-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathbullet.py
30 lines (26 loc) · 1.06 KB
/
bullet.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
# -*- coding:utf-8 -*-
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
'''对飞船发射的子弹管理类'''
def __init__(self,ai_settings,screen,ship):
'''在飞船的位置上创建一个子弹对象'''
super(Bullet, self).__init__()
self.screen = screen
#在(0.0)坐标处创建一个子弹的矩形,之后在调整位置
self.rect = pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
#存储用小数表示的子弹位置
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
'''向上移动子弹'''
#更新表示子弹位置的小数
self.y -= self.speed_factor
#更新表示子弹rect的位置
self.rect.y = self.y
def draw_bullet(self):
'''在屏幕上绘制子弹'''
pygame.draw.rect(self.screen,self.color,self.rect)