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createScene.js
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import { Cartesian2 } from '../Source/Cesium.js';
import { clone } from '../Source/Cesium.js';
import { defaultValue } from '../Source/Cesium.js';
import { defined } from '../Source/Cesium.js';
import { Scene } from '../Source/Cesium.js';
import createCanvas from './createCanvas.js';
import getWebGLStub from './getWebGLStub.js';
function createScene(options) {
options = defaultValue(options, {});
// save the canvas so we don't try to clone an HTMLCanvasElement
var canvas = defined(options.canvas) ? options.canvas : createCanvas();
options.canvas = undefined;
options = clone(options, true);
options.canvas = canvas;
options.contextOptions = defaultValue(options.contextOptions, {});
var contextOptions = options.contextOptions;
contextOptions.webgl = defaultValue(contextOptions.webgl, {});
contextOptions.webgl.antialias = defaultValue(contextOptions.webgl.antialias, false);
contextOptions.webgl.stencil = defaultValue(contextOptions.webgl.stencil, true);
if (!!window.webglStub) {
contextOptions.getWebGLStub = getWebGLStub;
}
var scene = new Scene(options);
scene.highDynamicRange = false;
if (!!window.webglValidation) {
var context = scene.context;
context.validateShaderProgram = true;
context.validateFramebuffer = true;
context.logShaderCompilation = true;
context.throwOnWebGLError = true;
}
// Add functions for test
scene.destroyForSpecs = function() {
var canvas = this.canvas;
this.destroy();
document.body.removeChild(canvas);
};
scene.renderForSpecs = function(time) {
this.initializeFrame();
this.render(time);
};
scene.pickForSpecs = function() {
this.pick(new Cartesian2(0, 0));
};
scene.rethrowRenderErrors = defaultValue(options.rethrowRenderErrors, true);
return scene;
}
export default createScene;