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Add FunctionPassManager - it's like a PassManager, but it only deals in
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FunctionPasses.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7778 91177308-0d34-0410-b5e6-96231b3b80d8
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Brian Gaeke committed Aug 12, 2003
1 parent 20a3be3 commit 8ab1ef2
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Showing 2 changed files with 35 additions and 1 deletion.
26 changes: 25 additions & 1 deletion include/llvm/PassManager.h
Original file line number Diff line number Diff line change
Expand Up @@ -28,9 +28,33 @@ class PassManager {
void add(Pass *P);

/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the functions modifies the program, and if so, return true.
/// whether any of the passes modifies the module, and if so, return true.
///
bool run(Module &M);
};

class FunctionPass;
class Function;

class FunctionPassManager {
PassManagerT<Function> *PM; // This is a straightforward Pimpl class
public:
FunctionPassManager();
~FunctionPassManager();

/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the FunctionPass to the PassManager. When the
/// PassManager is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass. This implies that all
/// passes MUST be allocated with 'new'.
///
void add(FunctionPass *P);

/// run - Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if
/// so, return true.
///
bool run(Function &M);
};

#endif
10 changes: 10 additions & 0 deletions lib/VMCore/Pass.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -70,6 +70,16 @@ PassManager::~PassManager() { delete PM; }
void PassManager::add(Pass *P) { PM->add(P); }
bool PassManager::run(Module &M) { return PM->run(M); }

//===----------------------------------------------------------------------===//
// FunctionPassManager implementation - The FunctionPassManager class
// is a simple Pimpl class that wraps the PassManagerT template. It
// is like PassManager, but only deals in FunctionPasses.
//
FunctionPassManager::FunctionPassManager() : PM(new PassManagerT<Function>()) {}
FunctionPassManager::~FunctionPassManager() { delete PM; }
void FunctionPassManager::add(FunctionPass *P) { PM->add(P); }
bool FunctionPassManager::run(Function &F) { return PM->run(F); }


//===----------------------------------------------------------------------===//
// TimingInfo Class - This class is used to calculate information about the
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