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Animation.h
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Animation.h
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/*
* Tilengine - The 2D retro graphics engine with raster effects
* Copyright (C) 2015-2019 Marc Palacios Domenech <mailto:[email protected]>
* All rights reserved
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
* */
#ifndef _ANIMATION_H
#define _ANIMATION_H
#include "Tilengine.h"
#include "Sequence.h"
#include "List.h"
#define MAX_COLOR_STRIPS 64
typedef enum
{
TYPE_NONE,
TYPE_SPRITE,
TYPE_PALETTE,
TYPE_TILESET,
}
animation_t;
/* animación */
typedef struct
{
animation_t type;
TLN_Sequence sequence;
TLN_Tileset tileset; /* tileset for tileset animations */
bool enabled;
bool paused; /* animation paused */
int loop;
int pos;
int timer;
int nsprite; /* sprite number for sprite animation */
bool blend;
TLN_Palette palette;
TLN_Palette srcpalette;
ListNode list_node;
}
Animation;
bool SetTilesetAnimation(TLN_Tileset tileset, int index, TLN_Sequence sequence);
void UpdateAnimation(Animation* animation, int time);
#endif