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TPSProject.Target.cs
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TPSProject.Target.cs
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// Tencent is pleased to support the open source community by making UnLua available.
//
// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the MIT License (the "License");
// you may not use this file except in compliance with the License. You may obtain a copy of the License at
//
// http://opensource.org/licenses/MIT
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
using UnrealBuildTool;
using System.Collections.Generic;
public class TPSProjectTarget : TargetRules{ public TPSProjectTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] {
"TPSProject"
} ); }}