cellElems[i]);
if(cellObj.isMine) {
explode(cellElems[i]);
} else {
cellElems[i].innerHTML = cellObj.mines;
}
}
};
var generateMines = function() {
for (var i = 0; i < getNumOfMines(); i++) {
var randX, randY;
do {
randX = Math.floor(Math.random() * getWidth());
randY = Math.floor(Math.random() * getHeight());
} while(cellIsMine(randX, randY));
putMine(randX, randY);
mines.push([randX, randY]);
}
};
var putMine = function (x, y) {
var cell = Board.getCell(x, y);
cell.isMine = true;
cell.mines = 1;
incrementNeighborMinesNum(cell);
};
var incrementNeighborMinesNum = function (cell) {
var neighbors = Board.getNeighbors(cell);
for (x in neighbors) {
neighbors[x].mines++;
}
};
var cellIsMine = function(x, y) {
return Board.getCell(x, y).isMine;
};
var getWidth = function() {
return difficulty.width;
};
var getHeight = function() {
return difficulty.height;
};
var getNumOfMines = function() {
return difficulty.numOfMines;
};
/*----------------------------------------------------
Board
-----------------------------------------------------*/
var Board = (function() {
var cellClassName = 'cell';
var init = function(w, h) {
container = document.getElementById('board');
width = w;
height = h;
cells = new Array(width);
createCells();
draw();
cellElems = document.getElementsByClassName(cellClassName);
};
var draw = function() {
for (var i = 0; i < width; i++) {
// Create column container
var col = document.createElement('div');
col.className = 'col';
container.appendChild(col);
// Put cells in current column
for (var j = 0; j < height; j++) {
var cell = document.createElement('div');
cell.className = cellClassName;
cell.id = cellClassName + '-' + i + '-' + j;
container.childNodes[i].appendChild(cell);
}
}
};
var removeCells = function() {
while(container.hasChildNodes()) {
container.removeChild(container.lastChild);
}
};
var getCell = function(x, y) {
return cells[x][y];
};
var createCells = function() {
// Create empty arrays
for (var i = 0; i < width; i++) {
cells[i] = new Array(height);
}
// Fill each slot with a cell
for (var i = 0; i < cells.length; i++) {
for (var j = 0; j < cells[i].length; j++) {
cells[i][j] = new Cell(i, j);
}
}
};
var getNeighbors = function(cell) {
var neighbors = new Array(),
x = cell.x,
y = cell.y,
xs = [x-1, x, x+1],
ys = [y-1, y, y+1];
for(var i in xs) {
for(var j in ys) {
// Put in neighbors array if not off the board
if(xs[i] > -1 && xs[i] < width && ys[j] > -1 && ys[j] < height) {
// Put in neighbors array if not current cell
if(!(xs[i] == x && ys[j] == y)) {
neighbors.push(getCell(xs[i], ys[j]));
}
}
}
}
return neighbors;
};
var getCellElem = function (x, y) {
return document.getElementById(Board.cellId(x, y));
};
var getCellElemFromObj = function (cellObj) {
return document.getElementById(Board.cellId(cellObj.x, cellObj.y));
};
var getCellObjFromElem = function(cellElem) {
var idElems = cellElem.id.split('-');
var x = idElems[1];
var y = idElems[2];
return getCell(x, y);
};
var getCellElems = function() {
return cellElems;
};
var cellId = function(x, y) {
return 'cell-' + x + '-' + y;
};
return {
init: init,
getNeighbors: getNeighbors,
getCell: getCell,
getCellElem: getCellElem,
getCellObjFromElem: getCellObjFromElem,
getCellElemFromObj: getCellElemFromObj,
getCellElems: getCellElems,
cellId: cellId,
removeCells: removeCells,
}
})();
/*--------------------------------------------------
Cell
---------------------------------------------------*/
var Cell = function(x, y) {
this.x = x;
this.y = y;
this.reveal = false;
this.flag = false;
this.mines = 0;
this.inStack = false;
this.isMine = false;
return this;
};
return {
initApp: initApp,
}
})();
Minesweeper.initApp();