Skip to content
This repository has been archived by the owner on May 26, 2022. It is now read-only.
/ go-libp2p-swarm Public archive

The libp2p swarm manages groups of connections to peers, and handles incoming and outgoing streams

License

Notifications You must be signed in to change notification settings

libp2p/go-libp2p-swarm

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

go-libp2p-swarm

Coverage Status Travis CI

The libp2p swarm manages groups of connections to peers, and handles incoming and outgoing streams.

The libp2p swarm is the 'low level' interface for working with a given libp2p network. It gives you more fine grained control over various aspects of the system. Most applications don't need this level of access, so the Swarm is generally wrapped in a Host abstraction that provides a more friendly interface. See the host interface for more info on that.

Table of Contents

Install

make install

Usage

Creating a swarm

To construct a swarm, you'll be calling NewSwarm. That function looks like this:

swarm, err := NewSwarm(ctx, laddrs, pid, pstore, bwc)

It takes five items to fully construct a swarm, the first is a go context.Context. This controls the lifetime of the swarm, and all swarm processes have their lifespan derived from the given context. You can just use context.Background() if you're not concerned with that.

The next argument is an array of multiaddrs that the swarm will open up listeners for. Once started, the swarm will start accepting and handling incoming connections on every given address. This argument is optional, you can pass nil and the swarm will not listen for any incoming connections (but will still be able to dial out to other peers).

After that, you'll need to give the swarm an identity in the form of a peer.ID. If you're not wanting to enable secio (libp2p's transport layer encryption), then you can pick any string for this value. For example peer.ID("FooBar123") would work. Note that passing a random string ID will result in your node not being able to communicate with other peers that have correctly generated IDs. To see how to generate a proper ID, see the below section on "Identity Generation".

The fourth argument is a peerstore. This is essentially a database that the swarm will use to store peer IDs, addresses, public keys, protocol preferences and more. You can construct one by importing github.com/libp2p/go-libp2p-peerstore and calling peerstore.NewPeerstore().

The final argument is a bandwidth metrics collector, This is used to track incoming and outgoing bandwidth on connections managed by this swarm. It is optional, and passing nil will simply result in no metrics for connections being available.

Identity Generation

A proper libp2p identity is PKI based. We currently have support for RSA and ed25519 keys. To create a 'correct' ID, you'll need to either load or generate a new keypair. Here is an example of doing so:

import (
	"fmt"
	"crypto/rand"

	ci "github.com/libp2p/go-libp2p-crypto"
	pstore "github.com/libp2p/go-libp2p-peerstore"
	peer "github.com/libp2p/go-libp2p-peer"
)

func demo() {
	// First, select a source of entropy. We're using the stdlib's crypto reader here
	src := rand.Reader

	// Now create a 2048 bit RSA key using that
	priv, pub, err := ci.GenerateKeyPairWithReader(ci.RSA, 2048, src)
	if err != nil {
		panic(err) // oh no!
	}

	// Now that we have a keypair, lets create our identity from it
	pid, err := peer.IDFromPrivateKey(priv)
	if err != nil {
		panic(err)
	}

	// Woo! Identity acquired!
	fmt.Println("I am ", pid)

	// Now, for the purposes of building a swarm, lets add this all to a peerstore.
	ps := pstore.NewPeerstore()
	ps.AddPubKey(pid, pub)
	ps.AddPrivKey(pid, priv)

	// Once you've got all that, creating a basic swarm can be as easy as
	ctx := context.Background()
	swarm, err := NewSwarm(ctx, nil, pid, ps, nil)

	// voila! A functioning swarm!
}

Streams

The swarm is designed around using multiplexed streams to communicate with other peers. When working with a swarm, you will want to set a function to handle incoming streams from your peers:

swrm.SetStreamHandler(func(s inet.Stream) {
	defer s.Close()
	fmt.Println("Got a stream from: ", s.SwarmConn().RemotePeer())
	fmt.Fprintln(s, "Hello Friend!")
})

Tip: Always make sure to close streams when you're done with them.

Opening streams is also pretty simple:

s, err := swrm.NewStreamWithPeer(ctx, rpid)
if err != nil {
	panic(err)
}
defer s.Close()

io.Copy(os.Stdout, s) // pipe the stream to stdout

Just pass a context and the ID of the peer you want a stream to, and you'll get back a stream to read and write on.

Contribute

PRs are welcome!

Small note: If editing the Readme, please conform to the standard-readme specification.

License

MIT © Jeromy Johnson

About

The libp2p swarm manages groups of connections to peers, and handles incoming and outgoing streams

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages