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HLS.js v1 API

See API Reference for a complete list of interfaces available in the hls.js package.

Getting started

First step: setup and support

First include https://cdn.jsdelivr.net/npm/hls.js@1 (or /hls.js for unminified) in your web page.

<script src="//cdn.jsdelivr.net/npm/hls.js@1"></script>

Invoke the following static method: Hls.isSupported() to check whether your browser supports MediaSource Extensions with any baseline codecs.

<script src="https://cdn.jsdelivr.net/npm/hls.js@1"></script>
<script>
  if (Hls.isSupported()) {
    console.log('Hello HLS.js!');
  }
</script>

If you want to test for MSE support without testing for baseline codecs, use isMSESupported:

if (
  Hls.isMSESupported() &&
  Hls.getMediaSource().isTypeSupported('video/mp4;codecs="av01.0.01M.08"')
) {
  console.log('Hello AV1 playback! AVC who?');
}

Second step: instantiate Hls object and bind it to <video> element

Let's

  • create a <video> element
  • create a new HLS object
  • bind video element to this HLS object
<script src="https://cdn.jsdelivr.net/npm/hls.js@1"></script>

<video id="video"></video>
<script>
  if (Hls.isSupported()) {
    var video = document.getElementById('video');

    // If you are using the ESM version of the library (hls.mjs), you
    // should specify the "workerPath" config option here if you want
    // web workers to be used. Note that bundlers (such as webpack)
    // will likely use the ESM version by default.
    var hls = new Hls();

    // bind them together
    hls.attachMedia(video);
    // MEDIA_ATTACHED event is fired by hls object once MediaSource is ready
    hls.on(Hls.Events.MEDIA_ATTACHED, function () {
      console.log('video and hls.js are now bound together !');
    });
  }
</script>

Third step: load a manifest

You need to provide manifest URL as below:

<script src="https://cdn.jsdelivr.net/npm/hls.js@1"></script>

<video id="video"></video>
<script>
  if (Hls.isSupported()) {
    var video = document.getElementById('video');
    var hls = new Hls();
    hls.on(Hls.Events.MEDIA_ATTACHED, function () {
      console.log('video and hls.js are now bound together !');
    });
    hls.on(Hls.Events.MANIFEST_PARSED, function (event, data) {
      console.log(
        'manifest loaded, found ' + data.levels.length + ' quality level',
      );
    });
    hls.loadSource('http://my.streamURL.com/playlist.m3u8');
    // bind them together
    hls.attachMedia(video);
  }
</script>

Fourth step: control through <video> element

Video is controlled through HTML <video> element.

HTMLVideoElement control and events could be used seamlessly.

video.play();

Fifth step: error handling

All errors are signalled through a unique single event.

Each error is categorized by an error type, error details, and whether or not is is fatal:

  • Error Types:
    • Hls.ErrorTypes.NETWORK_ERROR for network related errors
    • Hls.ErrorTypes.MEDIA_ERROR for media/video related errors
    • Hls.ErrorTypes.KEY_SYSTEM_ERROR for EME related errors
    • Hls.ErrorTypes.MUX_ERROR for demuxing/remuxing related errors
    • Hls.ErrorTypes.OTHER_ERROR for all other errors
  • Error Details:
  • Error is fatal:
    • false if error is not fatal, hls.js will try to recover.
    • true if error is fatal, all attempts to recover have been performed. See LoadPolicies details on how to configure retries.

Full details are described below

See sample code below to listen to errors:

hls.on(Hls.Events.ERROR, function (event, data) {
  var errorType = data.type;
  var errorDetails = data.details;
  var errorFatal = data.fatal;

  switch (data.details) {
    case Hls.ErrorDetails.FRAG_LOAD_ERROR:
      // ....
      break;
    default:
      break;
  }
});

Fatal Error Recovery

hls.js provides means to 'try to' recover fatal media errors, through these methods:

hls.recoverMediaError()

Should be invoked to recover media error.

Error recovery sample code
hls.on(Hls.Events.ERROR, function (event, data) {
  if (data.fatal) {
    switch (data.type) {
      case Hls.ErrorTypes.MEDIA_ERROR:
        console.log('fatal media error encountered, try to recover');
        hls.recoverMediaError();
        break;
      case Hls.ErrorTypes.NETWORK_ERROR:
        console.error('fatal network error encountered', data);
        // All retries and media options have been exhausted.
        // Immediately trying to restart loading could cause loop loading.
        // Consider modifying loading policies to best fit your asset and network
        // conditions (manifestLoadPolicy, playlistLoadPolicy, fragLoadPolicy).
        break;
      default:
        // cannot recover
        hls.destroy();
        break;
    }
  }
});
hls.swapAudioCodec()

If media error are still raised after calling hls.recoverMediaError(), calling this method, could be useful to workaround audio codec mismatch. the workflow should be:

on First Media Error : call hls.recoverMediaError()

if another Media Error is raised 'quickly' after this first Media Error : first call hls.swapAudioCodec(), then call hls.recoverMediaError().

Final step: destroying, switching between streams

hls.destroy() should be called to free used resources and destroy hls context.

Fine Tuning

Configuration parameters could be provided to hls.js upon instantiation of Hls object.

var config = {
  autoStartLoad: true,
  startPosition: -1,
  debug: false,
  capLevelOnFPSDrop: false,
  capLevelToPlayerSize: false,
  defaultAudioCodec: undefined,
  initialLiveManifestSize: 1,
  maxBufferLength: 30,
  maxMaxBufferLength: 600,
  backBufferLength: Infinity,
  frontBufferFlushThreshold: Infinity,
  maxBufferSize: 60 * 1000 * 1000,
  maxBufferHole: 0.1,
  highBufferWatchdogPeriod: 2,
  nudgeOffset: 0.1,
  nudgeMaxRetry: 3,
  maxFragLookUpTolerance: 0.25,
  liveSyncDurationCount: 3,
  liveSyncOnStallIncrease: 1,
  liveMaxLatencyDurationCount: Infinity,
  liveDurationInfinity: false,
  preferManagedMediaSource: false,
  enableWorker: true,
  enableSoftwareAES: true,
  fragLoadPolicy: {
    default: {
      maxTimeToFirstByteMs: 9000,
      maxLoadTimeMs: 100000,
      timeoutRetry: {
        maxNumRetry: 2,
        retryDelayMs: 0,
        maxRetryDelayMs: 0,
      },
      errorRetry: {
        maxNumRetry: 5,
        retryDelayMs: 3000,
        maxRetryDelayMs: 15000,
        backoff: 'linear',
      },
    },
  },
  startLevel: undefined,
  audioPreference: {
    characteristics: 'public.accessibility.describes-video',
  },
  subtitlePreference: {
    lang: 'en-US',
  },
  startFragPrefetch: false,
  testBandwidth: true,
  progressive: false,
  lowLatencyMode: true,
  fpsDroppedMonitoringPeriod: 5000,
  fpsDroppedMonitoringThreshold: 0.2,
  appendErrorMaxRetry: 3,
  loader: customLoader,
  fLoader: customFragmentLoader,
  pLoader: customPlaylistLoader,
  xhrSetup: XMLHttpRequestSetupCallback,
  fetchSetup: FetchSetupCallback,
  abrController: AbrController,
  bufferController: BufferController,
  capLevelController: CapLevelController,
  fpsController: FPSController,
  timelineController: TimelineController,
  enableDateRangeMetadataCues: true,
  enableMetadataCues: true,
  enableID3MetadataCues: true,
  enableWebVTT: true,
  enableIMSC1: true,
  enableCEA708Captions: true,
  stretchShortVideoTrack: false,
  maxAudioFramesDrift: 1,
  forceKeyFrameOnDiscontinuity: true,
  abrEwmaFastLive: 3.0,
  abrEwmaSlowLive: 9.0,
  abrEwmaFastVoD: 3.0,
  abrEwmaSlowVoD: 9.0,
  abrEwmaDefaultEstimate: 500000,
  abrEwmaDefaultEstimateMax: 5000000,
  abrBandWidthFactor: 0.95,
  abrBandWidthUpFactor: 0.7,
  abrMaxWithRealBitrate: false,
  maxStarvationDelay: 4,
  maxLoadingDelay: 4,
  minAutoBitrate: 0,
  emeEnabled: false,
  licenseXhrSetup: undefined,
  drmSystems: {},
  drmSystemOptions: {},
  requestMediaKeySystemAccessFunc: requestMediaKeySystemAccess,
  cmcd: {
    sessionId: uuid(),
    contentId: hash(contentURL),
    useHeaders: false,
  },
};

var hls = new Hls(config);

Hls.DefaultConfig get/set

This getter/setter allows retrieval and override of the Hls default configuration. This configuration will be applied by default to all instances.

capLevelToPlayerSize

(default: false)

  • if set to true, the adaptive algorithm with limit levels usable in auto-quality by the HTML video element dimensions (width and height). If dimensions between multiple levels are equal, the cap is chosen as the level with the greatest bandwidth. In some devices, the video element dimensions will be multiplied by the device pixel ratio. Use ignoreDevicePixelRatio for a strict level limitation based on the size of the video element.
  • if set to false, levels will not be limited. All available levels could be used in auto-quality mode taking only bandwidth into consideration.

capLevelOnFPSDrop

(default: false)

  • when set to true, if the number of dropped frames over the period config.fpsDroppedMonitoringPeriod exceeds the ratio set by config.fpsDroppedMonitoringThreshold, then the quality level is dropped and capped at this lower level.
  • when set to false, levels will not be limited. All available levels could be used in auto-quality mode taking only bandwidth into consideration.

ignoreDevicePixelRatio

(default: false)

  • when set to true, calculations related to player size will ignore browser devicePixelRatio.
  • when set to false, calculations related to player size will respect browser devicePixelRatio.

maxDevicePixelRatio

(default: Number.POSITIVE_INFINITY)

  • when set, calculations related to player size will limit the browser's devicePixelRatio to this specified value.

debug

(default: false)

Setting config.debug = true; will turn on debug logs on JS console.

A logger object could also be provided for custom logging: config.debug = customLogger;.

autoStartLoad

(default: true)

  • if set to true, start level playlist and first fragments will be loaded automatically, after triggering of Hls.Events.MANIFEST_PARSED event
  • if set to false, an explicit API call (hls.startLoad(startPosition=-1)) will be needed to start quality level/fragment loading.

startPosition

(default -1)

  • if set to -1, playback will start from initialTime=0 for VoD and according to liveSyncDuration/liveSyncDurationCount config params for Live
  • Otherwise, playback will start from predefined value. (unless stated otherwise in autoStartLoad=false mode : in that case startPosition can be overridden using hls.startLoad(startPosition)).

defaultAudioCodec

(default: undefined)

If audio codec is not signaled in variant manifest, or if only a stream manifest is provided, hls.js tries to guess audio codec by parsing audio sampling rate in ADTS header. If sampling rate is less or equal than 22050 Hz, then hls.js assumes it is HE-AAC, otherwise it assumes it is AAC-LC. This could result in bad guess, leading to audio decode error, ending up in media error. It is possible to hint default audiocodec to hls.js by configuring this value as below:

  • mp4a.40.2 (AAC-LC) or
  • mp4a.40.5 (HE-AAC) or
  • undefined (guess based on sampling rate)

initialLiveManifestSize

(default 1)

number of segments needed to start a playback of Live stream. Buffering will begin after N chunks are available in the current playlist. If you want playback to begin liveSyncDurationCount chunks from the live edge at the beginning of a stream, set initialLiveManifestSize to liveSyncDurationCount or higher.

maxBufferLength

(default: 30 seconds)

Maximum buffer length in seconds. If buffer length is/become less than this value, a new fragment will be loaded. This is the guaranteed buffer length hls.js will try to reach, regardless of maxBufferSize.

backBufferLength

(default: Infinity)

The maximum duration of buffered media to keep once it has been played, in seconds. Any video buffered past this duration will be evicted. Infinity means no restriction on back buffer length; 0 keeps the minimum amount. The minimum amount is equal to the target duration of a segment to ensure that current playback is not interrupted. Keep in mind, the browser can and does evict media from the buffer on its own, so with the Infinity setting, hls.js will let the browser do what it needs to do. (Ref: the MSE spec under coded frame eviction).

frontBufferFlushThreshold

(default: Infinity)

The maximum duration of buffered media, in seconds, from the play position to keep before evicting non-contiguous forward ranges. A value of Infinity means no active eviction will take place; This value will always be at least the maxBufferLength.

maxBufferSize

(default: 60 MB)

'Minimum' maximum buffer size in bytes. If buffer size upfront is bigger than this value, no fragment will be loaded.

maxBufferHole

(default: 0.1 seconds)

'Maximum' inter-fragment buffer hole tolerance that hls.js can cope with when searching for the next fragment to load. When switching between quality level, fragments might not be perfectly aligned. This could result in small overlapping or hole in media buffer. This tolerance factor helps cope with this.

maxStarvationDelay

(default 4s)

ABR algorithm will always try to choose a quality level that should avoid rebuffering. In case no quality level with this criteria can be found (lets say for example that buffer length is 1s, but fetching a fragment at lowest quality is predicted to take around 2s ... ie we can forecast around 1s of rebuffering ...) then ABR algorithm will try to find a level that should guarantee less than maxStarvationDelay of buffering.

maxLoadingDelay

(default 4s)

max video loading delay used in automatic start level selection : in that mode ABR controller will ensure that video loading time (ie the time to fetch the first fragment at lowest quality level + the time to fetch the fragment at the appropriate quality level is less than maxLoadingDelay )

lowBufferWatchdogPeriod (deprecated)

lowBufferWatchdogPeriod has been deprecated. Use highBufferWatchdogPeriod instead.

highBufferWatchdogPeriod

(default 3s)

if media element is expected to play and if currentTime has not moved for more than highBufferWatchdogPeriod and if there are more than maxBufferHole seconds buffered upfront, hls.js will jump buffer gaps, or try to nudge playhead to recover playback

nudgeOffset

(default 0.1s)

In case playback continues to stall after first playhead nudging, currentTime will be nudged evenmore following nudgeOffset to try to restore playback. media.currentTime += (nb nudge retry -1)*nudgeOffset

nudgeMaxRetry

(default 3)

Max nb of nudge retries before hls.js raise a fatal BUFFER_STALLED_ERROR

maxFragLookUpTolerance

(default 0.25s)

This tolerance factor is used during fragment lookup. Instead of checking whether buffered.end is located within [start, end] range, frag lookup will be done by checking within [start-maxFragLookUpTolerance, end-maxFragLookUpTolerance] range.

This tolerance factor is used to cope with situations like:

buffered.end = 9.991
frag[0] : [0,10]
frag[1] : [10,20]

buffered.end is within frag[0] range, but as we are close to frag[1], frag[1] should be choosen instead

If maxFragLookUpTolerance = 0.2, this lookup will be adjusted to

frag[0] : [-0.2,9.8]
frag[1] : [9.8,19.8]

This time, buffered.end is within frag[1] range, and frag[1] will be the next fragment to be loaded, as expected.

maxMaxBufferLength

(default 600s)

Maximum buffer length in seconds. Hls.js will never exceed this value, even if maxBufferSize is not reached yet.

hls.js tries to buffer up to a maximum number of bytes (60 MB by default) rather than to buffer up to a maximum nb of seconds. this is to mimic the browser behaviour (the buffer eviction algorithm is starting after the browser detects that video buffer size reaches a limit in bytes)

maxBufferLength is the minimum guaranteed buffer length that hls.js will try to achieve, even if that value exceeds the amount of bytes 60 MB of memory. maxMaxBufferLength acts as a capping value, as if bitrate is really low, you could need more than one hour of buffer to fill 60 MB.

liveSyncDurationCount

(default: 3)

edge of live delay, expressed in multiple of EXT-X-TARGETDURATION. if set to 3, playback will start from fragment N-3, N being the last fragment of the live playlist. decreasing this value is likely to cause playback stalls.

liveSyncOnStallIncrease

(default: 1)

increment to the calculated hls.targetLatency on each playback stall, expressed in seconds. When liveSyncDuration is specified in config, hls.targetLatency is calculated as liveSyncDuration plus liveSyncOnStallIncrease multiplied by number of stalls. Otherwise hls.targetLatency is calculated as liveSyncDurationCount multiplied by EXT-X-TARGETDURATION plus liveSyncOnStallIncrease multiplied by number of stalls. Decreasing this value will mean that each stall will have less affect on hls.targetLatency.

liveMaxLatencyDurationCount

(default: Infinity)

maximum delay allowed from edge of live, expressed in multiple of EXT-X-TARGETDURATION. if set to 10, the player will seek back to liveSyncDurationCount whenever the next fragment to be loaded is older than N-10, N being the last fragment of the live playlist. If set, this value must be stricly superior to liveSyncDurationCount a value too close from liveSyncDurationCount is likely to cause playback stalls.

liveSyncDuration

(default: undefined)

Alternative parameter to liveSyncDurationCount, expressed in seconds vs number of segments. If defined in the configuration object, liveSyncDuration will take precedence over the default liveSyncDurationCount. You can't define this parameter and either liveSyncDurationCount or liveMaxLatencyDurationCount in your configuration object at the same time. A value too low (inferior to ~3 segment durations) is likely to cause playback stalls.

liveMaxLatencyDuration

(default: undefined)

Alternative parameter to liveMaxLatencyDurationCount, expressed in seconds vs number of segments. If defined in the configuration object, liveMaxLatencyDuration will take precedence over the default liveMaxLatencyDurationCount. If set, this value must be stricly superior to liveSyncDuration which must be defined as well. You can't define this parameter and either liveSyncDurationCount or liveMaxLatencyDurationCount in your configuration object at the same time. A value too close from liveSyncDuration is likely to cause playback stalls.

maxLiveSyncPlaybackRate

(default: 1 min: 1 max: 2)

When set to a value greater than 1, the latency-controller will adjust video.playbackRate up to maxLiveSyncPlaybackRate to catch up to target latency in a live stream. hls.targetLatency is based on liveSyncDuration|Count or manifest PART-|HOLD-BACK.

The default value is 1, which disables playback rate adjustment. Set maxLiveSyncPlaybackRate to a value greater than 1 to enable playback rate adjustment at the live edge.

liveDurationInfinity

(default: false)

Override current Media Source duration to Infinity for a live broadcast. Useful, if you are building a player which relies on native UI capabilities in modern browsers. If you want to have a native Live UI in environments like iOS Safari, Safari, Android Google Chrome, etc. set this value to true.

liveBackBufferLength (deprecated)

liveBackBufferLength has been deprecated. Use backBufferLength instead.

preferManagedMediaSource

(default true)

HLS.js uses the Managed Media Source API (ManagedMediaSource global) instead of the MediaSource global by default when present. Setting this to false will only use ManagedMediaSource when MediaSource is undefined.

enableWorker

(default: true)

Enable WebWorker (if available on browser) for TS demuxing/MP4 remuxing, to improve performance and avoid lag/frame drops.

workerPath

(default: null)

Provide a path to hls.worker.js as an alternative to injecting the worker based on the iife library wrapper function. When workerPath is defined as a string, the transmuxer interface will initialize a WebWorker using the resolved workerPath URL.

When using the ESM version of the library (hls.mjs), this option is required in order for web workers to be used.

enableSoftwareAES

(default: true)

Enable to use JavaScript version AES decryption for fallback of WebCrypto API.

startLevel

(default: undefined)

When set, use this level as the default hls.startLevel. Keep in mind that the startLevel set with the API takes precedence over config.startLevel configuration parameter. startLevel should be set to value between 0 and the maximum index of hls.levels.

fragLoadingTimeOut / manifestLoadingTimeOut / levelLoadingTimeOut (deprecated)

(default: 20000ms for fragment / 10000ms for level and manifest)

x-LoadingTimeOut settings have been deprecated. Use one of the LoadPolicy settings instead.

fragLoadingMaxRetry / manifestLoadingMaxRetry / levelLoadingMaxRetry (deprecated)

(default: 6 / 1 / 4)

x-LoadingMaxRetry settings have been deprecated. Use one of the LoadPolicy settings instead.

fragLoadingMaxRetryTimeout / manifestLoadingMaxRetryTimeout / levelLoadingMaxRetryTimeout (deprecated)

(default: 64000 ms)

x-LoadingMaxRetryTimeout settings have been deprecated. Use one of the LoadPolicy settings instead.

Maximum frag/manifest/key retry timeout (in milliseconds). This value is used as capping value for exponential grow of loading retry delays, i.e. the retry delay can not be bigger than this value, but overall time will be based on the overall number of retries.

fragLoadingRetryDelay / manifestLoadingRetryDelay / levelLoadingRetryDelay (deprecated)

(default: 1000 ms)

x-LoadingRetryDelay settings have been deprecated. Use one of the LoadPolicy settings instead.

Initial delay between XMLHttpRequest error and first load retry (in ms). Any I/O error will trigger retries every 500ms,1s,2s,4s,8s, ... capped to fragLoadingMaxRetryTimeout / manifestLoadingMaxRetryTimeout / levelLoadingMaxRetryTimeout value (exponential backoff).

fragLoadPolicy / keyLoadPolicy / certLoadPolicy / playlistLoadPolicy / manifestLoadPolicy / steeringManifestLoadPolicy / interstitialAssetListLoadPolicy

LoadPolicies specify the default settings for request timeouts and the timing and number of retries after a request error or timeout for a particular type of asset.

  • manifestLoadPolicy: The LoadPolicy for Multivariant Playlist requests
  • playlistLoadPolicy: The LoadPolicy for Media Playlist requests
  • fragLoadPolicy: The LoadPolicy for Segment and Part* requests
  • keyLoadPolicy: The LoadPolicy for Key requests
  • certLoadPolicy: The LoadPolicy for License Server certificate requests
  • steeringManifestLoadPolicy: The LoadPolicy for Content Steering manifest requests
  • interstitialAssetListLoadPolicy: The LoadPolicy Interstitial asset list requests

*Some timeout settings are adjusted for Low-Latency Part requests based on Part duration or target.

Each LoadPolicy contains a set of contexts. The default property is the only context supported at this time. It contains the LoaderConfig for that asset type. Future releases may include support for other policy contexts besides default.

HLS.js config defines the following default policies. Each can be overridden on player instantiation in the user configuration:

manifestLoadPolicy: {
  default: {
    maxTimeToFirstByteMs: Infinity,
    maxLoadTimeMs: 20000,
    timeoutRetry: {
      maxNumRetry: 2,
      retryDelayMs: 0,
      maxRetryDelayMs: 0,
    },
    errorRetry: {
      maxNumRetry: 1,
      retryDelayMs: 1000,
      maxRetryDelayMs: 8000,
    },
  },
},
playlistLoadPolicy: {
  default: {
    maxTimeToFirstByteMs: 10000,
    maxLoadTimeMs: 20000,
    timeoutRetry: {
      maxNumRetry: 2,
      retryDelayMs: 0,
      maxRetryDelayMs: 0,
    },
    errorRetry: {
      maxNumRetry: 2,
      retryDelayMs: 1000,
      maxRetryDelayMs: 8000,
    },
  },
},
fragLoadPolicy: {
  default: {
    maxTimeToFirstByteMs: 10000,
    maxLoadTimeMs: 120000,
    timeoutRetry: {
      maxNumRetry: 4,
      retryDelayMs: 0,
      maxRetryDelayMs: 0,
    },
    errorRetry: {
      maxNumRetry: 6,
      retryDelayMs: 1000,
      maxRetryDelayMs: 8000,
    },
  },
},
keyLoadPolicy: {
  default: {
    maxTimeToFirstByteMs: 8000,
    maxLoadTimeMs: 20000,
    timeoutRetry: {
      maxNumRetry: 1,
      retryDelayMs: 1000,
      maxRetryDelayMs: 20000,
      backoff: 'linear',
    },
    errorRetry: {
      maxNumRetry: 8,
      retryDelayMs: 1000,
      maxRetryDelayMs: 20000,
      backoff: 'linear',
    },
  },
},
certLoadPolicy: {
  default: {
    maxTimeToFirstByteMs: 8000,
    maxLoadTimeMs: 20000,
    timeoutRetry: null,
    errorRetry: null,
  },
},
steeringManifestLoadPolicy: {
  default: {
    maxTimeToFirstByteMs: 10000,
    maxLoadTimeMs: 20000,
    timeoutRetry: {
      maxNumRetry: 2,
      retryDelayMs: 0,
      maxRetryDelayMs: 0,
    },
    errorRetry: {
      maxNumRetry: 1,
      retryDelayMs: 1000,
      maxRetryDelayMs: 8000,
    },
  },
},
interstitialAssetListLoadPolicy: {
  default: {
    maxTimeToFirstByteMs: 10000,
    maxLoadTimeMs: 20000,
    timeoutRetry: {
      maxNumRetry: 0,
      retryDelayMs: 0,
      maxRetryDelayMs: 0,
    },
    errorRetry: {
      maxNumRetry: 0,
      retryDelayMs: 1000,
      maxRetryDelayMs: 8000,
    },
  },
}

LoaderConfig

Each LoaderConfig has the following properties:

maxTimeToFirstByteMs: number

Maximum time-to-first-byte in milliseconds. If no bytes or readyState change happens in this time, a network timeout error will be triggered for the asset.

Non-finite values and 0 will be ignored, resulting in only a single maxLoadTimeMs timeout timer for the entire request.

maxLoadTimeMs: number

Maximum time to load the asset in milliseconds. If the request is not completed in time, a network timeout error will be triggered for the asset.

timeoutRetry: RetryConfig | null

Retry rules for timeout errors. Specifying null results in no retries after a timeout error for the asset type.

errorRetry: RetryConfig | null

Retry rules for network I/O errors. Specifying null results in no retries after a timeout error for the asset type.

RetryConfig

Each RetryConfig has the following properties:

maxNumRetry: number

Maximum number of retries. After an error, the request will be retried this many times before other recovery measures are taken. For example, after having retried a segment or playlist request this number of times*, if it continues to error, the player will try switching to another level or fall back to another Pathway to recover playback.

When no valid recovery options are available, the error will escalate to fatal, and the player will stop loading all media and asset types.

*Requests resulting in a stall may trigger a level switch before all retries are performed.

retryDelayMs: number

The time to wait before performing a retry in milliseconds. Delays are added to prevent the player from overloading servers having trouble responding to requests.

Retry delay = 2^retryCount _ retryDelayMs (exponential) or retryCount _ retryDelayMs (linear)

maxRetryDelayMs: number

Maximum delay between retries in milliseconds. With each retry, the delay is increased up to maxRetryDelayMs.

backoff?: 'exponential' | 'linear'

Used to determine retry backoff duration: Retry delay = 2^retryCount * retryDelayMs (exponential).

shouldRetry

(default: internal shouldRetry function, type: (retryConfig: RetryConfig | null | undefined, retryCount: number, isTimeout: boolean, httpStatus: number | undefined,retry: boolean) => boolean)

Override default shouldRetry check

startFragPrefetch

(default: false)

Start prefetching start fragment although media not attached yet.

testBandwidth

(default: true)

You must also set startLevel = -1 for this to have any impact. Otherwise, hls.js will load the first level in the manifest and start playback from there. If you do set startLevel = -1, a fragment of the lowest level will be downloaded to establish a bandwidth estimate before selecting the first auto-level. Disable this test if you'd like to provide your own estimate or use the default abrEwmaDefaultEstimate.

progressive

(default: false)

Enable streaming segment data with fetch loader (experimental).

lowLatencyMode

(default: true)

Enable Low-Latency HLS part playlist and segment loading, and start live streams at playlist PART-HOLD-BACK rather than HOLD-BACK.

fpsDroppedMonitoringPeriod

(default: 5000)

The period used by the default fpsController to observe fpsDroppedMonitoringThreshold.

fpsDroppedMonitoringThreshold

(default: 0.2)

The ratio of frames dropped to frames elapsed within fpsDroppedMonitoringPeriod needed for the default fpsController to emit an FPS_DROP event.

appendErrorMaxRetry

(default: 3)

Max number of sourceBuffer.appendBuffer() retry upon error. Such error could happen in loop with UHD streams, when internal buffer is full. (Quota Exceeding Error will be triggered). In that case we need to wait for the browser to evict some data before being able to append buffer correctly.

loader

(default: standard XMLHttpRequest-based URL loader)

Override standard URL loader by a custom one. Use composition and wrap internal implementation which could be exported by Hls.DefaultConfig.loader. Could be useful for P2P or stubbing (testing).

Use this, if you want to overwrite both the fragment and the playlist loader.

Note: If fLoader or pLoader are used, they overwrite loader!

var customLoader = function () {
  /**
     * Calling load() will start retrieving content located at given URL (HTTP GET).
     *
     * @param {object} context - loader context
     * @param {string} context.url - target URL
     * @param {string} context.responseType - loader response type (arraybuffer or default response type for playlist)
     * @param {number} [context.rangeStart] - start byte range offset
     * @param {number} [context.rangeEnd] - end byte range offset
     * @param {Boolean} [context.progressData] - true if onProgress should report partial chunk of loaded content
     * @param {object} config - loader config params
     * @param {number} config.maxRetry - Max number of load retries
     * @param {number} config.timeout - Timeout after which `onTimeOut` callback will be triggered (if loading is still not finished after that delay)
     * @param {number} config.retryDelay - Delay between an I/O error and following connection retry (ms). This to avoid spamming the server
     * @param {number} config.maxRetryDelay - max connection retry delay (ms)
     * @param {object} callbacks - loader callbacks
     * @param {onSuccessCallback} callbacks.onSuccess - Callback triggered upon successful loading of URL.
     * @param {onProgressCallback} callbacks.onProgress - Callback triggered while loading is in progress.
     * @param {onErrorCallback} callbacks.onError - Callback triggered if any I/O error is met while loading fragment.
     * @param {onTimeoutCallback} callbacks.onTimeout - Callback triggered if loading is still not finished after a certain duration.

      @callback onSuccessCallback
      @param response {object} - response data
      @param response.url {string} - response URL (which might have been redirected)
      @param response.data {string/arraybuffer/sharedarraybuffer} - response data (reponse type should be as per context.responseType)
      @param stats {LoadStats} - loading stats
      @param stats.aborted {boolean} - must be set to true once the request has been aborted
      @param stats.loaded {number} - nb of loaded bytes
      @param stats.total {number} - total nb of bytes
      @param stats.retry {number} - number of retries performed
      @param stats.chunkCount {number} - number of chunk progress events
      @param stats.bwEstimate {number} - download bandwidth in bits/s
      @param stats.loading { start: 0, first: 0, end: 0 }
      @param stats.parsing { start: 0, end: 0 }
      @param stats.buffering { start: 0, first: 0, end: 0 }
      @param context {object} - loader context
      @param networkDetails {object} - loader network details (the xhr for default loaders)

      @callback onProgressCallback
      @param stats {LoadStats} - loading stats
      @param context {object} - loader context
      @param data {string/arraybuffer/sharedarraybuffer} - onProgress data (should be defined only if context.progressData === true)
      @param networkDetails {object} - loader network details (the xhr for default loaders)

      @callback onErrorCallback
      @param error {object} - error data
      @param error.code {number} - error status code
      @param error.text {string} - error description
      @param context {object} - loader context
      @param networkDetails {object} - loader network details (the xhr for default loaders)

      @callback onTimeoutCallback
      @param stats {LoadStats} - loading stats
      @param context {object} - loader context

   */
  this.load = function (context, config, callbacks) {};

  /** Abort any loading in progress. */
  this.abort = function () {};

  /** Destroy loading context. */
  this.destroy = function () {};
};

fLoader

(default: undefined)

This enables the manipulation of the fragment loader. Note: This will overwrite the default loader, as well as your own loader function (see above).

var customFragmentLoader = function () {
  // See `loader` for details.
};

pLoader

(default: undefined)

This enables the manipulation of the playlist loader. Note: This will overwrite the default loader, as well as your own loader function (see above).

var customPlaylistLoader = function () {
  // See `loader` for details.
};

if you want to just make slight adjustments to existing loader implementation, you can also eventually override it, see an example below :

// special playlist post processing function
function process(playlist) {
  return playlist;
}

class pLoader extends Hls.DefaultConfig.loader {
  constructor(config) {
    super(config);
    var load = this.load.bind(this);
    this.load = function (context, config, callbacks) {
      if (context.type == 'manifest') {
        var onSuccess = callbacks.onSuccess;
        callbacks.onSuccess = function (response, stats, context) {
          response.data = process(response.data);
          onSuccess(response, stats, context);
        };
      }
      load(context, config, callbacks);
    };
  }
}

var hls = new Hls({
  pLoader: pLoader,
});

xhrSetup

(default: undefined)

XMLHttpRequest customization callback for default XHR based loader.

xhrSetup should be a function with two arguments (xhr: XMLHttpRequest, url: string). If xhrSetup is specified, the default loader will invoke it before calling xhr.send(). This allows users to easily modify the XMLHttpRequest instance before sending a request. Optionally, a Promise can be returned to wait before the request is sent.

Note that xhr.open() should be called in xhrSetup if the callback modifies the XMLHttpRequest instance in ways that require it to be opened first. If xhrSetup throws, the error will be caught, and xhrSetup will be called a second time after opening a GET request.

var config = {
  xhrSetup: function (xhr, url) {
    xhr.withCredentials = true; // do send cookies
  },
};

fetchSetup

(default: undefined)

Fetch customization callback for Fetch based loader.

Parameter should be a function with two arguments (context and Request Init Params). If fetchSetup is specified and Fetch loader is used, fetchSetup will be triggered to instantiate Request Object. This allows user to easily tweak Fetch loader. See example below.

var config = {
  fetchSetup: function (context, initParams) {
    // Always send cookies, even for cross-origin calls.
    initParams.credentials = 'include';
    return new Request(context.url, initParams);
  },
};

videoPreference

(default undefined)

These settings determine whether HDR video should be selected before SDR video. Which VIDEO-RANGE values are allowed, and in what order of priority can also be specified.

Format { preferHDR: boolean, allowedVideoRanges: ('SDR' | 'PQ' | 'HLG')[], videoCodec: string }

  • Allow all video ranges if allowedVideoRanges is unspecified.
  • If preferHDR is defined, use the value to filter allowedVideoRanges.
  • Else check window for HDR support and set preferHDR to the result.

When preferHDR is set, skip checking if the window supports HDR and instead use the value provided to determine level selection preference via dynamic range. A value of preferHDR === true will attempt to use HDR levels before selecting from SDR levels.

allowedVideoRanges can restrict playback to a limited set of VIDEO-RANGE transfer functions and set their priority for selection. For example, to ignore all HDR variants, set allowedVideoRanges to ['SDR']. Or, to ignore all HLG variants, set allowedVideoRanges to ['SDR', 'PQ']. To prioritize PQ variants over HLG, set allowedVideoRanges to ['SDR', 'HLG', 'PQ'].

videoCodec limits initial selection to a particular code provided a baseline vairant (1080p 30fps or lower in allowedVideoRanges) is found.

audioPreference

(default: undefined)

Set a preference used to find and select the best matching audio track on start. The selection can influence starting level selection based on the audio group(s) available to match the preference. audioPreference accepts a value of an audio track object (MediaPlaylist), AudioSelectionOption (track fields to match), or undefined. If not set or set to a value of undefined, HLS.js will auto select a default track on start.

subtitlePreference

(default: undefined)

Set a preference used to find and select the best matching subtitle track on start. subtitlePreference accepts a value of a subtitle track object (MediaPlaylist), SubtitleSelectionOption (track fields to match), or undefined. If not set or set to a value of undefined, HLS.js will not enable subtitles unless there is a default or forced option.

abrController

(default: internal ABR controller)

Customized Adaptive Bitrate Streaming Controller.

Parameter should be a class providing a getter/setter and a destroy() method:

  • get/set nextAutoLevel: return next auto-quality level/force next auto-quality level that should be returned (currently used for emergency switch down)
  • destroy(): should clean-up all used resources

For hls.bandwidthEstimate() to return an estimate from your custom controller, it will also need to satisfy abrController.bwEstimator.getEstimate().

bufferController

(default: internal buffer controller)

Customized buffer controller.

A class in charge of managing SourceBuffers.

capLevelController

(default: internal cap level controller)

Customized level capping controller.

A class in charge of setting hls.autoLevelCapping to limit ABR level selection based on player size. Enable the default cap level controller by setting capLevelToPlayerSize to true.

fpsController

(default: internal fps controller)

Customized fps controller.

A class in charge of monitoring frame rate, that emits FPS_DROP events when frames dropped exceeds configured threshold. Enable the default fps controller by setting capLevelOnFPSDrop to true.

timelineController

(default: internal track timeline controller)

Customized text track synchronization controller.

Parameter should be a class with a destroy() method:

  • destroy() : should clean-up all used resources

enableDateRangeMetadataCues

(default: true)

whether or not to add, update, and remove cues from the metadata TextTrack for EXT-X-DATERANGE playlist tags

parameter should be a boolean

enableEmsgMetadataCues

(default: true)

whether or not to add, update, and remove cues from the metadata TextTrack for ID3 Timed Metadata found in CMAF Event Message (emsg) boxes

parameter should be a boolean

enableEmsgKLVMetadata

(default: false)

whether or not to extract KLV Timed Metadata found in CMAF Event Message (emsg) boxes and deliver via FRAG_PARSING_METADATA

parameter should be a boolean

enableID3MetadataCues

(default: true)

whether or not to add, update, and remove cues from the metadata TextTrack for ID3 Timed Metadata found in audio and MPEG-TS containers

parameter should be a boolean

enableWebVTT

(default: true)

whether or not to enable WebVTT captions on HLS

parameter should be a boolean

enableIMSC1

(default: true)

whether or not to enable IMSC1 captions on HLS

parameter should be a boolean

enableCEA708Captions

(default: true)

whether or not to enable CEA-708 captions

parameter should be a boolean

captionsTextTrack1Label

(default: English)

Label for the text track generated for CEA-708 captions track 1. This is how it will appear in the browser's native menu for subtitles and captions.

parameter should be a string

captionsTextTrack1LanguageCode

(default: en)

RFC 3066 language code for the text track generated for CEA-708 captions track 1.

parameter should be a string

captionsTextTrack2Label

(default: Spanish)

Label for the text track generated for CEA-708 captions track 2. This is how it will appear in the browser's native menu for subtitles and captions.

parameter should be a string

captionsTextTrack2LanguageCode

(default: es)

RFC 3066 language code for the text track generated for CEA-708 captions track 2.

parameter should be a string

captionsTextTrack3Label

(default: Unknown CC)

Label for the text track generated for CEA-708 captions track 3. This is how it will appear in the browser's native menu for subtitles and captions.

parameter should be a string

captionsTextTrack3LanguageCode

(default: ``)

RFC 3066 language code for the text track generated for CEA-708 captions track 3.

parameter should be a string

captionsTextTrack4Label

(default: Unknown CC)

Label for the text track generated for CEA-708 captions track 4. This is how it will appear in the browser's native menu for subtitles and captions.

parameter should be a string

captionsTextTrack4LanguageCode

(default: ``)

RFC 3066 language code for the text track generated for CEA-708 captions track 4.

parameter should be a string

renderTextTracksNatively

(default: true)

Whether or not render captions natively using the HTMLMediaElement's TextTracks. Disable native captions rendering when you want to handle rending of track and track cues using Hls.Events.NON_NATIVE_TEXT_TRACKS_FOUND and Hls.Events.CUES_PARSED events.

parameter should be a boolean

stretchShortVideoTrack

(default: false)

If a segment's video track is shorter than its audio track by > maxBufferHole, extend the final video frame's duration to match the audio track's duration. This helps playback continue in certain cases that might otherwise get stuck.

parameter should be a boolean

maxAudioFramesDrift

(default: 1)

Browsers are really strict about audio frames timings. They usually play audio frames one after the other, regardless of the timestamps advertised in the fmp4. If audio timestamps are not consistent (consecutive audio frames too close or too far from each other), audio will easily drift. hls.js is restamping audio frames so that the distance between consecutive audio frame remains constant. if the distance is larger than the max allowed drift, hls.js will either

  • drop the next audio frame if distance is too small (if next audio frame timestamp is smaller than expected time stamp - max allowed drift)
  • insert silent frames if distance is too big (next audio frame timestamp is bigger than expected timestamp + max allowed drift)

parameter should be an integer representing the max number of audio frames allowed to drift. keep in mind that one audio frame is 1024 audio samples (if using AAC), at 44.1 kHz, it gives 1024/44100 = 23ms

forceKeyFrameOnDiscontinuity

(default: true)

Whether or not to force having a key frame in the first AVC sample after a discontinuity. If set to true, after a discontinuity, the AVC samples without any key frame will be dropped until finding one that contains a key frame. If set to false, all AVC samples will be kept, which can help avoid holes in the stream. Setting this parameter to false can also generate decoding weirdness when switching level or seeking.

parameter should be a boolean

abrEwmaFastLive

(default: 3.0)

Fast bitrate Exponential moving average half-life, used to compute average bitrate for Live streams. Half of the estimate is based on the last abrEwmaFastLive seconds of sample history. Each of the sample is weighted by the fragment loading duration.

parameter should be a float greater than 0

abrEwmaSlowLive

(default: 9.0)

Slow bitrate Exponential moving average half-life, used to compute average bitrate for Live streams. Half of the estimate is based on the last abrEwmaSlowLive seconds of sample history. Each of the sample is weighted by the fragment loading duration.

parameter should be a float greater than abrEwmaFastLive

abrEwmaFastVoD

(default: 3.0)

Fast bitrate Exponential moving average half-life, used to compute average bitrate for VoD streams. Half of the estimate is based on the last abrEwmaFastVoD seconds of sample history. Each of the sample is weighted by the fragment loading duration.

parameter should be a float greater than 0

abrEwmaSlowVoD

(default: 9.0)

Slow bitrate Exponential moving average half-life, used to compute average bitrate for VoD streams. Half of the estimate is based on the last abrEwmaSlowVoD seconds of sample history. Each of the sample is weighted by the fragment loading duration.

parameter should be a float greater than abrEwmaFastVoD

abrEwmaDefaultEstimate

(default: 500000)

Default bandwidth estimate in bits/s prior to collecting fragment bandwidth samples.

abrEwmaDefaultEstimateMax

(default: 5000000)

Limits value of updated bandwidth estimate taken from first variant found in multivariant playlist on start.

abrBandWidthFactor

(default: 0.95)

Scale factor to be applied against measured bandwidth average, to determine whether we can stay on current or lower quality level. If abrBandWidthFactor * bandwidth average > level.bitrate then ABR can switch to that level providing that it is equal or less than current level.

abrBandWidthUpFactor

(default: 0.7)

Scale factor to be applied against measured bandwidth average, to determine whether we can switch up to a higher quality level. If abrBandWidthUpFactor * bandwidth average > level.bitrate then ABR can switch up to that quality level.

abrMaxWithRealBitrate

(default: false)

max bitrate used in ABR by avg measured bitrate i.e. if bitrate signaled in variant manifest for a given level is 2Mb/s but average bitrate measured on this level is 2.5Mb/s, then if config value is set to true, ABR will use 2.5 Mb/s for this quality level.

minAutoBitrate

(default: 0)

Return the capping/min bandwidth value that could be used by automatic level selection algorithm. Useful when browser or tab of the browser is not in the focus and bandwidth drops

emeEnabled

(default: false)

Set to true to enable DRM key system access and license retrieval.

widevineLicenseUrl (deprecated)

(default: undefined)

widevineLicenseUrl has been deprecated. Use drmSystems['com.widevine.alpha'].licenseUrl instead.

licenseXhrSetup

(default: undefined, type (xhr: XMLHttpRequest, url: string, keyContext: MediaKeySessionContext, licenseChallenge: Uint8Array) => void | Uint8Array | Promise<Uint8Array | void>)

A pre-processor function for modifying license requests. The license request URL, request headers, and payload can all be modified prior to sending the license request, based on operating conditions, the current key-session, and key-system.

var config = {
  licenseXhrSetup: function (xhr, url, keyContext, licenseChallenge) {
    let payload = licenseChallenge;

    // Send cookies with request
    xhr.withCredentials = true;

    // Call open to change the method (default is POST), modify the url, or set request headers
    xhr.open('POST', url, true);

    // call xhr.setRequestHeader after xhr.open otherwise licenseXhrSetup will throw and be called a second time after HLS.js call xhr.open
    if (keyContext.keySystem === 'com.apple.fps') {
      xhr.setRequestHeader('Content-Type', 'application/json');
      payload = JSON.stringify({
        keyData: base64Encode(keyContext.decryptdata?.keyId),
        licenseChallenge: base64Encode(licenseChallenge),
      });
    } else {
      xhr.setRequestHeader('Content-Type', 'application/octet-stream');
    }

    // Return the desired payload or a Promise<Uint8Array>.
    // Not returning a value, or returning `undefined` or` Promise<void>` will result in the `licenseChallenge` being used.
    return fetchDRMToken(this.authData).then((result) => {
      xhr.setRequestHeader('token', token);
      return payload;
    });
  },
};

licenseResponseCallback

(default: undefined, type (xhr: XMLHttpRequest, url: string, keyContext: MediaKeySessionContext) => data: ArrayBuffer)

A post-processor function for modifying the license response before passing it to the key-session (MediaKeySession.update).

var config = {
  licenseResponseCallback: function (xhr, url, keyContext) {
      const keySystem = keyContext.keySystem;
      const response = xhr.response;
      if (keyContext.keySystem === 'com.apple.fps') {
        try {
          const responseObject = JSON.parse(
            new TextDecoder().decode(response).trim();
          );
          const keyResponse = responseObject['fairplay-streaming-response']['streaming-keys'][0];
          return base64Decode(keyResponse.ckc);
        } catch (error) {
          console.error(error);
        }
      }
      return response;
  }

drmSystems

(default: {})

Define license settings for given key-systems according to your own DRM provider. Ex:

drmSystems: {
  'com.apple.fps': {
    licenseUrl: 'https://your-fps-license-server/path',
    serverCertificateUrl: 'https://your-fps-license-server/certificate/path',
  },
  'com.widevine.alpha': {
    licenseUrl: 'https://your-widevine-license-server/path'
  }
}

Supported key-systems include 'com.apple.fps', 'com.microsoft.playready', 'com.widevine.alpha', and 'org.w3.clearkey'. Mapping to other values in key-system access requests can be done by customizing requestMediaKeySystemAccessFunc.

When loading content with DRM Keys, the player will only request access to key-systems for the Session Keys or Playlist Keys for which there are also key-systems defined in drmSystems.

`drmSystems[KEY-SYSTEM].generateRequest

(default: undefined, type (initDataType: string, initData: ArrayBuffer | null, keyContext: MediaKeySessionContext) => { initDataType: string; initData: ArrayBuffer | null } | undefined)

Used to map initData or generate initData for playlist keys before MediaKeySession generateRequest is called.

drmSystemOptions

(default: {})

Define optional MediaKeySystemConfiguration arguments to be passed to requestMediaKeySystemAccess. Ex:

{
  audioRobustness: 'SW_SECURE_CRYPTO',
  videoRobustness: 'SW_SECURE_CRYPTO',
  audioEncryptionScheme: null,
  videoEncryptionScheme: null,
  persistentState: 'not-allowed';
  distinctiveIdentifier: 'not-allowed';
  sessionTypes: ['temporary'];
  sessionType: 'temporary';
}

With the default argument, '' will be specified for each option (i.e. no specific robustness required).

requestMediaKeySystemAccessFunc

(default: A function that returns the result of window.navigator.requestMediaKeySystemAccess.bind(window.navigator) or null)

Allows for the customization of window.navigator.requestMediaKeySystemAccess. This can be used to map key-system access request to from a supported value to a custom one:

var hls new Hls({
  requestMediaKeySystemAccessFunc: (keySystem, supportedConfigurations) => {
    if (keySystem === 'com.microsoft.playready') {
      keySystem = 'com.microsoft.playready.recommendation';
    }
    return navigator.requestMediaKeySystemAccess(keySystem, supportedConfigurations);
  }
});

cmcd

When the cmcd object is defined, Common Media Client Data (CMCD) data will be passed on all media requests (manifests, playlists, a/v segments, timed text). It's configuration values are:

  • sessionId: The CMCD session id. One will be automatically generated if none is provided.
  • contentId: The CMCD content id.
  • useHeaders: Send CMCD data in request headers instead of as query args. Defaults to false.
  • includeKeys: An optional array of CMCD keys. When present, only these CMCD fields will be included with each each request.

enableInterstitialPlayback

(default: true)

Interstitial playback can be disabled without disabling parsing or schedule update and buffered-to events by setting this to false allowing for custom playout and ad managers to use Interstitials data.

interstitialAppendInPlace

(default: true)

Use this option to turn off the appending of interstitials "in place" by setting it to false.

"In place" appending is performed on a single timeline, with the same SourceBuffers and MediaSource as the primary media. The default value is true, allowing HLS.js to decide which mode is used based on each interstitial event's scheduled start and resumption and how it aligns with primary playlist media.

Even when true, HLS.js may reset the MediaSource and timeline for interstitial playback as necessary. The InterstitialEvent instance's appendInPlace property indicates the mode used to append assets of the interstitial. Once the first INTERSTITIAL_ASSET_PLAYER_CREATED event has triggered for the interstitial, the value of appendInPlace will remain fixed.

interstitialLiveLookAhead

(default: 10)

The time (in seconds) ahead of the end of a live playlist to request scheduled Interstitials when playing at the live edge.

The default value is 10, meaning that HLS.js will begin requesting interstitial ASSET-LIST and ASSET-URIs whose START-DATE is within 10 seconds of the program-date-time at the end of the primary variant playlist while the forward buffer is within a target duration of the same range.

Video Binding/Unbinding API

hls.attachMedia(HTMLMediaElement | MediaAttachingData)

Calling this method will:

  • bind videoElement and hls instance,
  • create MediaSource and set it as video source
  • once MediaSource object is successfully created, MEDIA_ATTACHED event will be fired.

hls.detachMedia()

Calling this method will:

  • unbind VideoElement from hls instance,
  • signal the end of the stream on MediaSource
  • reset video source (video.src = '')

hls.transferMedia(): MediaAttachingData

Detaches and returns MediaSource and SourceBuffers non-destructively in a format that can be passed to hls.attachMedia(MediaAttachingData). This is used by Interstitial asset players that append the same SourceBuffer as the primary player.

hls.media

  • get: Return the bound videoElement from the hls instance

Quality switch Control API

By default, hls.js handles quality switch automatically, using heuristics based on fragment loading bitrate and quality level bandwidth exposed in the variant manifest. It is also possible to manually control quality switch using below API.

hls.levels

  • get: Return array of available quality levels.

hls.currentLevel

  • get: Return current playback quality level.
  • set: Trigger an immediate quality level switch to new quality level. This will abort the current fragment request if any, flush the whole buffer, and fetch fragment matching with current position and requested quality level.

Set to -1 for automatic level selection.

hls.nextLevel

  • get: Return next playback quality level (playback quality level for next buffered fragment). Return -1 if next fragment not buffered yet.
  • set: Trigger a quality level switch for next fragment. This could eventually flush already buffered next fragment.

Set to -1 for automatic level selection.

hls.loadLevel

  • get: return last loaded fragment quality level.
  • set: set quality level for next loaded fragment.

Set to -1 for automatic level selection.

hls.nextLoadLevel

  • get: Return quality level that will be used to load next fragment.
  • set: Force quality level for next loaded fragment. Quality level will be forced only for that fragment. After a fragment at this quality level has been loaded, hls.loadLevel will prevail.

hls.firstLevel

  • get: First level index (index of the first Variant appearing in the Multivariant Playlist).

hls.firstAutoLevel

  • get: Return quality level that will be used to load the first fragment when not overridden by startLevel.

hls.startLevel

  • get/set: Start level index (level of first fragment that will be played back).
    • if not overridden by user: first level appearing in manifest will be used as start level.
    • if -1: automatic start level selection, playback will start from level matching download bandwidth (determined from download of first segment).

Default value is hls.firstLevel.

hls.autoLevelEnabled

  • get: Tell whether auto level selection is enabled or not.

hls.autoLevelCapping

  • get/set: Capping/max level value that could be used by ABR Controller.

Default value is -1 (no level capping).

hls.maxHdcpLevel

  • get/set: The maximum HDCP-LEVEL allowed to be selected by auto level selection. Must be a valid HDCP-LEVEL value ('NONE', 'TYPE-0', 'TYPE-1', 'TYPE-2'), or null (default). hls.maxHdcpLevel is automatically set to the next lowest value when a KEY_SYSTEM_STATUS_OUTPUT_RESTRICTED error occurs. To prevent manual selection of levels with specific HDCP-LEVEL attribute values, use hls.removeLevel() on MANIFEST_LOADED or on error.

Default value is null (no level capping based on HDCP-LEVEL)

hls.capLevelToPlayerSize

  • get: Enables or disables level capping. If disabled after previously enabled, nextLevelSwitch will be immediately called.
  • set: Whether level capping is enabled.

Default value is set via capLevelToPlayerSize in config.

hls.bandwidthEstimate

get: Returns the current bandwidth estimate in bits/s, if available. Otherwise, NaN is returned.

set: Reset EwmaBandWidthEstimator using the value set as the new default estimate. This will update the value of config.abrEwmaDefaultEstimate.

hls.removeLevel(levelIndex)

Remove a level from the list of loaded levels. This can be used to remove a rendition or playlist url that errors frequently from the list of levels that a user or hls.js can choose from.

Modifying the levels this way will result in a Hls.Events.LEVELS_UPDATED event being triggered.

Version Control

Hls.version

Static getter: return hls.js dist version number.

Network Loading Control API

By default, hls.js will automatically start loading quality level playlists, and fragments after Hls.Events.MANIFEST_PARSED event has been triggered.

However, if config.autoStartLoad is set to false, then hls.startLoad() needs to be called to manually start playlist and fragments loading.

hls.startLoad(startPosition=-1,skipSeekToStartPosition=false)

Start/restart playlist/fragment loading. This is only effective if MANIFEST_PARSED event has been triggered.

startPosition is the initial position in the playlist. If startPosition is not set to -1, it allows to override default startPosition to the one you want (it will bypass hls.config.liveSync* config params for Live for example, so that user can start playback from whatever position).

Once media is appended hls.js will seek to the start position. Passing in a skipSeekToStartPosition of true allows loading to begin at the start position without seeking on append. This is used when multiple players contribute to buffering media to the same source for Interstitials that overlap primary content.

hls.stopLoad()

stop playlist/fragment loading. could be resumed later on by calling hls.startLoad()

hls.startPosition

get : Returns the resolved startPosition target (number) used for loading before media is buffered, and where playback will begin once media is buffered.

hls.pauseBuffering()

Pauses fragment buffering (used internally with ManagedMediaSource streaming events).

hls.resumeBuffering()

Resumes fragment buffering (used internally with ManagedMediaSource streaming events).

hls.bufferingEnabled

get : Returns a boolean indicating whether fragment loading has been toggled with pauseBuffering() and resumeBuffering().

hls.bufferedToEnd

get : Returns a boolean indicating if EOS has been appended (media is buffered from currentTime to end of stream).

hls.url

get : string of current HLS asset passed to hls.loadSource(), otherwise null

Audio Tracks Control API

hls.setAudioOption(audioOption)

Find and select the best matching audio track, making a level switch when a Group change is necessary. Updates hls.config.audioPreference. Returns the selected track or null when no matching track is found.

hls.allAudioTracks

get : array of all supported audio tracks found in the Multivariant Playlist

hls.audioTracks

get : array of supported audio tracks in the active audio group ID

hls.audioTrack

get/set : index of selected audio track in hls.audioTracks

Subtitle Tracks Control API

hls.setSubtitleOption(subtitleOption)

Find and select the best matching subtitle track, making a level switch when a Group change is necessary. Updates hls.config.subtitlePreference. Returns the selected track or null when no matching track is found.

hls.allSubtitleTracks

get : array of all subtitle tracks found in the Multivariant Playlist

hls.subtitleTracks

get : array of subtitle tracks in the active subtitle group ID

hls.subtitleTrack

get/set : index of selected subtitle track in hls.subtitleTracks. Returns -1 if no track is visible. Set to -1 to disable all subtitle tracks.

hls.subtitleDisplay

(default: true)

get/set : if set to true the active subtitle track mode will be set to showing and the browser will display the active subtitles. If set to false, the mode will be set to hidden.

Live stream API

hls.liveSyncPosition

get : position of live sync point (ie edge of live position minus safety delay defined by hls.config.liveSyncDuration). If playback stalls outside the sliding window, or latency exceeds liveMaxLatencyDuration hls.js will seek ahead to liveSyncPosition to get back in sync with the stream stream.

hls.latency

get : estimated position (in seconds) of live edge (ie edge of live playlist plus time sync playlist advanced) returns 0 before first playlist is loaded

hls.maxLatency

get : maximum distance from the edge before the player seeks forward to hls.liveSyncPosition configured using liveMaxLatencyDurationCount (multiple of target duration) or liveMaxLatencyDuration returns 0 before first playlist is loaded

hls.targetLatency

get/set : target distance from the edge as calculated by the latency controller

When liveSyncDuration is specified in config, targetLatency is calculated as liveSyncDuration plus liveSyncOnStallIncrease multiplied by number of stalls. Otherwise targetLatency is calculated as liveSyncDurationCount multiplied by EXT-X-TARGETDURATION plus liveSyncOnStallIncrease multiplied by number of stalls.

Setting targetLatency resets number of stalls to 0 and sets liveSyncDuration to the new value. Note: if the initial config specified liveSyncDurationCount rather than liveSyncDuration, setting targetLatency will assign a new value to liveSyncDuration. This value will be used to calculate targetLatency from now on and liveSyncDurationCount will be ignored.

hls.drift

get : the rate at which the edge of the current live playlist is advancing or 1 if there is none

hls.playingDate

get: the datetime value relative to media.currentTime for the active level Program Date Time if present

Interstitials

HLS.js supports playback of X-ASSET-URI and X-ASSET-LIST m3u8 playlists scheduled with Interstitial EXT-X-DATERANGE tags. The InterstitialsManager provides playback state with seek and skip control. There are a variety of events to notify applications of Interstitials schedule changes and playback state. Here is an overview of how they work.

Interstitials configuration options

Interstitials Manager

hls.interstitialsManager

  • get: Returns the InterstitialsManager (or null) with information about the current program.

The data includes the list of Interstitial events with their asset lists, the schedule of event and primary segment items, information about which items and assets are buffering and playing, the player instance currently buffering media, and the queue of players responsible for the streaming of assets.

Use skip() to skip the current interstitial. Use primary, playout, and integrated to get currentTime, duration and to seek along the respective timeline.

interface InterstitialsManager {
  events: InterstitialEvent[]; // An array of Interstitials (events) parsed from the latest media playlist update
  schedule: InterstitialScheduleItem[]; // An array of primary and event items with start and end times representing the scheduled program
  playerQueue: HlsAssetPlayer[]; // And array of child Hls instances created to preload and stream Interstitial asset content
  bufferingPlayer: HlsAssetPlayer | null; // The child Hls instance assigned to streaming media at the edge of the forward buffer
  bufferingAsset: InterstitialAssetItem | null; // The Interstitial asset currently being streamed
  bufferingItem: InterstitialScheduleItem | null; // The primary item or event item currently being streamed
  bufferingIndex: number; // The index of `bufferingItem` in the `schedule` array
  playingAsset: InterstitialAssetItem | null; // The Interstitial asset currently being streamed
  playingItem: InterstitialScheduleItem | null; // The primary item or event item currently being played
  playingIndex: number; // The index of `playingItem` in the `schedule` array
  waitingIndex: number; // The index of the item whose asset list is being loaded in the `schedule` array
  primary: PlayheadTimes; // playhead mapping and seekTo method based on the primary content
  playout: PlayheadTimes; // playhead mapping and seekTo method based on playout of all items in the `schedule` array
  integrated: PlayheadTimes; // playhead mapping and seekTo method that applies the X-TIMELINE-OCCUPIES attribute to each event item
  skip: () => void; // A method for skipping the currently playing event item, provided it is not jump restricted
}

type PlayheadTimes = {
  bufferedEnd: number; // The buffer end time relative to the playhead in the scheduled program
  currentTime: number; // The current playhead time in the scheduled program
  duration: number; // The time at the end of the scheduled program
  seekableStart: number; // The earliest available time where media is available (maps to the start of the first segment in primary media playlists)
  seekTo: (time: number) => void; // A method for seeking to the designated time the scheduled program
};

Interstitial Events

INTERSTITIALS_UPDATED is fired following playlist parsing with Interstitial EXT-X-DATERANGE tags and any changes to interstitial asset duration or scheduling. It includes the list of interstitial events, the scheduled playback segments, the durations for the schedule for any chosen timeline, and any removed Interstitial EXT-X-DATERANGE since the last update (Live only).

interface InterstitialsUpdatedData {
  events: InterstitialEvent[];
  schedule: InterstitialScheduleItem[];
  durations: InterstitialScheduleDurations;
  removedIds: string[];
}

Interstitials are loaded when the buffer reaches the scheduled date of an event. This will be signalled by INTERSTITIALS_BUFFERED_TO_BOUNDARY.

interface InterstitialsBufferedToBoundaryData {
  events: InterstitialEvent[];
  schedule: InterstitialScheduleItem[];
  bufferingIndex: number;
  playingIndex: number;
}

If the Interstitial EXT-X-DATERANGE has an X-ASSET-LIST, ASSET_LIST_LOADING and ASSET_LIST_LOADED will fire (or non-fatal ERROR with ErrorDetails.ASSET_LIST_(LOAD_(ERROR|TIMEOUT)|PARSING_ERROR)).

Once the asset list/uri are known, player instances will be created to preload the assets signalled by INTERSTITIAL_ASSET_PLAYER_CREATED. At this point the asset player is configured and requesting the HLS playlists. HLS.js will transfer the media element to this player when it is its turn to buffer or play media unless another one is attached at this time.

interface InterstitialAssetPlayerCreatedData {
  asset: InterstitialAssetItem;
  assetListIndex: number;
  assetListResponse?: AssetListJSON;
  event: InterstitialEvent;
  player: HlsAssetPlayer;
}

The InterstitialEvent: appendInPlace property indicates the mode used to append assets of the interstitial.

HLS.js determines if an interstitial will be appended "in place" on a single timeline, with the same SourceBuffers and MediaSource as the primary player, or if it will reset the MediaSource and duration for each asset. Attaching additional media elements to asset players results in their reset ahead of playback. When the media element is shared (by default), the mode is determined based on each interstitial event's scheduled start and resumption and how it aligns with primary playlist media.

INTERSTITIAL_STARTED and INTERSTITIAL_ENDED mark entering and exiting of a scheduled interstitial event item. These events fire whenever playing or seeking into or out-of an Interstitial DATERANGE.

INTERSTITIAL_ASSET_STARTED and INTERSTITIAL_ASSET_ENDED mark the entrance and exit of an asset in an interstitial.

interface InterstitialAssetStartedData {
  asset: InterstitialAssetItem;
  assetListIndex: number;
  event: InterstitialEvent;
  schedule: InterstitialScheduleItem[];
  scheduleIndex: number;
  player: HlsAssetPlayer;
}

interface InterstitialAssetEndedData {
  asset: InterstitialAssetItem;
  assetListIndex: number;
  event: InterstitialEvent;
  schedule: InterstitialScheduleItem[];
  scheduleIndex: number;
  player: HlsAssetPlayer;
}

Adaptaion control and streaming status should be performed on asset players while assets are active. Use hls.interstitialsManager for integrated playback status, seeking, and skipping interstitials.

INTERSTITIALS_PRIMARY_RESUMED is fired when playback enters a primary schedule item from an interstitial or the start of playback.

INTERSTITIAL_ASSET_ERROR is fired when an error results in an asset not playing or finishing early. Playback is expected to fallback to primary. This should be accompanied by a schedule update an an error property present on the InterstitialAssetItem and the InterstitialEvent when all its assets failed.

type InterstitialAssetErrorData = {
  asset: InterstitialAssetItem | null;
  assetListIndex: number;
  event: InterstitialEvent | null;
  schedule: InterstitialScheduleItem[] | null;
  scheduleIndex: number;
  player: HlsAssetPlayer | null;
} & ErrorData;

Interstitial Objects and Classes

  • InterstitialEvent A class representing a parsed Interstitial event.

  • InterstitialScheduleItem An item or segment of the program schedule. This can be an InterstitialScheduleEventItem or an InterstitialSchedulePrimaryItem.

  • InterstitialAssetItem A parsed and scheduled asset in an InterstitialEvent's assetList.

  • HlsAssetPlayer A class for wrapping an instance of Hls used to stream Interstitial assets.

Additional data

hls.latestLevelDetails

  • get: Returns the LevelDetails of the most up-to-date HLS variant playlist data.

hls.sessionId

get: Returns the session UUID assigned to the Hls instance. Used as the default CMCD session ID.

Runtime Events

hls.js fires a bunch of events, that could be registered and unregistered as below:

function onLevelLoaded(event, data) {
  var level_duration = data.details.totalduration;
}
// subscribe event
hls.on(Hls.Events.LEVEL_LOADED, onLevelLoaded);
// unsubscribe event
hls.off(Hls.Events.LEVEL_LOADED, onLevelLoaded);
// subscribe for a single event call only
hls.once(Hls.Events.LEVEL_LOADED, onLevelLoaded);

Full list of Events is available below:

  • Hls.Events.MEDIA_ATTACHING - fired before MediaSource is attaching to media element
    • data: { media }
  • Hls.Events.MEDIA_ATTACHED - fired when MediaSource has been successfully attached to media element
    • data: { media }
  • Hls.Events.MEDIA_DETACHING - fired before detaching MediaSource from media element
    • data: { }
  • Hls.Events.MEDIA_DETACHED - fired when MediaSource has been detached from media element
    • data: { }
  • Hls.Events.BUFFER_RESET - fired when we buffer is going to be reset
    • data: { }
  • Hls.Events.BUFFER_CODECS - fired when we know about the codecs that we need buffers for to push into
    • data: { audio? : [Track], video? : [Track] }
  • Hls.Events.BUFFER_CREATED - fired when sourcebuffers have been created
    • data: { tracks : { audio? : [Track], video? : [Track], audiovideo?: [Track] } } interface Track { id: 'audio' | 'main', buffer?: SourceBuffer, container: string, codec?: string, initSegment?: Uint8Array, levelCodec?: string, metadata?: any }
  • Hls.Events.BUFFER_APPENDING - fired when we append a segment to the buffer
  • data: { parent, type, frag, part, chunkMeta, data }
  • Hls.Events.BUFFER_APPENDED - fired when we are done with appending a media segment to the buffer
    • data: { parent : playlist type triggered BUFFER_APPENDING, type, frag, part, chunkMeta, timeRanges : { video?: TimeRange, audio?: TimeRange, audiovideo?: TimeRange } }
  • Hls.Events.BUFFER_EOS - fired when the stream is finished and we want to notify the media buffer that there will be no more data
    • data: { type: SourceBufferName }
  • Hls.Events.BUFFER_FLUSHING - fired when the media buffer should be flushed
    • data: { startOffset, endOffset, type: SourceBufferName }
  • Hls.Events.BUFFER_FLUSHED - fired when the media buffer has been flushed
    • data: { type: SourceBufferName }
  • Hls.Events.BACK_BUFFER_REACHED - fired when the back buffer is reached as defined by the backBufferLength config option
    • data: { bufferEnd: number }
  • Hls.Events.MANIFEST_LOADING - fired to signal that a manifest loading starts
    • data: { url : manifestURL }
  • Hls.Events.MANIFEST_LOADED - fired after manifest has been loaded
    • data: { levels : [available quality levels], audioTracks : [available audio tracks], captions? [available closed-captions media], subtitles?: [available subtitle tracks], url : manifestURL, stats : [LoaderStats], sessionData: [parsed #EXT-X-SESSION-DATA], networkDetails: [Loader specific object for debugging (XMLHttpRequest or fetch Response)]}
  • Hls.Events.MANIFEST_PARSED - fired after manifest has been parsed
    • data: { levels : [ available quality levels ], firstLevel : index of first quality level appearing in Manifest, audioTracks, subtitleTracks, stats, audio: boolean, video: boolean, altAudio: boolean }
  • Hls.Events.STEERING_MANIFEST_LOADED - fired when the Content Steering Manifest is loaded
    • data: { url: steering manifest URL, steeringManifest: SteeringManifest object } }
  • Hls.Events.LEVEL_SWITCHING - fired when a level switch is requested
    • data: { level and Level object properties (please see below for more information) }
  • Hls.Events.LEVEL_SWITCHED - fired when a level switch is effective
    • data: { level : id of new level }
  • Hls.Events.LEVEL_LOADING - fired when a level playlist is requested (unless it is the only media playlist loaded via hls.loadSource())
    • data: { url : level URL, level : id of level being loaded, deliveryDirectives: LL-HLS delivery directives or null when blocking reload is not supported }
  • Hls.Events.LEVEL_LOADED - fired when a level playlist loading finishes
    • data: { details : LevelDetails, level : id of loaded level, stats : [LoadStats] }
  • Hls.Events.LEVEL_UPDATED - fired when a level's details have been updated based on previous details, after it has been loaded
    • data: { details : LevelDetails, level : id of updated level }
  • Hls.Events.LEVEL_PTS_UPDATED - fired when a level's PTS information has been updated after parsing a fragment
    • data: { details : LevelDetails, level : id of updated level, drift: PTS drift observed when parsing last fragment, type, start, end }
  • Hls.Events.LEVELS_UPDATED - fired when a level is removed after calling removeLevel()
    • data: { levels : [ available quality levels ] }
  • Hls.Events.AUDIO_TRACKS_UPDATED - fired to notify that audio track lists has been updated
    • data: { audioTracks : audioTracks }
  • Hls.Events.AUDIO_TRACK_SWITCHING - fired when an audio track switching is requested
    • data: { id : audio track id, type : playlist type ('AUDIO' | 'main'), url : audio track URL }
  • Hls.Events.AUDIO_TRACK_SWITCHED - fired when an audio track switch actually occurs
    • data: { id : audio track id }
  • Hls.Events.AUDIO_TRACK_LOADING - fired when an audio track loading starts
    • data: { url : audio track URL, id : audio track id }
  • Hls.Events.AUDIO_TRACK_LOADED - fired when an audio track loading finishes
    • data: { details : LevelDetails, id : audio track id, stats : [LoadStats] }
  • Hls.Events.SUBTITLE_TRACKS_UPDATED - fired to notify that subtitle track lists has been updated
    • data: { subtitleTracks : subtitleTracks }
  • Hls.Events.SUBTITLE_TRACK_SWITCH - fired when a subtitle track switch occurs
    • data: { id : subtitle track id, type? : playlist type ('SUBTITLES' | 'CLOSED-CAPTIONS'), url? : subtitle track URL }
  • Hls.Events.SUBTITLE_TRACK_LOADING - fired when a subtitle track loading starts
    • data: { url : audio track URL, id : audio track id }
  • Hls.Events.SUBTITLE_TRACK_LOADED - fired when a subtitle track loading finishes
    • data: { details : LevelDetails, id : subtitle track id, stats : [LoadStats] }
  • Hls.Events.SUBTITLE_FRAG_PROCESSED - fired when a subtitle fragment has been processed
    • data: { success : boolean, frag : [the processed fragment object], error?: [error parsing subtitles if any] }
  • Hls.Events.INIT_PTS_FOUND - fired when the first timestamp is found
    • data: { d : demuxer id, initPTS: initPTS, timescale: timescale, frag : fragment object }
  • Hls.Events.FRAG_LOADING - fired when a fragment loading starts
    • data: { frag : fragment object, targetBufferTime: number | null [The unbuffered time that we expect to buffer with this fragment] }
  • Hls.Events.FRAG_LOAD_PROGRESS - [deprecated]
  • Hls.Events.FRAG_LOAD_EMERGENCY_ABORTED - Identifier for fragment load aborting for emergency switch down
    • data: { frag : fragment object }
  • Hls.Events.FRAG_LOADED - fired when a fragment loading is completed
    • data: { frag : fragment object, payload : fragment payload, stats : [LoadStats]}
  • Hls.Events.FRAG_DECRYPTED - fired when a fragment decryption is completed
    • data: { id : demuxer id, frag : fragment object, payload : fragment payload, stats : { tstart, tdecrypt}}
  • Hls.Events.FRAG_PARSING_INIT_SEGMENT - fired when Init Segment has been extracted from fragment
    • data: { id: demuxer id, frag : fragment object, moov : moov MP4 box, codecs : codecs found while parsing fragment }
  • Hls.Events.FRAG_PARSING_USERDATA - fired when parsing sei text is completed
    • data: { id : demuxer id, frag: fragment object, samples : [ sei samples pes ], details: LevelDetails }
  • Hls.Events.FRAG_PARSING_METADATA - fired when parsing metadata is completed (ID3 / CMAF KLV)
    • data: { id: demuxer id, frag : fragment object, samples : [ type field aligns with values from Hls.MetadataSchema enum. pes - pts and dts timestamp are relative, values are in seconds], details: LevelDetails }
  • Hls.Events.FRAG_PARSING_DATA - [deprecated]
  • Hls.Events.FRAG_PARSED - fired when fragment parsing is completed
    • data: { frag : fragment object, partIndex }
  • Hls.Events.FRAG_BUFFERED - fired when fragment remuxed MP4 boxes have all been appended into SourceBuffer
    • data: { id: demuxer id, frag : fragment object, stats : [LoadStats] }
  • Hls.Events.FRAG_CHANGED - fired when fragment matching with current video position is changing
    • data: { id : demuxer id, frag : fragment object }
  • Hls.Events.FPS_DROP - triggered when FPS drop in last monitoring period is higher than given threshold
    • data: { curentDropped : nb of dropped frames in last monitoring period, currentDecoded : nb of decoded frames in last monitoring period, totalDroppedFrames : total dropped frames on this video element }
  • Hls.Events.FPS_DROP_LEVEL_CAPPING - triggered when FPS drop triggers auto level capping
    • data: { level: suggested new auto level capping by fps controller, droppedLevel : level has too many dropped frames and will be restricted }
  • Hls.Events.ERROR - Identifier for an error event
    • data: { type : error type, details : error details, fatal : is error fatal or not, other error specific data }
  • Hls.Events.DESTROYING - fired when hls.js instance starts destroying. Different from MEDIA_DETACHED as one could want to detach and reattach a video to the instance of hls.js to handle mid-rolls for example
    • data: { }
  • Hls.Events.KEY_LOADING - fired when a decryption key loading starts
    • data: { frag : fragment object }
  • Hls.Events.KEY_LOADED - fired when a decryption key loading is completed
    • data: { frag : fragment object }
  • Hls.Events.STREAM_STATE_TRANSITION - [deprecated]
  • Hls.Events.NON_NATIVE_TEXT_TRACKS_FOUND - When renderTextTracksNatively is false, this event will fire when a new captions or subtitle track is found, in the place of adding a TextTrack to the video element.
    • data: { tracks: Array<{ label, kind, default, subtitleTrack }> }
  • Hls.Events.CUES_PARSED - When renderTextTracksNatively is false, this event will fire when new captions or subtitle cues are parsed.
    • data: { type, cues, track } }

Creating a Custom Loader

You can use the internal loader definition for your own implementation via the static getter Hls.DefaultConfig.loader.

Example:

let myHls = new Hls({
  pLoader: function (config) {
    let loader = new Hls.DefaultConfig.loader(config);

    Object.defineProperties(this, {
      stats: {
        get: () => loader.stats,
      },
      context: {
        get: () => loader.context,
      },
    });

    this.abort = () => loader.abort();
    this.destroy = () => loader.destroy();
    this.load = (context, config, callbacks) => {
      let { type, url } = context;

      if (type === 'manifest') {
        console.log(`Manifest ${url} will be loaded.`);
      }

      loader.load(context, config, callbacks);
    };
  },
});

Alternatively, environments that support ES6 classes can extends the loader directly:

import Hls from 'hls.js';

let myHls = new Hls({
  pLoader: class CustomLoader extends Hls.DefaultConfig.loader {
    load(context, config, callbacks) {
      let { type, url } = context;

      // Custom behavior

      super.load(context, config, callbacks);
    }
  },
});

Errors

Full list of errors is described below:

Network Errors

  • Hls.ErrorDetails.MANIFEST_LOAD_ERROR - raised when manifest loading fails because of a network error
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.MANIFEST_LOAD_ERROR, fatal : true, url : manifest URL, response : { code: error code, text: error text }, loader : URL loader }
  • Hls.ErrorDetails.MANIFEST_LOAD_TIMEOUT - raised when manifest loading fails because of a timeout
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.MANIFEST_LOAD_TIMEOUT, fatal : true, url : manifest URL, loader : URL loader }
  • Hls.ErrorDetails.MANIFEST_PARSING_ERROR - raised when manifest parsing failed to find proper content
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.MANIFEST_PARSING_ERROR, fatal : true, url : manifest URL, reason : parsing error reason }
  • Hls.ErrorDetails.LEVEL_EMPTY_ERROR - raised when loaded level contains no fragments (applies to levels and audio and subtitle tracks)
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.LEVEL_EMPTY_ERROR, url: playlist URL, reason: error reason, level: index of the bad level or undefined, parent: PlaylistLevelType }
  • Hls.ErrorDetails.LEVEL_LOAD_ERROR - raised when level loading fails because of a network error
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.LEVEL_LOAD_ERROR, fatal : true, url : level URL, response : { code: error code, text: error text }, loader : URL loader }
  • Hls.ErrorDetails.LEVEL_LOAD_TIMEOUT - raised when level loading fails because of a timeout
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.LEVEL_LOAD_TIMEOUT, fatal : false, url : level URL, loader : URL loader }
  • Hls.ErrorDetails.LEVEL_PARSING_ERROR - raised when playlist parsing failed or found invalid content (applies to levels and audio and subtitle tracks)
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.LEVEL_PARSING_ERROR, fatal : false, url : level URL, error: Error, parent: PlaylistLevelType }
  • Hls.ErrorDetails.AUDIO_TRACK_LOAD_ERROR - raised when audio playlist loading fails because of a network error
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.AUDIO_TRACK_LOAD_ERROR, fatal : false, url : audio URL, response : { code: error code, text: error text }, loader : URL loader }
  • Hls.ErrorDetails.AUDIO_TRACK_LOAD_TIMEOUT - raised when audio playlist loading fails because of a timeout
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.AUDIO_TRACK_LOAD_TIMEOUT, fatal : false, url : audio URL, loader : URL loader }
  • Hls.ErrorDetails.SUBTITLE_LOAD_ERROR - raised when subtitle playlist loading fails because of a network error
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.SUBTITLE_LOAD_ERROR, fatal : false, url, response : { code: error code, text: error text }, loader : URL loader }
  • Hls.ErrorDetails.SUBTITLE_TRACK_LOAD_TIMEOUT - raised when subtitle playlist loading fails because of a timeout
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.SUBTITLE_TRACK_LOAD_TIMEOUT, fatal : false, url, loader : URL loader }
  • Hls.ErrorDetails.FRAG_LOAD_ERROR - raised when fragment loading fails because of a network error
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.FRAG_LOAD_ERROR, fatal : true or false, frag : fragment object, response : { code: error code, text: error text } }
  • Hls.ErrorDetails.FRAG_LOAD_TIMEOUT - raised when fragment loading fails because of a timeout
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.FRAG_LOAD_TIMEOUT, fatal : true or false, frag : fragment object }
  • Hls.ErrorDetails.KEY_LOAD_ERROR - raised when decrypt key loading fails because of a network error
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.KEY_LOAD_ERROR, fatal : false, frag : fragment object, response : { code: error code, text: error text } }
  • Hls.ErrorDetails.KEY_LOAD_TIMEOUT - raised when decrypt key loading fails because of a timeout
    • data: { type : NETWORK_ERROR, details : Hls.ErrorDetails.KEY_LOAD_TIMEOUT, fatal : true, frag : fragment object }

Media Errors

  • Hls.ErrorDetails.MANIFEST_INCOMPATIBLE_CODECS_ERROR - raised when manifest only contains quality level with codecs incompatible with MediaSource Engine.
    • data: { type : MEDIA_ERROR, details : Hls.ErrorDetails.MANIFEST_INCOMPATIBLE_CODECS_ERROR, fatal : true, url : manifest URL }
  • Hls.ErrorDetails.FRAG_DECRYPT_ERROR - raised when fragment decryption fails
    • data: { type : MEDIA_ERROR, details : Hls.ErrorDetails.FRAG_DECRYPT_ERROR, fatal : true, reason : failure reason }
  • Hls.ErrorDetails.FRAG_PARSING_ERROR - raised when fragment parsing fails
    • data: { type : MEDIA_ERROR, details : Hls.ErrorDetails.FRAG_PARSING_ERROR, fatal : true or false, reason : failure reason }
  • Hls.ErrorDetails.FRAG_GAP - raised when segment loading is skipped because a fragment with a GAP tag or part with GAP=YES attribute was encountered
    • data: { type : MEDIA_ERROR, details : Hls.ErrorDetails.FRAG_GAP, fatal : false, frag : fragment object, part? : part object (if any) }
  • Hls.ErrorDetails.BUFFER_ADD_CODEC_ERROR - raised when MediaSource fails to add new sourceBuffer
    • data: { type : MEDIA_ERROR, details : Hls.ErrorDetails.BUFFER_ADD_CODEC_ERROR, fatal : false, error : error raised by MediaSource, mimeType: mimeType on which the failure happened }
  • Hls.ErrorDetails.BUFFER_INCOMPATIBLE_CODECS_ERROR - raised when no MediaSource(s) could be created based on track codec(s)
    • data: { type : MEDIA_ERROR, details : Hls.ErrorDetails.BUFFER_INCOMPATIBLE_CODECS_ERROR, fatal : true, reason : failure reason }
  • Hls.ErrorDetails.BUFFER_APPEND_ERROR - raised when exception is raised while calling buffer append
    • data: { type : MEDIA_ERROR, details : Hls.ErrorDetails.BUFFER_APPEND_ERROR, fatal : true or false, parent : parent stream controller }
  • Hls.ErrorDetails.BUFFER_APPENDING_ERROR - raised when exception is raised during buffer appending
    • data: { type : MEDIA_ERROR, details : Hls.ErrorDetails.BUFFER_APPENDING_ERROR, fatal : false }
  • Hls.ErrorDetails.BUFFER_STALLED_ERROR - raised when playback is stuck because buffer is running out of data
    • data: { type : MEDIA_ERROR, details : Hls.ErrorDetails.BUFFER_STALLED_ERROR, fatal : true or false, buffer : buffer length (optional) }
  • Hls.ErrorDetails.BUFFER_FULL_ERROR - raised when no data can be appended anymore in media buffer because it is full. this error is recovered by reducing the max buffer length.
    • data: { type : MEDIA_ERROR, details : Hls.ErrorDetails.BUFFER_FULL_ERROR, fatal : false }
  • Hls.ErrorDetails.BUFFER_SEEK_OVER_HOLE - raised after hls.js seeks over a buffer hole to unstuck the playback,
    • data: { type : MEDIA_ERROR, details : Hls.ErrorDetails.BUFFER_SEEK_OVER_HOLE, fatal : false, hole : hole duration }
  • Hls.ErrorDetails.BUFFER_NUDGE_ON_STALL - raised when playback is stuck although currentTime is in a buffered area
    • data: { type : MEDIA_ERROR, details : Hls.ErrorDetails.BUFFER_NUDGE_ON_STALL, fatal : true|false }
    • Not fatal for the first few nudges, but if we reach config.nudgeMaxRetry attempts and the player is still stalled, then BUFFER_NUDGE_ON_STALL is fatal

Mux Errors

  • Hls.ErrorDetails.REMUX_ALLOC_ERROR - raised when memory allocation fails during remuxing
    • data: { type : MUX_ERROR, details : Hls.ErrorDetails.REMUX_ALLOC_ERROR, fatal : false, bytes : mdat size, reason : failure reason }

EME Key System Errors

  • Hls.ErrorDetails.KEY_SYSTEM_NO_KEYS - EME catch-all error
    • data: { type : KEY_SYSTEM_ERROR, details : Hls.ErrorDetails.KEY_SYSTEM_NO_KEYS, fatal : true, error: Error }
  • Hls.ErrorDetails.KEY_SYSTEM_NO_ACCESS - EME MediaKeyFunc requestMediaKeySystemAccess(keySystem, supportedConfigurations) failed to access key-system
    • data: { type : KEY_SYSTEM_ERROR, details : Hls.ErrorDetails.KEY_SYSTEM_NO_ACCESS, fatal : true, error: Error }
  • Hls.ErrorDetails.KEY_SYSTEM_NO_SESSION - MediaKeySession generateRequest(initDataType, initData) failed
    • data: { type : KEY_SYSTEM_ERROR, details : Hls.ErrorDetails.KEY_SYSTEM_NO_SESSION, fatal : false, error: Error }
  • Hls.ErrorDetails.KEY_SYSTEM_NO_CONFIGURED_LICENSE - Player configuration is missing drmSystems key-system license options
    • data: { type : KEY_SYSTEM_ERROR, details : Hls.ErrorDetails.KEY_SYSTEM_NO_CONFIGURED_LICENSE, fatal : false }
  • Hls.ErrorDetails.KEY_SYSTEM_LICENSE_REQUEST_FAILED - Key-system license request failed (fails on first status 4xx, or after 3 tries (EMEController MAX_LICENSE_REQUEST_FAILURES))
    • data: { type : KEY_SYSTEM_ERROR, details : Hls.ErrorDetails.KEY_SYSTEM_LICENSE_REQUEST_FAILED, fatal : true, networkDetails: XMLHttpRequest }
  • Hls.ErrorDetails.KEY_SYSTEM_SERVER_CERTIFICATE_REQUEST_FAILED - Key-system certificate request failed
    • data: { type : KEY_SYSTEM_ERROR, details : Hls.ErrorDetails.KEY_SYSTEM_SERVER_CERTIFICATE_REQUEST_FAILED, fatal : true, networkDetails: XMLHttpRequest }
  • Hls.ErrorDetails.KEY_SYSTEM_SERVER_CERTIFICATE_UPDATE_FAILED - MediaKeys.setServerCertificate(certificateData) failed
    • data: { type : KEY_SYSTEM_ERROR, details : Hls.ErrorDetails.KEY_SYSTEM_SERVER_CERTIFICATE_UPDATE_FAILED, fatal : true, error: Error }
  • Hls.ErrorDetails.KEY_SYSTEM_SESSION_UPDATE_FAILED - MediaKeySession update(licenseResponse|acknowledged) failed
    • data: { type : KEY_SYSTEM_ERROR, details : Hls.ErrorDetails.KEY_SYSTEM_SESSION_UPDATE_FAILED, fatal : true, error: Error }
  • Hls.ErrorDetails.KEY_SYSTEM_STATUS_OUTPUT_RESTRICTED - HDCP level output restricted for key-session
    • data: { type : KEY_SYSTEM_ERROR, details : Hls.ErrorDetails.KEY_SYSTEM_STATUS_OUTPUT_RESTRICTED, fatal : false }
  • Hls.ErrorDetails.KEY_SYSTEM_STATUS_INTERNAL_ERROR - key-session status changed to "internal-error"
    • data: { type : KEY_SYSTEM_ERROR, details : Hls.ErrorDetails.KEY_SYSTEM_STATUS_INTERNAL_ERROR, fatal : true }

Other Errors

  • Hls.ErrorDetails.LEVEL_SWITCH_ERROR - raised when level switching fails
    • data: { type : OTHER_ERROR, details : Hls.ErrorDetails.LEVEL_SWITCH_ERROR, fatal : false, level : failed level index, reason : failure reason }
  • Hls.ErrorDetails.INTERNAL_EXCEPTION - raised when an exception occurs in an internal hls.js event handler
    • data: { type : OTHER_ERROR, details : Hls.ErrorDetails.INTERNAL_EXCEPTION, fatal : true or false, event : event object or string, err : { message : error message } }
  • Hls.ErrorDetails.UNKNOWN - Uncategorized error

Objects

Level

A Level object represents a given quality level. It contains quality level related info, retrieved from manifest, such as:

  • level bitrate
  • used codecs
  • video width/height
  • level name
  • level URL

See sample Level object below:

{
  audioCodec: "mp4a.40.2"
  audioGroupIds: <string[]> | undefined,
  bitrate: 3000000,
  codecSet: "avc1,mp4a",
  details: <LevelDetails> | undefined
  fragmentError: 0,
  frameRate: 30,
  height: 720,
  loadError: 0
  name: "720p",
  realBitrate: 0,
  supportedPromise: undefined,
  supportedResult: {supported: true, configurations: <MediaDecodingConfiguration[]>, decodingInfoResults: <MediaCapabilitiesDecodingInfo[]>}
  textGroupIds: <string[]> | undefined,
  unknownCodecs: [],
  url: [ "http://levelURL.com", "http://levelURLfailover.com" ],
  videoCodec: "avc1.66.30",
  width: 1280,
  attrs: <AttrList>,
  audioGroupId: undefined,
  averageBitrate: 2962000,
  codecs: "avc1.66.30,mp4a.40.2",
  maxBitrate: 3000000,
  pathwayId: ".",
  score: 0,
  textGroupId: "subs",
  uri: "http://levelURL.com",
  urlId: 0,
  videoRange: "SDR"
}
  • url is an array that might contains several items if failover/redundant streams are found in the manifest.

LevelDetails

A LevelDetails object contains level details retrieved after level playlist parsing, they are specified below:

  • protocol version
  • playlist type
  • start sequence number
  • end sequence number
  • level total duration
  • level fragment target duration
  • array of fragments info
  • is this level a live playlist or not?

See sample object below, available after corresponding LEVEL_LOADED event has been fired:

{
  version: 3,
  type: 'VOD', // null if EXT-X-PLAYLIST-TYPE not present
  startSN: 0,
  endSN: 50,
  totalduration: 510,
  targetduration: 10,
  fragments: Array(51),
  live: false
}

Fragment

The Fragment object contains fragment related info, such as:

  • fragment URL
  • fragment duration
  • fragment sequence number
  • fragment start offset
  • level identifier

See sample object below:

{
  duration: 10,
  level: 3,
  cc: 0
  sn: 35,
  start: 30,
  url: 'http://fragURL.com'
}