Render a textured triangle
- adding texture to triangle
- using shaderc CDep package, which is temporarily hosted on github repo This sample builds the glsl shaders into spir-V at appliation run-time, with shaderc pre-build binaries saved as CDep package at a fork
CDep is just released, feedbacks are very welcome here or CDep page!
Before building this sample, do:
cd ${your_tutorial06_texture}
./cdep
( orcdep.bat
)
Then import the sample into Android Studio