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Updated About page
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HuntforBigPaw.html

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<footer>
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<small>Copyright © 2023 by Lynx Button | All images, logos and names are used with permission</small>
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<small>Copyright © 2024 by Lynx Button | All images, logos and names are used with permission</small>
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XCube2D.html

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<small>Copyright © 2023 by Lynx Button | All images, logos and names are used with permission</small>
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<small>Copyright © 2024 by Lynx Button | All images, logos and names are used with permission</small>
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contact.html

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<h2 class = "center">About Me</h2>
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<div class = "flat-on-wrap">
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<h3 class = "center">Introduction</h3>
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<p>
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Howdy, I’m Lynx Button and I’m a 3rd year BSc (Hons) Computer Science for Games student at The University of Brighton. I love being part of a team that tackles the inner workings of a game to create a beautiful, well-functioning, and detailed final product that players can interact with. I am an efficient and strong programmer with passion for creating robust and creative games. I am also a hard worker who is incredibly time-efficient, having never missed a deadline in my education, and treat all my work with upmost care and precision. I have acquired relevant skills and knowledge including in C++, C#, HTML, CSS, JavaScript, Unity and Unreal. I have been polishing my skills in these technologies and game design for over the past 4 years.
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Howdy I’m Lynx Button, a graduate BSc (Hons) Computer Science for Games student at the University of Brighton. Over the past five years through my studies and industry experience, I have proactively developed my skills and knowledge in many areas of game development including with languages such as C++, C#, HTML, CSS, JavaScript, and Java as well as game engines such as Unity, Unreal Engine, Phaser, RenPy and FXGL. I am an efficient and strong programmer who is hard-working and incredibly time-efficient, having never missed a deadline in my education. I treat all my work with the upmost care and precision and am a very approachable, communicative and friendly person, making me an excellent team member. I am extremely eager to learn more about different aspects of game development from professionals with different and more experience from me.
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In 2021, I earned an extended diploma in Games and Interactive Media Design at Distinction level at Tresham College, Kettering. During these studies, I worked in small teams to design and program multiple genres of games using engines such as Unity and RenPy. I am knowledgeable in the basics of both Python, C# and C# in Unity. Within these studies I also kept up a journal, documenting my creative progress throughout my diploma as well as creating professional formatted documents such as Games Design Documents.
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Games have been a very important part of my life for as long as I can remember. They have allowed me to learn, feel and connect with people in so many ways that I couldn’t have without them. My interest in game development truly began to blossom after I began to understand basic programming concepts and developed a strong curiosity in how the systems and logic behind my favorite games worked. I found that analyzing this logic and systems and attempting to remake and improve them was incredible fun. I wanted to continue developing, not only to enjoy myself, but to assist in creating games that other people would love. With the popularity of games only rising, I would say it is true to say that games enhance peoples lives no matter the genre and the ability to assist in the creation of an interactive product that will make people happy is a great honor.
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<p class = "break"><img src = "assets/images/Break.png" /></p>
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<h3 class = "center">Education</h3>
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In 2021, I began studying Computer Science for Games at the University of Brighton in which I am on track to achieve a 2:1. Throughout my course so far, I have learnt a plethora of design skills and technologies. Some of my modules include:
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I began my journey into programming, when taking Computer Science at GCSE and learning initial programming concepts along with the Python language. I ended up adoring programming far more than I originally anticipated and have since progressed into more object-oriented programming in the context of games through college and university.
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</p>
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<p>
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In 2021, I earned an extended diploma in Games and Interactive Media Design at Distinction level at Tresham College, Kettering. During these studies, I worked in teams of three to four people to design and program multiple genres of games using the Unity engine. I am knowledgeable in the basics of both Python and C# in Unity. Within these studies I also kept up a journal, documenting my creative progress throughout my diploma as well as creating professional formatted documents such as Games Design Documents.
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</p>
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<p>
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In 2024, I graduated with a first in Computer Science for Game at the University of Brighton. Throughout my course I studied many technologies and expanded plenty of my skills. Some of my modules included:
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<h4>Games Design and Development – Grade: A </h4>
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This module explored the fundamentals of designing games along with an introduction to Unity 3D. The aim of this module was to design and create a small RPG level with Unity and C#, which could be played on PC.
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<h4>Games Programming – Grade: A-</h4>
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Within this module, I was reintroduced into programming fundamentals with a focus on C++ and SDL. With this knowledge, I created a 3-level racing game which could be played on PC using C++ and SDL.
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<h4>The Computing Project – Grade: A+</h4>
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Developed a platform-agnostic 3D asset format, known as the SOUL file format, in the FXGL game engine that focused upon how 3D assets are stored, rendered and the lossless compression methods that can be used to effectively decrease storage sizes of the assets. The format itself is based upon the OBJ file format and has successfully decreased file size by 3.9%.
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<h4>Web Development – Grade: A+</h4>
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This module explored designing and creating a 3-page fully responsive website using HTML and CSS with a focus of making it user-friendly. The skills I learnt helped me to create this portfolio website!
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<h4>3D Modelling and Animation – Grade: A- </h4>
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In this module, I designed and created a storyboard for a game interaction and used this design to digitally model, texture and animate a 3D environment using Autodesk Maya.
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<h4>Game Engine Fundamentals – Grade: A+</h4>
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Explored game engine subsystems and their design and development. Designed and created a 2D low-level <a href= "XCube2D.html">animation subsystem</a> in C++ and SDL. Developed problem solving and analytical skills by focusing on allowing developers to animate at many different frame rates at the same time.
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<h4>Web-based Game Development – Grade: A </h4>
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In this module, I enhanced my Phaser and JavaScript skills by designing and developing a point and click 2D platformer aimed at young girls, called <a href = "homeward.html">Homeward</a>.
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Enhanced web development skills and explored web-game development using JavaScript and Phaser. Designed and developed a point-and-click 2D platformer aimed at young girls, called <a href = "homeward.html">Homeward</a>.
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<h4>Game Development Frameworks – Grade: A+</h4>
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Within this module, I was introduced to Unreal Engine with a focus upon blueprints. I used what I learnt within this module to create an 3D platformer & RPG called: <a href = "HuntforBigPaw.html">The Hunt for Big Paw</a>.
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Further explored aspects of game design along with the basics of Unreal Engine and its visual scripting language, Blueprints. Designed and created a 3D platformer RPG called <a href = "HuntforBigPaw.html">The Hunt for Big Paw</a> which could be played on PC.
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<h4>Game Engine Fundamentals – Grade: A+</h4>
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In this module, I was expected to take a basic 2D game engine built in C++ & SDL and expand it by adding a subsystem. I chose to expand it by creating an <a href = "XCube2D.html">animation subsystem</a> which focused upon allowing developers to use animations of many different frame rates at the same time.
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<h4>Games Design & Development – Grade: A </h4>
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Explored the fundamentals of designing games along with a basic understanding of Unity 3D. Designed and created a small RPG level with Unity and C#, which could be played on PC.
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<p class = "break"><img src = "assets/images/Break.png" /></p>
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<h3 class = "center">Industry Experience</h3>
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<h4 class = "center">Junior Game Developer Intern – Brighton Zoo Animation Company</h4>
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<p>In the summer of 2023, I completed an internship role at Brighton Zoo Animation Company as a Junior Game Developer Intern. Brighton Zoo Animation Company focuses on producing high quality digital content for children and my role was within their interactive department. Within this two-month internship I was in a developmental role creating interactive <a href = "summer2023BZ.html">e-books for Okido Interactive</a> to be experienced by young children on the World of Okido app. In this role, my technical skills in JavaScript, JQuery and PubCoder were developed along with many interpersonal skills such as my verbal communication skills in meetings, reception to feedback, and unit and integration testing.</p>
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<p class = "break"><img src = "assets/images/Break.png" /></p>
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In the summer of 2023, I completed an internship role at Brighton Zoo Animation Company as a Junior Game Developer Intern. My main role within this internship was to design and develop interactive e-books for Okido Interactive to be experienced by young children on the World of Okido app.</p>
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<p>Within this internship, I strongly developed my skills in JavaScript and jQuery as well as many of my interpersonal skills such as communication, teamwork, time management and being receptive to feedback.
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I am currently seeking part-time work within the industry to apply and expand on the skills that I have established within my studies, and learn first-hand from industry professionals while continuing the final year of my bachelor’s degree.
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I am currently seeking full-time work within the industry to apply and expand on the skills that I have established within my studies and learn first-hand from industry professionals. Please don’t hesitate to get in touch with me via <a href = mailto:[email protected]>email</a> or <a href = "https://www.linkedin.com/in/lynx-button" target="_blank" rel="noopener noreferrer">LinkedIn!</a>
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<!-- CV File-->
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<!-- <iframe src="https://docs.google.com/viewer?srcid=[put your file id here]&pid=explorer&efh=false&a=v&chrome=false&embedded=true" width="580px" height="480px"></iframe> -->
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<!-- Update CV on Google Drive -->
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<iframe class = "cv" src="https://docs.google.com/viewer?srcid=1FQQW7kmZlpVjLna78jKmnupgSotLh7qD&pid=explorer&efh=false&a=v&chrome=false&embedded=true" width="580px" height="480px"></iframe>
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<small>Copyright © 2023 by Lynx Button | All images, logos and names are used with permission</small>
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<small>Copyright © 2024 by Lynx Button | All images, logos and names are used with permission</small>
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css/style.css

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float: center;
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homeward.html

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<small>Copyright © 2023 by Lynx Button | All images, logos and names are used with permission</small>
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<small>Copyright © 2024 by Lynx Button | All images, logos and names are used with permission</small>
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index.html

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<small>Copyright © 2023 by Lynx Button | All images, logos and names are used with permission</small>
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<small>Copyright © 2024 by Lynx Button | All images, logos and names are used with permission</small>
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summer2023BZ.html

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<small>Copyright © 2023 by Lynx Button | All images, logos and names are used with permission</small>
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<small>Copyright © 2024 by Lynx Button | All images, logos and names are used with permission</small>
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