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swarm_stream.go
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swarm_stream.go
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package swarm
import (
"fmt"
"io"
"sync"
"sync/atomic"
"time"
inet "github.com/libp2p/go-libp2p-net"
protocol "github.com/libp2p/go-libp2p-protocol"
smux "github.com/libp2p/go-stream-muxer"
)
type streamState int
const (
streamOpen streamState = iota
streamCloseRead
streamCloseWrite
streamCloseBoth
streamReset
)
// Validate Stream conforms to the go-libp2p-net Stream interface
var _ inet.Stream = &Stream{}
// Stream is the stream type used by swarm. In general, you won't use this type
// directly.
type Stream struct {
stream smux.Stream
conn *Conn
state struct {
sync.Mutex
v streamState
}
notifyLk sync.Mutex
protocol atomic.Value
stat inet.Stat
}
func (s *Stream) String() string {
return fmt.Sprintf(
"<swarm.Stream[%s] %s (%s) <-> %s (%s)>",
s.conn.conn.Transport(),
s.conn.LocalMultiaddr(),
s.conn.LocalPeer(),
s.conn.RemoteMultiaddr(),
s.conn.RemotePeer(),
)
}
// Conn returns the Conn associated with this stream, as an inet.Conn
func (s *Stream) Conn() inet.Conn {
return s.conn
}
// Read reads bytes from a stream.
func (s *Stream) Read(p []byte) (int, error) {
n, err := s.stream.Read(p)
// TODO: push this down to a lower level for better accuracy.
if s.conn.swarm.bwc != nil {
s.conn.swarm.bwc.LogRecvMessage(int64(n))
s.conn.swarm.bwc.LogRecvMessageStream(int64(n), s.Protocol(), s.Conn().RemotePeer())
}
// If we observe an EOF, this stream is now closed for reading.
// If we're already closed for writing, this stream is now fully closed.
if err == io.EOF {
s.state.Lock()
switch s.state.v {
case streamCloseWrite:
s.state.v = streamCloseBoth
s.remove()
case streamOpen:
s.state.v = streamCloseRead
}
s.state.Unlock()
}
return n, err
}
// Write writes bytes to a stream, flushing for each call.
func (s *Stream) Write(p []byte) (int, error) {
n, err := s.stream.Write(p)
// TODO: push this down to a lower level for better accuracy.
if s.conn.swarm.bwc != nil {
s.conn.swarm.bwc.LogSentMessage(int64(n))
s.conn.swarm.bwc.LogSentMessageStream(int64(n), s.Protocol(), s.Conn().RemotePeer())
}
return n, err
}
// Close closes the stream, indicating this side is finished
// with the stream.
func (s *Stream) Close() error {
err := s.stream.Close()
s.state.Lock()
switch s.state.v {
case streamCloseRead:
s.state.v = streamCloseBoth
s.remove()
case streamOpen:
s.state.v = streamCloseWrite
}
s.state.Unlock()
return err
}
// Reset resets the stream, closing both ends.
func (s *Stream) Reset() error {
err := s.stream.Reset()
s.state.Lock()
switch s.state.v {
case streamOpen, streamCloseRead, streamCloseWrite:
s.state.v = streamReset
s.remove()
}
s.state.Unlock()
return err
}
func (s *Stream) remove() {
s.conn.removeStream(s)
// We *must* do this in a goroutine. This can be called during a
// an open notification and will block until that notification is done.
go func() {
s.notifyLk.Lock()
defer s.notifyLk.Unlock()
s.conn.swarm.notifyAll(func(f inet.Notifiee) {
f.ClosedStream(s.conn.swarm, s)
})
s.conn.swarm.refs.Done()
}()
}
// Protocol returns the protocol negotiated on this stream (if set).
func (s *Stream) Protocol() protocol.ID {
// Ignore type error. It means that the protocol is unset.
p, _ := s.protocol.Load().(protocol.ID)
return p
}
// SetProtocol sets the protocol for this stream.
//
// This doesn't actually *do* anything other than record the fact that we're
// speaking the given protocol over this stream. It's still up to the user to
// negotiate the protocol. This is usually done by the Host.
func (s *Stream) SetProtocol(p protocol.ID) {
s.protocol.Store(p)
}
// SetDeadline sets the read and write deadlines for this stream.
func (s *Stream) SetDeadline(t time.Time) error {
return s.stream.SetDeadline(t)
}
// SetReadDeadline sets the read deadline for this stream.
func (s *Stream) SetReadDeadline(t time.Time) error {
return s.stream.SetReadDeadline(t)
}
// SetWriteDeadline sets the write deadline for this stream.
func (s *Stream) SetWriteDeadline(t time.Time) error {
return s.stream.SetWriteDeadline(t)
}
// Stat returns metadata information for this stream.
func (s *Stream) Stat() inet.Stat {
return s.stat
}