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yolov5-DySnakeConv.py
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import torch
import torch.nn as nn
class DySnakeConv(nn.Module):
def __init__(self, inc, ouc, k=3, act=True) -> None:
super().__init__()
self.conv_0 = Conv(inc, ouc, k, act=act)
self.conv_x = DSConv(inc, ouc, 0, k)
self.conv_y = DSConv(inc, ouc, 1, k)
self.conv_1x1 = Conv(ouc * 3, ouc, 1, act=act)
def forward(self, x):
return self.conv_1x1(torch.cat([self.conv_0(x), self.conv_x(x), self.conv_y(x)], dim=1))
class DSConv(nn.Module):
def __init__(self, in_ch, out_ch, morph, kernel_size=3, if_offset=True, extend_scope=1):
"""
The Dynamic Snake Convolution
:param in_ch: input channel
:param out_ch: output channel
:param kernel_size: the size of kernel
:param extend_scope: the range to expand (default 1 for this method)
:param morph: the morphology of the convolution kernel is mainly divided into two types
along the x-axis (0) and the y-axis (1) (see the paper for details)
:param if_offset: whether deformation is required, if it is False, it is the standard convolution kernel
"""
super(DSConv, self).__init__()
# use the <offset_conv> to learn the deformable offset
self.offset_conv = nn.Conv2d(in_ch, 2 * kernel_size, 3, padding=1)
self.bn = nn.BatchNorm2d(2 * kernel_size)
self.kernel_size = kernel_size
# two types of the DSConv (along x-axis and y-axis)
self.dsc_conv_x = nn.Conv2d(
in_ch,
out_ch,
kernel_size=(kernel_size, 1),
stride=(kernel_size, 1),
padding=0,
)
self.dsc_conv_y = nn.Conv2d(
in_ch,
out_ch,
kernel_size=(1, kernel_size),
stride=(1, kernel_size),
padding=0,
)
self.gn = nn.GroupNorm(out_ch // 4, out_ch)
self.act = Conv.default_act
self.extend_scope = extend_scope
self.morph = morph
self.if_offset = if_offset
def forward(self, f):
offset = self.offset_conv(f)
offset = self.bn(offset)
# We need a range of deformation between -1 and 1 to mimic the snake's swing
offset = torch.tanh(offset)
input_shape = f.shape
dsc = DSC(input_shape, self.kernel_size, self.extend_scope, self.morph)
deformed_feature = dsc.deform_conv(f, offset, self.if_offset)
if self.morph == 0:
x = self.dsc_conv_x(deformed_feature.type(f.dtype))
x = self.gn(x)
x = self.act(x)
return x
else:
x = self.dsc_conv_y(deformed_feature.type(f.dtype))
x = self.gn(x)
x = self.act(x)
return x
# Core code, for ease of understanding, we mark the dimensions of input and output next to the code
class DSC(object):
def __init__(self, input_shape, kernel_size, extend_scope, morph):
self.num_points = kernel_size
self.width = input_shape[2]
self.height = input_shape[3]
self.morph = morph
self.extend_scope = extend_scope # offset (-1 ~ 1) * extend_scope
# define feature map shape
"""
B: Batch size C: Channel W: Width H: Height
"""
self.num_batch = input_shape[0]
self.num_channels = input_shape[1]
"""
input: offset [B,2*K,W,H] K: Kernel size (2*K: 2D image, deformation contains <x_offset> and <y_offset>)
output_x: [B,1,W,K*H] coordinate map
output_y: [B,1,K*W,H] coordinate map
"""
def _coordinate_map_3D(self, offset, if_offset):
device = offset.device
# offset
y_offset, x_offset = torch.split(offset, self.num_points, dim=1)
y_center = torch.arange(0, self.width).repeat([self.height])
y_center = y_center.reshape(self.height, self.width)
y_center = y_center.permute(1, 0)
y_center = y_center.reshape([-1, self.width, self.height])
y_center = y_center.repeat([self.num_points, 1, 1]).float()
y_center = y_center.unsqueeze(0)
x_center = torch.arange(0, self.height).repeat([self.width])
x_center = x_center.reshape(self.width, self.height)
x_center = x_center.permute(0, 1)
x_center = x_center.reshape([-1, self.width, self.height])
x_center = x_center.repeat([self.num_points, 1, 1]).float()
x_center = x_center.unsqueeze(0)
if self.morph == 0:
"""
Initialize the kernel and flatten the kernel
y: only need 0
x: -num_points//2 ~ num_points//2 (Determined by the kernel size)
!!! The related PPT will be submitted later, and the PPT will contain the whole changes of each step
"""
y = torch.linspace(0, 0, 1)
x = torch.linspace(
-int(self.num_points // 2),
int(self.num_points // 2),
int(self.num_points),
)
y, x = torch.meshgrid(y, x)
y_spread = y.reshape(-1, 1)
x_spread = x.reshape(-1, 1)
y_grid = y_spread.repeat([1, self.width * self.height])
y_grid = y_grid.reshape([self.num_points, self.width, self.height])
y_grid = y_grid.unsqueeze(0) # [B*K*K, W,H]
x_grid = x_spread.repeat([1, self.width * self.height])
x_grid = x_grid.reshape([self.num_points, self.width, self.height])
x_grid = x_grid.unsqueeze(0) # [B*K*K, W,H]
y_new = y_center + y_grid
x_new = x_center + x_grid
y_new = y_new.repeat(self.num_batch, 1, 1, 1).to(device)
x_new = x_new.repeat(self.num_batch, 1, 1, 1).to(device)
y_offset_new = y_offset.detach().clone()
if if_offset:
y_offset = y_offset.permute(1, 0, 2, 3)
y_offset_new = y_offset_new.permute(1, 0, 2, 3)
center = int(self.num_points // 2)
# The center position remains unchanged and the rest of the positions begin to swing
# This part is quite simple. The main idea is that "offset is an iterative process"
y_offset_new[center] = 0
for index in range(1, center):
y_offset_new[center + index] = (y_offset_new[center + index - 1] + y_offset[center + index])
y_offset_new[center - index] = (y_offset_new[center - index + 1] + y_offset[center - index])
y_offset_new = y_offset_new.permute(1, 0, 2, 3).to(device)
y_new = y_new.add(y_offset_new.mul(self.extend_scope))
y_new = y_new.reshape(
[self.num_batch, self.num_points, 1, self.width, self.height])
y_new = y_new.permute(0, 3, 1, 4, 2)
y_new = y_new.reshape([
self.num_batch, self.num_points * self.width, 1 * self.height
])
x_new = x_new.reshape(
[self.num_batch, self.num_points, 1, self.width, self.height])
x_new = x_new.permute(0, 3, 1, 4, 2)
x_new = x_new.reshape([
self.num_batch, self.num_points * self.width, 1 * self.height
])
return y_new, x_new
else:
"""
Initialize the kernel and flatten the kernel
y: -num_points//2 ~ num_points//2 (Determined by the kernel size)
x: only need 0
"""
y = torch.linspace(
-int(self.num_points // 2),
int(self.num_points // 2),
int(self.num_points),
)
x = torch.linspace(0, 0, 1)
y, x = torch.meshgrid(y, x)
y_spread = y.reshape(-1, 1)
x_spread = x.reshape(-1, 1)
y_grid = y_spread.repeat([1, self.width * self.height])
y_grid = y_grid.reshape([self.num_points, self.width, self.height])
y_grid = y_grid.unsqueeze(0)
x_grid = x_spread.repeat([1, self.width * self.height])
x_grid = x_grid.reshape([self.num_points, self.width, self.height])
x_grid = x_grid.unsqueeze(0)
y_new = y_center + y_grid
x_new = x_center + x_grid
y_new = y_new.repeat(self.num_batch, 1, 1, 1)
x_new = x_new.repeat(self.num_batch, 1, 1, 1)
y_new = y_new.to(device)
x_new = x_new.to(device)
x_offset_new = x_offset.detach().clone()
if if_offset:
x_offset = x_offset.permute(1, 0, 2, 3)
x_offset_new = x_offset_new.permute(1, 0, 2, 3)
center = int(self.num_points // 2)
x_offset_new[center] = 0
for index in range(1, center):
x_offset_new[center + index] = (x_offset_new[center + index - 1] + x_offset[center + index])
x_offset_new[center - index] = (x_offset_new[center - index + 1] + x_offset[center - index])
x_offset_new = x_offset_new.permute(1, 0, 2, 3).to(device)
x_new = x_new.add(x_offset_new.mul(self.extend_scope))
y_new = y_new.reshape(
[self.num_batch, 1, self.num_points, self.width, self.height])
y_new = y_new.permute(0, 3, 1, 4, 2)
y_new = y_new.reshape([
self.num_batch, 1 * self.width, self.num_points * self.height
])
x_new = x_new.reshape(
[self.num_batch, 1, self.num_points, self.width, self.height])
x_new = x_new.permute(0, 3, 1, 4, 2)
x_new = x_new.reshape([
self.num_batch, 1 * self.width, self.num_points * self.height
])
return y_new, x_new
"""
input: input feature map [N,C,D,W,H];coordinate map [N,K*D,K*W,K*H]
output: [N,1,K*D,K*W,K*H] deformed feature map
"""
def _bilinear_interpolate_3D(self, input_feature, y, x):
device = input_feature.device
y = y.reshape([-1]).float()
x = x.reshape([-1]).float()
zero = torch.zeros([]).int()
max_y = self.width - 1
max_x = self.height - 1
# find 8 grid locations
y0 = torch.floor(y).int()
y1 = y0 + 1
x0 = torch.floor(x).int()
x1 = x0 + 1
# clip out coordinates exceeding feature map volume
y0 = torch.clamp(y0, zero, max_y)
y1 = torch.clamp(y1, zero, max_y)
x0 = torch.clamp(x0, zero, max_x)
x1 = torch.clamp(x1, zero, max_x)
input_feature_flat = input_feature.flatten()
input_feature_flat = input_feature_flat.reshape(
self.num_batch, self.num_channels, self.width, self.height)
input_feature_flat = input_feature_flat.permute(0, 2, 3, 1)
input_feature_flat = input_feature_flat.reshape(-1, self.num_channels)
dimension = self.height * self.width
base = torch.arange(self.num_batch) * dimension
base = base.reshape([-1, 1]).float()
repeat = torch.ones([self.num_points * self.width * self.height
]).unsqueeze(0)
repeat = repeat.float()
base = torch.matmul(base, repeat)
base = base.reshape([-1])
base = base.to(device)
base_y0 = base + y0 * self.height
base_y1 = base + y1 * self.height
# top rectangle of the neighbourhood volume
index_a0 = base_y0 - base + x0
index_c0 = base_y0 - base + x1
# bottom rectangle of the neighbourhood volume
index_a1 = base_y1 - base + x0
index_c1 = base_y1 - base + x1
# get 8 grid values
value_a0 = input_feature_flat[index_a0.type(torch.int64)].to(device)
value_c0 = input_feature_flat[index_c0.type(torch.int64)].to(device)
value_a1 = input_feature_flat[index_a1.type(torch.int64)].to(device)
value_c1 = input_feature_flat[index_c1.type(torch.int64)].to(device)
# find 8 grid locations
y0 = torch.floor(y).int()
y1 = y0 + 1
x0 = torch.floor(x).int()
x1 = x0 + 1
# clip out coordinates exceeding feature map volume
y0 = torch.clamp(y0, zero, max_y + 1)
y1 = torch.clamp(y1, zero, max_y + 1)
x0 = torch.clamp(x0, zero, max_x + 1)
x1 = torch.clamp(x1, zero, max_x + 1)
x0_float = x0.float()
x1_float = x1.float()
y0_float = y0.float()
y1_float = y1.float()
vol_a0 = ((y1_float - y) * (x1_float - x)).unsqueeze(-1).to(device)
vol_c0 = ((y1_float - y) * (x - x0_float)).unsqueeze(-1).to(device)
vol_a1 = ((y - y0_float) * (x1_float - x)).unsqueeze(-1).to(device)
vol_c1 = ((y - y0_float) * (x - x0_float)).unsqueeze(-1).to(device)
outputs = (value_a0 * vol_a0 + value_c0 * vol_c0 + value_a1 * vol_a1 +
value_c1 * vol_c1)
if self.morph == 0:
outputs = outputs.reshape([
self.num_batch,
self.num_points * self.width,
1 * self.height,
self.num_channels,
])
outputs = outputs.permute(0, 3, 1, 2)
else:
outputs = outputs.reshape([
self.num_batch,
1 * self.width,
self.num_points * self.height,
self.num_channels,
])
outputs = outputs.permute(0, 3, 1, 2)
return outputs
def deform_conv(self, input, offset, if_offset):
y, x = self._coordinate_map_3D(offset, if_offset)
deformed_feature = self._bilinear_interpolate_3D(input, y, x)
return deformed_feature
#### YOLOV5
class Bottleneck_DySnake(nn.Module):
# Standard bottleneck
def __init__(self, c1, c2, shortcut=True, g=1, e=0.5): # ch_in, ch_out, shortcut, groups, expansion
super().__init__()
c_ = int(c2 * e) # hidden channels
self.cv1 = Conv(c1, c_, 1, 1)
self.cv2 = DySnakeConv(c_, c2, 3)
self.add = shortcut and c1 == c2
def forward(self, x):
return x + self.cv2(self.cv1(x)) if self.add else self.cv2(self.cv1(x))
class C3_DySnake(C3):
# C3 module with DySnakeConv
def __init__(self, c1, c2, n=1, shortcut=True, g=1, e=0.5):
super().__init__(c1, c2, n, shortcut, g, e)
c_ = int(c2 * e)
self.m = nn.Sequential(*(Bottleneck_DySnake(c_, c_, shortcut, g, e=1.0) for _ in range(n)))