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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.