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TexCache.cpp
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#include "TexCache.h"
#include "CustomTexture.h"
#ifdef HAVE_TEXUPSCALE
#include "deps/xbrz/xbrz.h"
#endif
#include "hw/pvr/pvr_mem.h"
#include "hw/mem/_vmem.h"
#include "hw/mem/vmem32.h"
#include "hw/sh4/modules/mmu.h"
#include <algorithm>
#include <mutex>
#include <deps/xxhash/xxhash.h>
#if defined(HAVE_TEXUPSCALE) && !defined(TARGET_NO_OPENMP)
#include <omp.h>
#endif
u8* vq_codebook;
u32 palette_index;
bool KillTex=false;
u32 palette16_ram[1024];
u32 palette32_ram[1024];
u32 pal_hash_256[4];
u32 pal_hash_16[64];
bool palette_updated;
// Rough approximation of LoD bias from D adjust param, only used to increase LoD
const std::array<f32, 16> D_Adjust_LoD_Bias = {
0.f, -4.f, -2.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f
};
static void rend_text_invl(vram_block* bl);
u32 detwiddle[2][11][1024];
//input : address in the yyyyyxxxxx format
//output : address in the xyxyxyxy format
//U : x resolution , V : y resolution
//twiddle works on 64b words
static u32 twiddle_slow(u32 x,u32 y,u32 x_sz,u32 y_sz)
{
u32 rv=0;//low 2 bits are directly passed -> needs some misc stuff to work.However
//Pvr internally maps the 64b banks "as if" they were twiddled :p
u32 sh=0;
x_sz>>=1;
y_sz>>=1;
while(x_sz!=0 || y_sz!=0)
{
if (y_sz)
{
u32 temp=y&1;
rv|=temp<<sh;
y_sz>>=1;
y>>=1;
sh++;
}
if (x_sz)
{
u32 temp=x&1;
rv|=temp<<sh;
x_sz>>=1;
x>>=1;
sh++;
}
}
return rv;
}
static void BuildTwiddleTables()
{
for (u32 s = 0; s < 11; s++)
{
u32 x_sz = 1024;
u32 y_sz = 1 << s;
for (u32 i = 0; i < x_sz; i++)
{
detwiddle[0][s][i] = twiddle_slow(i, 0, x_sz, y_sz);
detwiddle[1][s][i] = twiddle_slow(0, i, y_sz, x_sz);
}
}
}
static OnLoad btt(&BuildTwiddleTables);
void palette_update()
{
if (!pal_needs_update)
return;
pal_needs_update = false;
palette_updated = true;
switch(PAL_RAM_CTRL&3)
{
case 0:
for (int i=0;i<1024;i++)
{
palette16_ram[i] = ARGB1555(PALETTE_RAM[i]);
palette32_ram[i] = ARGB1555_32(PALETTE_RAM[i]);
}
break;
case 1:
for (int i=0;i<1024;i++)
{
palette16_ram[i] = ARGB565(PALETTE_RAM[i]);
palette32_ram[i] = ARGB565_32(PALETTE_RAM[i]);
}
break;
case 2:
for (int i=0;i<1024;i++)
{
palette16_ram[i] = ARGB4444(PALETTE_RAM[i]);
palette32_ram[i] = ARGB4444_32(PALETTE_RAM[i]);
}
break;
case 3:
for (int i=0;i<1024;i++)
{
palette16_ram[i] = ARGB8888(PALETTE_RAM[i]);
palette32_ram[i] = ARGB8888_32(PALETTE_RAM[i]);
}
break;
}
for (int i = 0; i < 64; i++)
pal_hash_16[i] = XXH32(&PALETTE_RAM[i << 4], 16 * 4, 7);
for (int i = 0; i < 4; i++)
pal_hash_256[i] = XXH32(&PALETTE_RAM[i << 8], 256 * 4, 7);
}
static std::vector<vram_block*> VramLocks[VRAM_SIZE_MAX / PAGE_SIZE];
VArray2 vram; // vram 32-64b
//List functions
//
void vramlock_list_remove(vram_block* block)
{
u32 base = block->start / PAGE_SIZE;
u32 end = block->end / PAGE_SIZE;
for (u32 i = base; i <= end; i++)
{
std::vector<vram_block*>& list = VramLocks[i];
for (auto& lock : list)
{
if (lock == block)
lock = nullptr;
}
}
}
void vramlock_list_add(vram_block* block)
{
u32 base = block->start / PAGE_SIZE;
u32 end = block->end / PAGE_SIZE;
for (u32 i = base; i <= end; i++)
{
std::vector<vram_block*>& list = VramLocks[i];
// If the list is empty then we need to protect vram, otherwise it's already been done
if (list.empty() || std::all_of(list.begin(), list.end(), [](vram_block *block) { return block == nullptr; }))
_vmem_protect_vram(i * PAGE_SIZE, PAGE_SIZE);
auto it = std::find(list.begin(), list.end(), nullptr);
if (it != list.end())
*it = block;
else
list.push_back(block);
}
}
cMutex vramlist_lock;
void libCore_vramlock_Lock(u32 start_offset64, u32 end_offset64, BaseTextureCacheData *texture)
{
vram_block* block=(vram_block* )malloc(sizeof(vram_block));
if (end_offset64>(VRAM_SIZE-1))
{
WARN_LOG(PVR, "vramlock_Lock_64: end_offset64>(VRAM_SIZE-1) \n Tried to lock area out of vram , possibly bug on the pvr plugin");
end_offset64=(VRAM_SIZE-1);
}
if (start_offset64>end_offset64)
{
WARN_LOG(PVR, "vramlock_Lock_64: start_offset64>end_offset64 \n Tried to lock negative block , possibly bug on the pvr plugin");
start_offset64=0;
}
block->end=end_offset64;
block->start=start_offset64;
block->len=end_offset64-start_offset64+1;
block->userdata = texture;
block->type=64;
{
std::lock_guard<cMutex> lock(vramlist_lock);
if (texture->lock_block == nullptr)
{
// This also protects vram if needed
vramlock_list_add(block);
texture->lock_block = block;
}
else
free(block);
}
}
bool VramLockedWriteOffset(size_t offset)
{
if (offset >= VRAM_SIZE)
return false;
size_t addr_hash = offset / PAGE_SIZE;
std::vector<vram_block *>& list = VramLocks[addr_hash];
{
std::lock_guard<cMutex> lockguard(vramlist_lock);
for (auto& lock : list)
{
if (lock != nullptr)
{
rend_text_invl(lock);
if (lock != nullptr)
{
ERROR_LOG(PVR, "Error : pvr is supposed to remove lock");
die("Invalid state");
}
}
}
list.clear();
_vmem_unprotect_vram((u32)(offset & ~PAGE_MASK), PAGE_SIZE);
}
return true;
}
bool VramLockedWrite(u8* address)
{
u32 offset = _vmem_get_vram_offset(address);
if (offset == (u32)-1)
return false;
return VramLockedWriteOffset(offset);
}
//unlocks mem
//also frees the handle
static void libCore_vramlock_Unlock_block_wb(vram_block* block)
{
if (mmu_enabled())
vmem32_unprotect_vram(block->start, block->len);
vramlock_list_remove(block);
free(block);
}
void libCore_vramlock_Unlock_block(vram_block* block)
{
std::lock_guard<cMutex> lock(vramlist_lock);
libCore_vramlock_Unlock_block_wb(block);
}
#ifdef HAVE_TEXUPSCALE
#ifndef TARGET_NO_OPENMP
static inline int getThreadCount()
{
int tcount = omp_get_num_procs() - 1;
if (tcount < 1)
tcount = 1;
return std::min(tcount, (int)settings.pvr.MaxThreads);
}
template<typename Func>
void parallelize(Func func, int start, int end)
{
int tcount = getThreadCount();
#pragma omp parallel num_threads(tcount)
{
int num_threads = omp_get_num_threads();
int thread = omp_get_thread_num();
int chunk = (end - start) / num_threads;
func(start + chunk * thread,
num_threads == thread + 1 ? end
: (start + chunk * (thread + 1)));
}
}
#endif
static struct xbrz::ScalerCfg xbrz_cfg;
void UpscalexBRZ(int factor, u32* source, u32* dest, int width, int height, bool has_alpha)
{
#ifndef TARGET_NO_OPENMP
parallelize([=](int start, int end) {
xbrz::scale(factor, source, dest, width, height, has_alpha ? xbrz::ColorFormat::ARGB : xbrz::ColorFormat::RGB,
xbrz_cfg, start, end);
}, 0, height);
#else
xbrz::scale(factor, source, dest, width, height, has_alpha ? xbrz::ColorFormat::ARGB : xbrz::ColorFormat::RGB, xbrz_cfg);
#endif
}
void shutdown_thread_pool()
{
}
#endif
struct PvrTexInfo
{
const char* name;
int bpp; //4/8 for pal. 16 for yuv, rgb, argb
TextureType type;
// Conversion to 16 bpp
TexConvFP *PL;
TexConvFP *TW;
TexConvFP *VQ;
// Conversion to 32 bpp
TexConvFP32 *PL32;
TexConvFP32 *TW32;
TexConvFP32 *VQ32;
// Conversion to 8 bpp (palette)
TexConvFP8 *TW8;
};
static const PvrTexInfo format[8] =
{ // name bpp Final format Planar Twiddled VQ Planar(32b) Twiddled(32b) VQ (32b) Palette (8b)
{"1555", 16, TextureType::_5551, tex1555_PL, tex1555_TW, tex1555_VQ, tex1555_PL32, tex1555_TW32, tex1555_VQ32, nullptr }, //1555
{"565", 16, TextureType::_565, tex565_PL, tex565_TW, tex565_VQ, tex565_PL32, tex565_TW32, tex565_VQ32, nullptr }, //565
{"4444", 16, TextureType::_4444, tex4444_PL, tex4444_TW, tex4444_VQ, tex4444_PL32, tex4444_TW32, tex4444_VQ32, nullptr }, //4444
{"yuv", 16, TextureType::_8888, nullptr, nullptr, nullptr, texYUV422_PL, texYUV422_TW, texYUV422_VQ, nullptr }, //yuv
{"bumpmap", 16, TextureType::_4444, texBMP_PL, texBMP_TW, texBMP_VQ, tex4444_PL32, tex4444_TW32, tex4444_VQ32, nullptr }, //bump map
{"pal4", 4, TextureType::_5551, nullptr, texPAL4_TW, texPAL4_VQ, nullptr, texPAL4_TW32, texPAL4_VQ32, texPAL4PT_TW }, //pal4
{"pal8", 8, TextureType::_5551, nullptr, texPAL8_TW, texPAL8_VQ, nullptr, texPAL8_TW32, texPAL8_VQ32, texPAL8PT_TW }, //pal8
{"ns/1555", 0}, // Not supported (1555)
};
static const u32 VQMipPoint[11] =
{
0x00000,//1
0x00001,//2
0x00002,//4
0x00006,//8
0x00016,//16
0x00056,//32
0x00156,//64
0x00556,//128
0x01556,//256
0x05556,//512
0x15556//1024
};
static const u32 OtherMipPoint[11] =
{
0x00003,//1
0x00004,//2
0x00008,//4
0x00018,//8
0x00058,//16
0x00158,//32
0x00558,//64
0x01558,//128
0x05558,//256
0x15558,//512
0x55558//1024
};
static const TextureType PAL_TYPE[4] = {
TextureType::_5551, TextureType::_565, TextureType::_4444, TextureType::_8888
};
void BaseTextureCacheData::PrintTextureName()
{
char str[512];
sprintf(str, "Texture: %s", GetPixelFormatName());
if (tcw.VQ_Comp)
strcat(str, " VQ");
else if (tcw.ScanOrder == 0)
strcat(str, " TW");
else if (tcw.StrideSel)
strcat(str, " Stride");
if (tcw.ScanOrder == 0 && tcw.MipMapped)
strcat(str, " MM");
if (tsp.FilterMode != 0)
strcat(str, " Bilinear");
sprintf(str + strlen(str), " %dx%d @ 0x%X", 8 << tsp.TexU, 8 << tsp.TexV, tcw.TexAddr << 3);
std::string id = GetId();
sprintf(str + strlen(str), " id=%s", id.c_str());
DEBUG_LOG(RENDERER, "%s", str);
}
//true if : dirty or paletted texture and hashes don't match
bool BaseTextureCacheData::NeedsUpdate() {
bool rc = dirty != 0;
if (tex_type != TextureType::_8)
{
if (tcw.PixelFmt == PixelPal4 && palette_hash != pal_hash_16[tcw.PalSelect])
rc = true;
else if (tcw.PixelFmt == PixelPal8 && palette_hash != pal_hash_256[tcw.PalSelect >> 4])
rc = true;
}
return rc;
}
bool BaseTextureCacheData::Delete()
{
if (custom_load_in_progress > 0)
return false;
{
std::lock_guard<cMutex> lock(vramlist_lock);
if (lock_block)
libCore_vramlock_Unlock_block_wb(lock_block);
lock_block = nullptr;
}
free(custom_image_data);
return true;
}
void BaseTextureCacheData::Create()
{
//Reset state info ..
Updates = 0;
dirty = FrameCount;
lock_block = nullptr;
custom_image_data = nullptr;
custom_load_in_progress = 0;
//decode info from tsp/tcw into the texture struct
tex = &format[tcw.PixelFmt == PixelReserved ? Pixel1555 : tcw.PixelFmt]; //texture format table entry
sa_tex = (tcw.TexAddr << 3) & VRAM_MASK; //texture start address
sa = sa_tex; //data texture start address (modified for MIPs, as needed)
w = 8 << tsp.TexU; //tex width
h = 8 << tsp.TexV; //tex height
//PAL texture
if (tex->bpp == 4)
palette_index = tcw.PalSelect << 4;
else if (tex->bpp == 8)
palette_index = (tcw.PalSelect >> 4) << 8;
texconv8 = nullptr;
if (tcw.ScanOrder && (tex->PL || tex->PL32))
{
//Texture is stored 'planar' in memory, no deswizzle is needed
//verify(tcw.VQ_Comp==0);
if (tcw.VQ_Comp != 0)
{
WARN_LOG(RENDERER, "Warning: planar texture with VQ set (invalid)");
tcw.VQ_Comp = 0;
}
if (tcw.MipMapped != 0)
{
WARN_LOG(RENDERER, "Warning: planar texture with mipmaps (invalid)");
tcw.MipMapped = 0;
}
//Planar textures support stride selection, mostly used for non power of 2 textures (videos)
int stride = w;
if (tcw.StrideSel)
stride = (TEXT_CONTROL & 31) * 32;
//Call the format specific conversion code
texconv = tex->PL;
texconv32 = tex->PL32;
//calculate the size, in bytes, for the locking
size = stride * h * tex->bpp / 8;
}
else
{
tcw.ScanOrder = 0;
tcw.StrideSel = 0;
// Quake 3 Arena uses one
if (tcw.MipMapped)
// Mipmapped texture must be square and TexV is ignored
h = w;
if (tcw.VQ_Comp)
{
verify(tex->VQ != NULL || tex->VQ32 != NULL);
vq_codebook = sa;
if (tcw.MipMapped)
sa += VQMipPoint[tsp.TexU + 3];
texconv = tex->VQ;
texconv32 = tex->VQ32;
size = w * h / 8;
}
else
{
verify(tex->TW != NULL || tex->TW32 != NULL);
if (tcw.MipMapped)
sa += OtherMipPoint[tsp.TexU + 3] * tex->bpp / 8;
texconv = tex->TW;
texconv32 = tex->TW32;
size = w * h * tex->bpp / 8;
texconv8 = tex->TW8;
}
}
}
void BaseTextureCacheData::ComputeHash()
{
texture_hash = XXH32(&vram[sa], size, 7);
if (IsPaletted())
texture_hash ^= palette_hash;
old_texture_hash = texture_hash;
texture_hash ^= tcw.full & 0xFC000000; // everything but texaddr, reserved and stride
}
void BaseTextureCacheData::Update()
{
//texture state tracking stuff
Updates++;
dirty=0;
tex_type = tex->type;
bool has_alpha = false;
if (IsPaletted())
{
if (IsGpuHandledPaletted(tsp, tcw))
tex_type = TextureType::_8;
else
{
tex_type = PAL_TYPE[PAL_RAM_CTRL&3];
if (tex_type != TextureType::_565)
has_alpha = true;
}
// Get the palette hash to check for future updates
if (tcw.PixelFmt == PixelPal4)
palette_hash = pal_hash_16[tcw.PalSelect];
else
palette_hash = pal_hash_256[tcw.PalSelect >> 4];
}
::palette_index = this->palette_index; // might be used if pal. tex
::vq_codebook = &vram[vq_codebook]; // might be used if VQ tex
//texture conversion work
u32 stride = w;
if (tcw.StrideSel && tcw.ScanOrder && (tex->PL || tex->PL32))
stride = (TEXT_CONTROL & 31) * 32;
u32 original_h = h;
if (sa_tex > VRAM_SIZE || size == 0 || sa + size > VRAM_SIZE)
{
if (sa < VRAM_SIZE && sa + size > VRAM_SIZE && tcw.ScanOrder && stride > 0)
{
// Shenmue Space Harrier mini-arcade loads a texture that goes beyond the end of VRAM
// but only uses the top portion of it
h = (VRAM_SIZE - sa) * 8 / stride / tex->bpp;
size = stride * h * tex->bpp/8;
}
else
{
WARN_LOG(RENDERER, "Warning: invalid texture. Address %08X %08X size %d", sa_tex, sa, size);
return;
}
}
if (settings.rend.CustomTextures)
custom_texture.LoadCustomTextureAsync(this);
void *temp_tex_buffer = NULL;
u32 upscaled_w = w;
u32 upscaled_h = h;
PixelBuffer<u16> pb16;
PixelBuffer<u32> pb32;
PixelBuffer<u8> pb8;
// Figure out if we really need to use a 32-bit pixel buffer
bool textureUpscaling = settings.rend.TextureUpscale > 1
// Don't process textures that are too big
&& (int)(w * h) <= settings.rend.MaxFilteredTextureSize * settings.rend.MaxFilteredTextureSize
// Don't process YUV textures
&& tcw.PixelFmt != PixelYUV;
bool need_32bit_buffer = true;
if (!textureUpscaling
&& (!IsPaletted() || tex_type != TextureType::_8888)
&& texconv != NULL
&& !Force32BitTexture(tex_type))
need_32bit_buffer = false;
// TODO avoid upscaling/depost. textures that change too often
bool mipmapped = IsMipmapped() && !settings.rend.DumpTextures;
if (texconv32 != NULL && need_32bit_buffer)
{
if (textureUpscaling)
// don't use mipmaps if upscaling
mipmapped = false;
// Force the texture type since that's the only 32-bit one we know
tex_type = TextureType::_8888;
if (mipmapped)
{
pb32.init(w, h, true);
for (u32 i = 0; i <= tsp.TexU + 3u; i++)
{
pb32.set_mipmap(i);
u32 vram_addr;
if (tcw.VQ_Comp)
{
vram_addr = sa_tex + VQMipPoint[i];
if (i == 0)
{
PixelBuffer<u32> pb0;
pb0.init(2, 2 ,false);
texconv32(&pb0, (u8*)&vram[vram_addr], 2, 2);
*pb32.data() = *pb0.data(1, 1);
continue;
}
}
else
vram_addr = sa_tex + OtherMipPoint[i] * tex->bpp / 8;
if (tcw.PixelFmt == PixelYUV && i == 0)
// Special case for YUV at 1x1 LoD
format[Pixel565].TW32(&pb32, &vram[vram_addr], 1, 1);
else
texconv32(&pb32, &vram[vram_addr], 1 << i, 1 << i);
}
pb32.set_mipmap(0);
}
else
{
pb32.init(w, h);
texconv32(&pb32, (u8*)&vram[sa], stride, h);
#ifdef HAVE_TEXUPSCALE
// xBRZ scaling
if (textureUpscaling)
{
PixelBuffer<u32> tmp_buf;
tmp_buf.init(w * settings.rend.TextureUpscale, h * settings.rend.TextureUpscale);
if (tcw.PixelFmt == Pixel1555 || tcw.PixelFmt == Pixel4444)
// Alpha channel formats. Palettes with alpha are already handled
has_alpha = true;
UpscalexBRZ(settings.rend.TextureUpscale, pb32.data(), tmp_buf.data(), w, h, has_alpha);
pb32.steal_data(tmp_buf);
upscaled_w *= settings.rend.TextureUpscale;
upscaled_h *= settings.rend.TextureUpscale;
}
#endif
}
temp_tex_buffer = pb32.data();
}
else if (texconv8 != NULL && tex_type == TextureType::_8)
{
if (mipmapped)
{
pb8.init(w, h, true);
for (u32 i = 0; i <= tsp.TexU + 3u; i++)
{
pb8.set_mipmap(i);
u32 vram_addr = sa_tex + OtherMipPoint[i] * tex->bpp / 8;
texconv8(&pb8, &vram[vram_addr], 1 << i, 1 << i);
}
pb8.set_mipmap(0);
}
else
{
pb8.init(w, h);
texconv8(&pb8, &vram[sa], stride, h);
}
temp_tex_buffer = pb8.data();
}
else if (texconv != NULL)
{
if (mipmapped)
{
pb16.init(w, h, true);
for (u32 i = 0; i <= tsp.TexU + 3u; i++)
{
pb16.set_mipmap(i);
u32 vram_addr;
if (tcw.VQ_Comp)
{
vram_addr = sa_tex + VQMipPoint[i];
if (i == 0)
{
PixelBuffer<u16> pb0;
pb0.init(2, 2 ,false);
texconv(&pb0, (u8*)&vram[vram_addr], 2, 2);
*pb16.data() = *pb0.data(1, 1);
continue;
}
}
else
vram_addr = sa_tex + OtherMipPoint[i] * tex->bpp / 8;
texconv(&pb16, (u8*)&vram[vram_addr], 1 << i, 1 << i);
}
pb16.set_mipmap(0);
}
else
{
pb16.init(w, h);
texconv(&pb16,(u8*)&vram[sa],stride,h);
}
temp_tex_buffer = pb16.data();
}
else
{
//fill it in with a temp color
WARN_LOG(RENDERER, "UNHANDLED TEXTURE");
pb16.init(w, h);
memset(pb16.data(), 0x80, w * h * 2);
temp_tex_buffer = pb16.data();
mipmapped = false;
}
// Restore the original texture height if it was constrained to VRAM limits above
h = original_h;
//lock the texture to detect changes in it
libCore_vramlock_Lock(sa_tex, sa + size - 1, this);
UploadToGPU(upscaled_w, upscaled_h, (u8*)temp_tex_buffer, IsMipmapped(), mipmapped);
if (settings.rend.DumpTextures)
{
ComputeHash();
custom_texture.DumpTexture(texture_hash, upscaled_w, upscaled_h, tex_type, temp_tex_buffer);
NOTICE_LOG(RENDERER, "Dumped texture %x.png. Old hash %x", texture_hash, old_texture_hash);
}
PrintTextureName();
}
void BaseTextureCacheData::CheckCustomTexture()
{
if (IsCustomTextureAvailable())
{
tex_type = TextureType::_8888;
UploadToGPU(custom_width, custom_height, custom_image_data, IsMipmapped(), false);
free(custom_image_data);
custom_image_data = NULL;
}
}
void ReadFramebuffer(PixelBuffer<u32>& pb, int& width, int& height)
{
width = (FB_R_SIZE.fb_x_size + 1) << 1; // in 16-bit words
height = FB_R_SIZE.fb_y_size + 1;
int modulus = (FB_R_SIZE.fb_modulus - 1) << 1;
int bpp;
switch (FB_R_CTRL.fb_depth)
{
case FBDE_0555:
case FBDE_565:
bpp = 2;
break;
case FBDE_888:
bpp = 3;
width = (width * 2) / 3; // in pixels
modulus = (modulus * 2) / 3; // in pixels
break;
case FBDE_C888:
bpp = 4;
width /= 2; // in pixels
modulus /= 2; // in pixels
break;
default:
die("Invalid framebuffer format\n");
bpp = 4;
break;
}
u32 addr = FB_R_SOF1;
if (SPG_CONTROL.interlace)
{
if (width == modulus && FB_R_SOF2 == FB_R_SOF1 + width * bpp)
{
// Typical case alternating even and odd lines -> take the whole buffer at once
modulus = 0;
height *= 2;
}
else
{
addr = SPG_STATUS.fieldnum ? FB_R_SOF2 : FB_R_SOF1;
}
}
pb.init(width, height);
u8 *dst = (u8*)pb.data();
switch (FB_R_CTRL.fb_depth)
{
case FBDE_0555: // 555 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
u16 src = pvr_read_area1<u16>(addr);
*dst++ = (((src >> 10) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = (((src >> 5) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = (((src >> 0) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
case FBDE_565: // 565 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
u16 src = pvr_read_area1<u16>(addr);
*dst++ = (((src >> 11) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = (((src >> 5) & 0x3F) << 2) + (FB_R_CTRL.fb_concat & 3);
*dst++ = (((src >> 0) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
case FBDE_888: // 888 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i += 4)
{
u32 src = pvr_read_area1<u32>(addr);
*dst++ = src >> 16;
*dst++ = src >> 8;
*dst++ = src;
*dst++ = 0xFF;
addr += 4;
if (i + 1 >= width)
break;
u32 src2 = pvr_read_area1<u32>(addr);
*dst++ = src2 >> 8;
*dst++ = src2;
*dst++ = src >> 24;
*dst++ = 0xFF;
addr += 4;
if (i + 2 >= width)
break;
u32 src3 = pvr_read_area1<u32>(addr);
*dst++ = src3;
*dst++ = src2 >> 24;
*dst++ = src2 >> 16;
*dst++ = 0xFF;
addr += 4;
if (i + 3 >= width)
break;
*dst++ = src3 >> 24;
*dst++ = src3 >> 16;
*dst++ = src3 >> 8;
*dst++ = 0xFF;
}
addr += modulus * bpp;
}
break;
case FBDE_C888: // 0888 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
u32 src = pvr_read_area1<u32>(addr);
*dst++ = src >> 16;
*dst++ = src >> 8;
*dst++ = src;
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
}
}
void WriteTextureToVRam(u32 width, u32 height, u8 *data, u16 *dst)
{
u32 stride = FB_W_LINESTRIDE.stride * 8;
if (stride == 0)
stride = width * 2;
else if (width * 2 > stride) {
// Happens for Virtua Tennis
width = stride / 2;
}
const u16 kval_bit = (FB_W_CTRL.fb_kval & 0x80) << 8;
const u8 fb_alpha_threshold = FB_W_CTRL.fb_alpha_threshold;
u8 *p = data;
for (u32 l = 0; l < height; l++) {
switch(FB_W_CTRL.fb_packmode)
{
case 0: //0x0 0555 KRGB 16 bit (default) Bit 15 is the value of fb_kval[7].
for (u32 c = 0; c < width; c++) {
*dst++ = (((p[0] >> 3) & 0x1F) << 10) | (((p[1] >> 3) & 0x1F) << 5) | ((p[2] >> 3) & 0x1F) | kval_bit;
p += 4;
}
break;
case 1: //0x1 565 RGB 16 bit
for (u32 c = 0; c < width; c++) {
*dst++ = (((p[0] >> 3) & 0x1F) << 11) | (((p[1] >> 2) & 0x3F) << 5) | ((p[2] >> 3) & 0x1F);
p += 4;
}
break;
case 2: //0x2 4444 ARGB 16 bit
for (u32 c = 0; c < width; c++) {
*dst++ = (((p[0] >> 4) & 0xF) << 8) | (((p[1] >> 4) & 0xF) << 4) | ((p[2] >> 4) & 0xF) | (((p[3] >> 4) & 0xF) << 12);
p += 4;
}
break;
case 3://0x3 1555 ARGB 16 bit The alpha value is determined by comparison with the value of fb_alpha_threshold.
for (u32 c = 0; c < width; c++) {
*dst++ = (((p[0] >> 3) & 0x1F) << 10) | (((p[1] >> 3) & 0x1F) << 5) | ((p[2] >> 3) & 0x1F) | (p[3] > fb_alpha_threshold ? 0x8000 : 0);
p += 4;
}
break;
}
dst += (stride - width * 2) / 2;
}
}
static void rend_text_invl(vram_block* bl)
{
BaseTextureCacheData* tcd = (BaseTextureCacheData*)bl->userdata;
tcd->dirty = FrameCount;
tcd->lock_block = nullptr;
libCore_vramlock_Unlock_block_wb(bl);
}