forked from s00500/ESPUI
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathESPUIclientFsm.cpp
149 lines (136 loc) · 5.65 KB
/
ESPUIclientFsm.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
#include "ESPUI.h"
#include "ESPUIclient.h"
//----------------------------------------------
// FSM definitions
//----------------------------------------------
void fsm_EspuiClient_state::Init()
{
// Serial.println(String("fsm_EspuiClient_state:Init: ") + GetStateName());
Parent->pCurrentFsmState = this;
}
//----------------------------------------------
//----------------------------------------------
//----------------------------------------------
bool fsm_EspuiClient_state_Idle::NotifyClient()
{
bool Response = false;
// Serial.println(F("fsm_EspuiClient_state_Idle: NotifyClient"));
ClientUpdateType_t TypeToProcess = Parent->ClientUpdateType;
// Clear the type so that we capture any changes in type that happen
// while we are processing the current request.
Parent->ClientUpdateType = ClientUpdateType_t::Synchronized;
// Start processing the current request.
switch (TypeToProcess)
{
case ClientUpdateType_t::Synchronized:
{
// Serial.println(F("fsm_EspuiClient_state_Idle: NotifyClient:State:Synchronized"));
// Parent->fsm_EspuiClient_state_Idle_imp.Init();
Response = true; // Parent->SendClientNotification(ClientUpdateType_t::UpdateNeeded);
break;
}
case ClientUpdateType_t::UpdateNeeded:
{
// Serial.println(F("fsm_EspuiClient_state_Idle: NotifyClient:State:UpdateNeeded"));
Parent->fsm_EspuiClient_state_SendingUpdate_imp.Init();
Response = Parent->SendClientNotification(ClientUpdateType_t::UpdateNeeded);
break;
}
case ClientUpdateType_t::RebuildNeeded:
{
// Serial.println(F("fsm_EspuiClient_state_Idle: NotifyClient:State:RebuildNeeded"));
Parent->fsm_EspuiClient_state_Rebuilding_imp.Init();
Response = Parent->SendClientNotification(ClientUpdateType_t::RebuildNeeded);
break;
}
case ClientUpdateType_t::ReloadNeeded:
{
// Serial.println(F("fsm_EspuiClient_state_Idle: NotifyClient:State:ReloadNeeded"));
Parent->fsm_EspuiClient_state_Reloading_imp.Init();
Response = Parent->SendClientNotification(ClientUpdateType_t::ReloadNeeded);
break;
}
}
return Response;
}
void fsm_EspuiClient_state_Idle::ProcessAck(uint16_t ControlIndex, String FragmentRequestString)
{
if(!emptyString.equals(FragmentRequestString))
{
// Serial.println(F("fsm_EspuiClient_state_Idle::ProcessAck:Fragmentation:Got fragment Header"));
Parent->SendControlsToClient(ControlIndex, ClientUpdateType_t::UpdateNeeded, FragmentRequestString);
}
else
{
// This is an unexpected request for control data from the browser
// treat it as if it was a rebuild operation
// Serial.println(F("fsm_EspuiClient_state_Idle: ProcessAck:Error: Rebuild"));
Parent->NotifyClient(ClientUpdateType_t::RebuildNeeded);
}
}
//----------------------------------------------
//----------------------------------------------
//----------------------------------------------
bool fsm_EspuiClient_state_SendingUpdate::NotifyClient()
{
// Serial.println(F("fsm_EspuiClient_state_SendingUpdate:NotifyClient"));
return true; /* Ignore request */
}
void fsm_EspuiClient_state_SendingUpdate::ProcessAck(uint16_t ControlIndex, String FragmentRequest)
{
// Serial.println(F("fsm_EspuiClient_state_SendingUpdate: ProcessAck"));
if(Parent->SendControlsToClient(ControlIndex, ClientUpdateType_t::UpdateNeeded, FragmentRequest))
{
// No more data to send. Go back to idle or start next request
Parent->fsm_EspuiClient_state_Idle_imp.Init();
Parent->fsm_EspuiClient_state_Idle_imp.NotifyClient();
}
}
//----------------------------------------------
//----------------------------------------------
//----------------------------------------------
void fsm_EspuiClient_state_Rebuilding::Init()
{
// Serial.println(String("fsm_EspuiClient_state:Init: ") + GetStateName());
Parent->CurrentSyncID = 0;
Parent->NextSyncID = 0;
Parent->pCurrentFsmState = this;
}
bool fsm_EspuiClient_state_Rebuilding::NotifyClient()
{
// Serial.println(F("fsm_EspuiClient_state_Rebuilding: NotifyClient"));
return true; /* Ignore request */
}
void fsm_EspuiClient_state_Rebuilding::ProcessAck(uint16_t ControlIndex, String FragmentRequest)
{
// Serial.println(F("fsm_EspuiClient_state_Rebuilding: ProcessAck"));
if(Parent->SendControlsToClient(ControlIndex, ClientUpdateType_t::RebuildNeeded, FragmentRequest))
{
// No more data to send. Go back to idle or start next request
Parent->fsm_EspuiClient_state_Idle_imp.Init();
Parent->fsm_EspuiClient_state_Idle_imp.NotifyClient();
}
}
//----------------------------------------------
//----------------------------------------------
//----------------------------------------------
void fsm_EspuiClient_state_Reloading::Init()
{
// Serial.println(String("fsm_EspuiClient_state:Init: ") + GetStateName());
Parent->CurrentSyncID = 0;
Parent->NextSyncID = 0;
Parent->pCurrentFsmState = this;
}
void fsm_EspuiClient_state_Reloading::ProcessAck(uint16_t ControlIndex, String FragmentRequestString)
{
if(!emptyString.equals(FragmentRequestString))
{
// Serial.println(F("fsm_EspuiClient_state_Reloading::ProcessAck:Fragmentation:Got fragment Header"));
Parent->SendControlsToClient(ControlIndex, ClientUpdateType_t::UpdateNeeded, FragmentRequestString);
}
}
bool fsm_EspuiClient_state_Reloading::NotifyClient()
{
// Serial.println(F("fsm_EspuiClient_state_Reloading: NotifyClient"));
return true; /* Ignore request */
}