diff --git a/Chaos - Death Guard.cat b/Chaos - Death Guard.cat index ba42d7a434..e7c2df6a14 100644 --- a/Chaos - Death Guard.cat +++ b/Chaos - Death Guard.cat @@ -142,6 +142,20 @@ + + @@ -170,7 +184,7 @@ - - - - - - - + @@ -672,7 +610,7 @@ - + @@ -703,7 +641,7 @@ - - - + + - - - - - - + + - + @@ -2569,133 +2516,25 @@ - - - - - - + @@ -2860,7 +2699,7 @@ - - - - - - + + + + + - - - @@ -6005,19 +5825,20 @@ - + - - - - + + + + + + @@ -8898,7 +8725,10 @@ - + + + + @@ -9007,7 +8837,7 @@ - @@ -9582,6 +9414,7 @@ + @@ -9674,7 +9508,10 @@ - + + + + - - - - - - - - - - - - - - + - + + + + + @@ -10570,6 +12493,11 @@ + Instead of moving in their Movement phase, any DEATH GUARD CHARACTER can, at the end of their Movement phase, attempt to summon a NURGLE DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn). + +Roll up to 3 dice - this is your summoning roll. You can summon one new NURGLE DAEMON unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned. + +If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds. @@ -10598,7 +12526,7 @@ - + - \ No newline at end of file