forked from videojs/video.js
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathevents.js
308 lines (256 loc) · 9.21 KB
/
events.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
// Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
// (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
//
// This should work very similarly to jQuery's events, however it's based off the book version which isn't as
// robust as jquery's, so there's probably some differences.
/**
* Add an event listener to element
* It stores the handler function in a separate cache object
* and adds a generic handler to the element's event,
* along with a unique id (guid) to the element.
* @param {Element|Object} elem Element or object to bind listeners to
* @param {String} type Type of event to bind to.
* @param {Function} fn Event listener.
*/
_V_.on = function(elem, type, fn){
var data = _V_.getData(elem);
// We need a place to store all our handler data
if (!data.handlers) data.handlers = {};
if (!data.handlers[type]) data.handlers[type] = [];
if (!fn.guid) fn.guid = _V_.guid++;
data.handlers[type].push(fn);
if (!data.dispatcher) {
data.disabled = false;
data.dispatcher = function (event){
if (data.disabled) return;
event = _V_.fixEvent(event);
var handlers = data.handlers[event.type];
/* Was making a copy of handlers to protect
* against removal of listeners mid loop.
* Removing for v4 to test if we still need it. */
// Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
if (handlers) {
var handlersCopy = [];
for (var i = 0, j = handlers.length; i < j; i++) {
handlersCopy[i] = handlers[i];
}
for (var m = 0, n = handlersCopy.length; m < n; m++) {
handlersCopy[m].call(elem, event);
}
}
};
}
if (data.handlers[type].length == 1) {
if (document.addEventListener) {
elem.addEventListener(type, data.dispatcher, false);
} else if (document.attachEvent) {
elem.attachEvent("on" + type, data.dispatcher);
}
}
};
/**
* Removes event listeners from an element
* @param {Element|Object} elem Object to remove listeners from
* @param {String=} type Type of listener to remove. Don't include to remove all events from element.
* @param {Function} fn Specific listener to remove. Don't incldue to remove listeners for an event type.
*/
_V_.off = function(elem, type, fn) {
var data = _V_.getData(elem);
// If no events exist, nothing to unbind
if (!data.handlers) { return; }
// Utility function
var removeType = function(t){
data.handlers[t] = [];
_V_.cleanUpEvents(elem,t);
};
// Are we removing all bound events?
if (!type) {
for (var t in data.handlers) removeType(t);
return;
}
var handlers = data.handlers[type];
// If no handlers exist, nothing to unbind
if (!handlers) return;
// If no listener was provided, remove all listeners for type
if (!fn) {
removeType(type);
return;
}
// We're only removing a single handler
if (fn.guid) {
for (var n = 0; n < handlers.length; n++) {
if (handlers[n].guid === fn.guid) {
handlers.splice(n--, 1);
}
}
}
_V_.cleanUpEvents(elem, type);
};
/**
* Clean up the listener cache and dispatchers
* @param {Element|Object} elem Element to clean up
* @param {String} type Type of event to clean up
*/
_V_.cleanUpEvents = function(elem, type) {
var data = _V_.getData(elem);
// Remove the events of a particular type if there are none left
if (data.handlers[type].length === 0) {
delete data.handlers[type];
// data.handlers[type] = null;
// Setting to null was causing an error with data.handlers
// Remove the meta-handler from the element
if (document.removeEventListener) {
elem.removeEventListener(type, data.dispatcher, false);
} else if (document.detachEvent) {
elem.detachEvent("on" + type, data.dispatcher);
}
}
// Remove the events object if there are no types left
if (_V_.isEmpty(data.handlers)) {
data.handlers = null;
data.dispatcher = null;
data.disabled = null;
}
// Finally remove the expando if there is no data left
if (_V_.isEmpty(data)) {
_V_.removeData(elem);
}
};
/**
* Fix a native event to have standard property values
* @param {Object} event Event object to fix
* @return {Object}
*/
_V_.fixEvent = function(event) {
function returnTrue() { return true; }
function returnFalse() { return false; }
// Test if fixing up is needed
// Used to check if !event.stopPropagation instead of isPropagationStopped
// But native events return true for stopPropagation, but don't have
// other expected methods like isPropagationStopped. Seems to be a problem
// with the Javascript Ninja code. So we're just overriding all events now.
if (!event || !event.isPropagationStopped) {
var old = event || window.event;
// Clone the old object so that we can modify the values event = {};
for (var prop in old) {
event[prop] = old[prop];
}
// The event occurred on this element
if (!event.target) {
event.target = event.srcElement || document;
}
// Handle which other element the event is related to
event.relatedTarget = event.fromElement === event.target ?
event.toElement :
event.fromElement;
// Stop the default browser action
event.preventDefault = function () {
event.returnValue = false;
event.isDefaultPrevented = returnTrue;
};
event.isDefaultPrevented = returnFalse;
// Stop the event from bubbling
event.stopPropagation = function () {
event.cancelBubble = true;
event.isPropagationStopped = returnTrue;
};
event.isPropagationStopped = returnFalse;
// Stop the event from bubbling and executing other handlers
event.stopImmediatePropagation = function () {
event.isImmediatePropagationStopped = returnTrue;
event.stopPropagation();
};
event.isImmediatePropagationStopped = returnFalse;
// Handle mouse position
if (event.clientX != null) {
var doc = document.documentElement, body = document.body;
event.pageX = event.clientX +
(doc && doc.scrollLeft || body && body.scrollLeft || 0) -
(doc && doc.clientLeft || body && body.clientLeft || 0);
event.pageY = event.clientY +
(doc && doc.scrollTop || body && body.scrollTop || 0) -
(doc && doc.clientTop || body && body.clientTop || 0);
}
// Handle key presses
event.which = event.charCode || event.keyCode;
// Fix button for mouse clicks:
// 0 == left; 1 == middle; 2 == right
if (event.button != null) {
event.button = (event.button & 1 ? 0 :
(event.button & 4 ? 1 :
(event.button & 2 ? 2 : 0)));
}
}
// Returns fixed-up instance
return event;
};
/**
* Trigger an event for an element
* @param {Element|Object} elem Element to trigger an event on
* @param {String} event Type of event to trigger
*/
_V_.trigger = function(elem, event) {
// Fetches element data and a reference to the parent (for bubbling).
var elemData = _V_.getData(elem);
var parent = elem.parentNode || elem.ownerDocument;
// type = event.type || event,
// handler;
// If an event name was passed as a string, creates an event out of it
if (typeof event === "string") {
event = { type:event, target:elem };
}
// Normalizes the event properties.
event = _V_.fixEvent(event);
// If the passed element has a dispatcher, executes the established handlers.
if (elemData.dispatcher) {
elemData.dispatcher.call(elem, event);
}
// Unless explicitly stopped, recursively calls this function to bubble the event up the DOM.
if (parent && !event.isPropagationStopped()) {
_V_.trigger(parent, event);
// If at the top of the DOM, triggers the default action unless disabled.
} else if (!parent && !event.isDefaultPrevented()) {
var targetData = _V_.getData(event.target);
// Checks if the target has a default action for this event.
if (event.target[event.type]) {
// Temporarily disables event dispatching on the target as we have already executed the handler.
targetData.disabled = true;
// Executes the default action.
if (typeof event.target[event.type] === 'function') {
event.target[event.type]();
}
// Re-enables event dispatching.
targetData.disabled = false;
}
}
/* Original version of js ninja events wasn't complete.
* We've since updated to the latest version, but keeping this around
* for now just in case.
*/
// // Added in attion to book. Book code was broke.
// event = typeof event === "object" ?
// event[_V_.expando] ?
// event :
// new _V_.Event(type, event) :
// new _V_.Event(type);
// event.type = type;
// if (handler) {
// handler.call(elem, event);
// }
// // Clean up the event in case it is being reused
// event.result = undefined;
// event.target = elem;
};
/**
* Trigger a listener only once for an event
* @param {Element|Object} elem Element or object to
* @param {[type]} type [description]
* @param {Function} fn [description]
* @return {[type]}
*/
_V_.one = function(elem, type, fn) {
_V_.on(elem, type, function(){
_V_.off(elem, type, arguments.callee)
fn.apply(this, arguments);
});
}