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node_watchdog.h
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#ifndef SRC_NODE_WATCHDOG_H_
#define SRC_NODE_WATCHDOG_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "v8.h"
#include "uv.h"
#include "node_mutex.h"
#include <vector>
#ifdef __POSIX__
#include <pthread.h>
#endif
namespace node {
class Watchdog {
public:
explicit Watchdog(v8::Isolate* isolate, uint64_t ms);
~Watchdog();
void Dispose();
v8::Isolate* isolate() { return isolate_; }
bool HasTimedOut() { return timed_out_; }
private:
void Destroy();
static void Run(void* arg);
static void Async(uv_async_t* async);
static void Timer(uv_timer_t* timer);
v8::Isolate* isolate_;
uv_thread_t thread_;
uv_loop_t* loop_;
uv_async_t async_;
uv_timer_t timer_;
bool timed_out_;
bool destroyed_;
};
class SigintWatchdog {
public:
explicit SigintWatchdog(v8::Isolate* isolate);
~SigintWatchdog();
void Dispose();
v8::Isolate* isolate() { return isolate_; }
bool HasReceivedSignal() { return received_signal_; }
void HandleSigint();
private:
void Destroy();
v8::Isolate* isolate_;
bool received_signal_;
bool destroyed_;
};
class SigintWatchdogHelper {
public:
static SigintWatchdogHelper* GetInstance() { return &instance; }
void Register(SigintWatchdog* watchdog);
void Unregister(SigintWatchdog* watchdog);
bool HasPendingSignal();
int Start();
bool Stop();
private:
SigintWatchdogHelper();
~SigintWatchdogHelper();
static bool InformWatchdogsAboutSignal();
static SigintWatchdogHelper instance;
int start_stop_count_;
Mutex mutex_;
Mutex list_mutex_;
std::vector<SigintWatchdog*> watchdogs_;
bool has_pending_signal_;
#ifdef __POSIX__
pthread_t thread_;
uv_sem_t sem_;
bool has_running_thread_;
bool stopping_;
static void* RunSigintWatchdog(void* arg);
static void HandleSignal(int signum);
#else
static BOOL WINAPI WinCtrlCHandlerRoutine(DWORD dwCtrlType);
#endif
};
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_WATCHDOG_H_