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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="3D Pixelart Demo"
run/main_scene="res://demo.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=240
window/size/viewport_height=135
window/size/window_width_override=960
window/size/window_height_override=540
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/directional_shadow/16_bits=false
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0