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changelog.json
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changelog.json
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{
"versions": [{
"version": "0.2.3",
"phase": "alpha",
"final": true,
"updated": "2019-04-07",
"released": "2019-04-07",
"changes": [
{
"type": "UI",
"summary": "Improved tech tree visualization"
},
{
"type": "UI",
"summary": "Improved maps"
},
{
"type": "GD",
"summary": "New building: caravan stable"
},
{
"type": "DEV",
"summary": "Smaller saves"
},
{
"type": "GB",
"summary": "Bigger difference between camps on different levels (population density)"
},
{
"type": "GB",
"summary": "Balancing improvements (upgrades, storage capacity, building costs)"
},
{
"type": "UI",
"summary": "Visual view of the current camp and its buildings"
},
{
"type": "GB",
"summary": "Improved world generation and better level structure"
}
]
},{
"version": "0.2.2",
"phase": "alpha",
"final": true,
"updated": "2018-08-10",
"released": "2018-08-10",
"changes": [
{
"type": "DEV",
"summary": "Option to export/import save. (Breaks old saves)"
},
{
"type": "GD",
"summary": "Manually choosing equipped items"
},
{
"type": "GD",
"summary": "Remove time-based food/water consumption and time-based stamina recovery while exploring"
},
{
"type": "UI",
"summary": "Polished reputation, raids and trade"
},
{
"type": "GD",
"summary": "Two new buildings that increase reputation: Garden and Square"
},
{
"type": "DEV",
"summary": "Improved performance"
}
]
},
{
"version": "0.2.1",
"phase": "alpha",
"final": true,
"updated": "2018-03-19",
"released": "2018-03-19",
"changes": [{
"type": "GD",
"summary": "Simple ending to the game"
},
{
"type": "UI",
"summary": "Improved UI for building projects"
},
{
"type": "DEV",
"summary": "Lots of bugfixes, especially for late-game"
}
]
},
{
"version": "0.1.7",
"phase": "alpha",
"final": true,
"updated": "2017-08-19",
"released": "2017-08-19",
"changes": [{
"type": "GD",
"summary": "Currency, trade partners on the map, outgoing trade caravans and incoming traders"
},
{
"type": "GB",
"summary": "More varied resources found when scavenging"
},
{
"type": "GB",
"summary": "More bag levels"
},
{
"type": "DEV",
"summary": "Bugfixes and performance improvements"
}
]
},
{
"version": "0.1.6",
"phase": "alpha",
"final": true,
"updated": "2017-04-25",
"released": "2017-04-25",
"changes": [{
"type": "DEV",
"summary": "Lots of small bugfixes"
},
{
"type": "UI",
"summary": "A friendly popup when the game crashes"
},
{
"type": "UI",
"summary": "Visualization of the tech tree"
}
]
},
{
"version": "0.1.5",
"phase": "alpha",
"final": true,
"updated": "2017-01-01",
"released": "2017-01-01",
"changes": [{
"type": "GD",
"summary": "Reputation logic changed (camp-dependent and changing over time)"
},
{
"type": "GD",
"summary": "New building: generator (increases reputation)"
},
{
"type": "GB",
"summary": "Rebalanced upgrades and a few new ones. Several buildings can now be upgraded"
},
{
"type": "UI",
"summary": "Lots of small UI fixes and additions"
}
]
},
{
"version": "0.1.4",
"phase": "alpha",
"final": true,
"updated": "2016-11-06",
"released": "2016-11-06",
"changes": [{
"type": "GD",
"summary": "Improved followers and inn functionality"
},
{
"type": "GD",
"summary": "Lots of new log messages for results of player actions when exploring"
},
{
"type": "UI",
"summary": "Improved header appearance and show item stats more clearly"
},
{
"type": "GD",
"summary": "Improved sector generation (more intersections and more interesting level shapes)"
}
]
},
{
"version": "0.1.3",
"phase": "alpha",
"final": true,
"updated": "2016-10-16",
"released": "2016-10-16",
"changes": [{
"type": "GD",
"summary": "Rework how food and water work while exploring & add springs"
},
{
"type": "GD",
"summary": "Proper inventory management and add weights for items"
},
{
"type": "GD",
"summary": "Stamina regeneration much slower while exploring and option to recover it in camp"
},
{
"type": "GD",
"summary": "New items: first aid kits and glowsticks"
},
{
"type": "GD",
"summary": "Environmental hazards: cold, radiation and poison"
},
{
"type": "GD",
"summary": "More clothing slots & items"
}
]
},
{
"version": "0.1.2",
"phase": "alpha",
"final": true,
"released": "2016-03-20",
"updated": "2016-03-20",
"changes": [{
"type": "GD",
"summary": "Some items can be left in the camp (and not lost them when fainting)"
},
{
"type": "GD",
"summary": "Blueprints are made of pieces which must be separately collected"
},
{
"type": "UI",
"summary": "Notifications for new content in tabs like available buildigs or items"
},
{
"type": "UI",
"summary": "Improved exploration UI"
},
{
"type": "GD",
"summary": "Levels are composed of randomly generated paths and have intersections"
},
{
"type": "GD",
"summary": "Fights changed from action to random encounters"
},
{
"type": "GD",
"summary": "Exploration more risky, but also has more rewards"
},
{
"type": "GD",
"summary": "Healing injuries is no longer instant"
},
{
"type": "GD",
"summary": "New improvement: aqueduct"
},
{
"type": "UI",
"summary": "Timer for next worker"
},
{
"type": "GB",
"summary": "Levels where no camp can be built"
}
]
},
{
"version": "0.1.1",
"phase": "alpha",
"final": true,
"released": "2015-09-02",
"updated": "2015-09-02",
"changes": [{
"type": "GD",
"summary": "Initial list of upgrades, upgrades balancing & blueprint mechanic"
},
{
"type": "GD",
"summary": "Working crafting system and all basic items. Secondary resources (crafting ingredients)"
},
{
"type": "GD",
"summary": "Exploration now requires food and water"
},
{
"type": "GD",
"summary": "Locales: new scouting opportunities that appear on some sectors"
},
{
"type": "UI",
"summary": "Black skin for dark levels/sectors"
}
]
},
{
"version": "0.1.0",
"phase": "alpha",
"final": true,
"released": "2015-07-08",
"updated": "2015-07-08",
"changes": [{
"type": "GB",
"summary": "Initial building list"
},
{
"type": "GD",
"summary": "Basic camp game play"
},
{
"type": "GD",
"summary": "Basic exploration"
}
]
}
]
}