Skip to content
View lvjiahui's full-sized avatar
  • VCC
  • China, Shenzhen

Block or report lvjiahui

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Real-time BC6H compression on GPU

C++ 331 18 Updated Jul 26, 2023

Easy to integrate Vulkan memory allocation library

C 2,665 361 Updated Dec 11, 2024

Piccolo (formerly Pilot) – mini game engine for games104

C++ 5,951 1,836 Updated Sep 30, 2024

🐙 🐙图形学论文实现

C++ 1,463 241 Updated Mar 6, 2022

⚡ 可编程渲染管线实现,帮助初学者学习渲染

C++ 1,358 171 Updated Sep 23, 2024

3D Software Renderer in 700 Lines !!

C 2,208 504 Updated Sep 23, 2024

Unity Graphics - Including Scriptable Render Pipeline

C# 2,566 803 Updated Dec 4, 2024

Spherical harmonics library

C++ 519 88 Updated Dec 6, 2020

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumina…

C++ 80 13 Updated Mar 15, 2021

some materials about mesh processing, including papers, videos, codes, and so on. Updating every day!

279 32 Updated Jun 1, 2024

fmtlog is a performant fmtlib-style logging library with latency in nanoseconds.

C++ 812 125 Updated Aug 15, 2024
C++ 475 84 Updated Nov 23, 2024

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

1,848 365 Updated Oct 12, 2019

C++ examples for the Vulkan graphics API

GLSL 10,454 2,043 Updated Dec 8, 2024

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,939 1,200 Updated Sep 3, 2023

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9,232 1,704 Updated Oct 16, 2021

microprofile is an embeddable profiler

C 1,472 116 Updated Oct 9, 2024

Geometry Processing Library for Python

C++ 1,903 366 Updated Aug 8, 2024

Base code for 15-462/662: Computer Graphics at Carnegie Mellon University

C++ 469 157 Updated Nov 12, 2024

A tiny, neat C library that portably invokes native file open and save dialogs.

Makefile 1,795 210 Updated Aug 10, 2024

Tutorials for Qt5 OpenGL implementation.

C++ 313 134 Updated Sep 30, 2020

The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++

CSS 42,994 5,440 Updated Oct 24, 2024

00106501: Computer Graphics (Spring-Summer 2020)

C++ 423 199 Updated Dec 29, 2023

GAMES 102

C++ 274 120 Updated Mar 4, 2022

classic books of computer science

1,601 2,997 Updated Oct 1, 2020

My solutions to the programming assignments of the Stanford Compiler course.

C++ 356 86 Updated Jan 5, 2015

My Toy Compiler. Read about how I did it at the homepage URL

C++ 844 214 Updated Apr 17, 2024

😎 Curated list of awesome resources on Compilers, Interpreters and Runtimes

8,976 651 Updated May 26, 2024

A Compiler Writing Journey

C 10,640 1,028 Updated Jul 30, 2024

Stanford CS1/CS143 Compilers Course Project - Cool compiler

C++ 127 58 Updated Jun 23, 2019
Next