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frame.c
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frame.c
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#include "frame.h"
#include "player.h"
void frame_queue_unref_item(frame_t *vp)
{
av_frame_unref(vp->frame);
}
int frame_queue_init(frame_queue_t *f, packet_queue_t *pktq, int max_size, int keep_last)
{
int i;
memset(f, 0, sizeof(frame_queue_t));
if (!(f->mutex = SDL_CreateMutex())) {
av_log(NULL, AV_LOG_FATAL, "SDL_CreateMutex(): %s\n", SDL_GetError());
return AVERROR(ENOMEM);
}
if (!(f->cond = SDL_CreateCond())) {
av_log(NULL, AV_LOG_FATAL, "SDL_CreateCond(): %s\n", SDL_GetError());
return AVERROR(ENOMEM);
}
f->pktq = pktq;
f->max_size = FFMIN(max_size, FRAME_QUEUE_SIZE);
f->keep_last = !!keep_last;
for (i = 0; i < f->max_size; i++)
if (!(f->queue[i].frame = av_frame_alloc()))
return AVERROR(ENOMEM);
return 0;
}
void frame_queue_destory(frame_queue_t *f)
{
int i;
for (i = 0; i < f->max_size; i++) {
frame_t *vp = &f->queue[i];
frame_queue_unref_item(vp);
av_frame_free(&vp->frame);
}
SDL_DestroyMutex(f->mutex);
SDL_DestroyCond(f->cond);
}
void frame_queue_signal(frame_queue_t *f)
{
SDL_LockMutex(f->mutex);
SDL_CondSignal(f->cond);
SDL_UnlockMutex(f->mutex);
}
frame_t *frame_queue_peek(frame_queue_t *f)
{
return &f->queue[(f->rindex + f->rindex_shown) % f->max_size];
}
frame_t *frame_queue_peek_next(frame_queue_t *f)
{
return &f->queue[(f->rindex + f->rindex_shown + 1) % f->max_size];
}
// 取出此帧进行播放,只读取不删除,不删除是因为此帧需要缓存下来供下一次使用。播放后,此帧变为上一帧
frame_t *frame_queue_peek_last(frame_queue_t *f)
{
return &f->queue[f->rindex];
}
// 向队列尾部申请一个可写的帧空间,若无空间可写,则等待
frame_t *frame_queue_peek_writable(frame_queue_t *f)
{
/* wait until we have space to put a new frame */
SDL_LockMutex(f->mutex);
while (f->size >= f->max_size &&
!f->pktq->abort_request) {
SDL_CondWait(f->cond, f->mutex);
}
SDL_UnlockMutex(f->mutex);
if (f->pktq->abort_request)
return NULL;
return &f->queue[f->windex];
}
// 从队列头部读取一帧,只读取不删除,若无帧可读则等待
frame_t *frame_queue_peek_readable(frame_queue_t *f)
{
/* wait until we have a readable a new frame */
SDL_LockMutex(f->mutex);
while (f->size - f->rindex_shown <= 0 &&
!f->pktq->abort_request) {
SDL_CondWait(f->cond, f->mutex);
}
SDL_UnlockMutex(f->mutex);
if (f->pktq->abort_request)
return NULL;
return &f->queue[(f->rindex + f->rindex_shown) % f->max_size];
}
// 向队列尾部压入一帧,只更新计数与写指针,因此调用此函数前应将帧数据写入队列相应位置
void frame_queue_push(frame_queue_t *f)
{
if (++f->windex == f->max_size)
f->windex = 0;
SDL_LockMutex(f->mutex);
f->size++;
SDL_CondSignal(f->cond);
SDL_UnlockMutex(f->mutex);
}
// 读指针(rindex)指向的帧已显示,删除此帧,注意不读取直接删除。读指针加1
void frame_queue_next(frame_queue_t *f)
{
if (f->keep_last && !f->rindex_shown) {
f->rindex_shown = 1;
return;
}
frame_queue_unref_item(&f->queue[f->rindex]);
if (++f->rindex == f->max_size)
f->rindex = 0;
SDL_LockMutex(f->mutex);
f->size--;
SDL_CondSignal(f->cond);
SDL_UnlockMutex(f->mutex);
}
// frame_queue中未显示的帧数
/* return the number of undisplayed frames in the queue */
int frame_queue_nb_remaining(frame_queue_t *f)
{
return f->size - f->rindex_shown;
}
/* return last shown position */
int64_t frame_queue_last_pos(frame_queue_t *f)
{
frame_t *fp = &f->queue[f->rindex];
if (f->rindex_shown && fp->serial == f->pktq->serial)
return fp->pos;
else
return -1;
}