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GameEngine.as
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GameEngine.as
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package XGameEngine {
import XGameEngine.GameObject.BaseDisplayObject;
import XGameEngine.Manager.*;
import XGameEngine.Manager.GameObject.GameObjectManager;
import XGameEngine.Manager.Hit.HitManager;
import XGameEngine.Manager.Input.Input;
import XGameEngine.Manager.Layer.LayerManager;
import flash.display.Stage;
import flash.events.Event;
/**
* a class that control the overall gameengine
*/
public class GameEngine {
//game enengine only have one instance
static private var _instance:GameEngine;
static public function getInstance():GameEngine {
if (_instance == null) {
_instance = new GameEngine();
}
return _instance;
}
/**
* stage
*/
private var _stage:Stage;
private var _debug:Boolean = false;
/**
* 游戏运行中能否改变debug状态 发行版游戏中一般设置为false
*/
public var canChangeDebug:Boolean = false;
/**
*游戏面板
*/
private var _gamePlane:BaseDisplayObject;
/**
*摄像机面板
*/
private var _cameraPlane:BaseDisplayObject;
/**
*ui面板 层级高于游戏面板
*/
private var _UIPlane:BaseDisplayObject;
/**
*ui面板2 备用
*/
private var _UIPlane2:BaseDisplayObject;
/**
*debug面板 层级高于UI面板
*/
private var _debugPlane:BaseDisplayObject;
/**
* has inited?
*/
private var isInit:Boolean=false;
/**
* this should be called when game inited,generally from the entry class
* 初始化游戏引擎
* @param stage 舞台
* @param dataPath 资源文件路径
* @param loadCompleteFun 加载资源完成的监听
* @param loadProgressFun 加载资源中的监听
* @return
*
*/
public function Init(stage:Stage, dataPath:String = null, loadCompleteFun:Function = null, loadProgressFun:Function = null) {
this._stage = stage;
stage.addEventListener(Event.ENTER_FRAME, mainLoop);
//init pane
initShowPlane();
//init sub manager
InitManager();
isInit=true;
//如果有资源文件则开始加载资源
if (dataPath != null) {
loadResource(dataPath, loadCompleteFun, loadProgressFun);
}
}
/**
*初始化显示面板
*
*/
private function initShowPlane():void {
_gamePlane = new BaseDisplayObject();
_stage.addChild(_gamePlane);
_cameraPlane = new BaseDisplayObject();
_stage.addChild(_cameraPlane);
_UIPlane = new BaseDisplayObject();
_stage.addChild(_UIPlane);
_UIPlane2 = new BaseDisplayObject();
_stage.addChild(_UIPlane2);
_debugPlane = new BaseDisplayObject();
_stage.addChild(_debugPlane);
}
/**
* load swf resource
* @param dataPath
* @param loadCompleteFun
* @param loadProgressFun
*/
public function loadResource(dataPath:String, loadCompleteFun:Function, loadProgressFun:Function):void {
getResourceManager().loadResource(dataPath,loadCompleteFun,loadProgressFun);
}
/**
* 初始化管理器
*/
private function InitManager() {
//init input manager
Input.Init(_stage);
}
public function getTimeManager():TimeManager {
return TimeManager.getInstance();
}
public function getTagManager():TagManager {
return TagManager.getInstance();
}
public function getGameObjectManager():GameObjectManager {
return GameObjectManager.getInstance();
}
public function getLayerManager():LayerManager {
return LayerManager.getInstance();
}
public function getHitManager():HitManager {
return HitManager.getInstance();
}
public function getSoundManager():SoundManager {
return SoundManager.getInstance();
}
public function getResourceManager():ResourceManager {
return ResourceManager.getInstance();
}
public function getTweenManager():TweenManager {
return TweenManager.getInstance();
}
public function getSystemManager():SystemManager {
return SystemManager.getInstance();
}
private function mainLoop(e:Event) {
TweenManager.getInstance().loop();
}
public function get stage():Stage {
if (isInit==false){
throw new Error("do not init engine");
}
return _stage;
}
public function get debug():Boolean {
return _debug;
}
public function set debug(value:Boolean):void {
if (canChangeDebug) {
_debug = value;
}
}
/**
* add event to stage
* @param type
* @param listener
* @param useCapture
* @param priority
* @param useWeakReference
*/
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
{
stage.addEventListener(type,listener,useCapture,priority,useWeakReference);
}
/**
* remove event from stage
* @param type
* @param listener
* @param useCapture
*/
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
{
stage.removeEventListener(type,listener,useCapture);
}
public function get gamePlane():BaseDisplayObject {
return _gamePlane;
}
public function get cameraPlane():BaseDisplayObject {
return _cameraPlane;
}
public function get UIPlane():BaseDisplayObject {
return _UIPlane;
}
public function get UIPlane2():BaseDisplayObject {
return _UIPlane2;
}
public function get debugPlane():BaseDisplayObject {
return _debugPlane;
}
}
}