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Mixed Local/Online Multiplayer #28
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with how the system currently works, it seems like it always expects either one player playing online or multiple players playing locally |
If I understand correctly. I've worked on this before, proof of concept is in this branch. The idea is to allow local/online player to create their own player node, each assigned to their preferred input method(such as keyboard, joypads). It would allow for more flexibility. However my only concern is that it'll cause many breaking changes. I'm still trying to find a way to reduce this issue, but it's not entirely avoidable. Because this would change how MPC works in general. I'll definitely check back after v1.1 beta Some screenshots: |
i really like what i'm seeing |
I do agree, but unfortunately it's how OS handles input. All keyboard/mouse devices input are merged as one. There's no way of separating them as of now. In the proof of concept, there's a workaround for this like "All" input type, which accepts everything. Works for games that only allow client to create one player node. I'll work on this based on developer |
its not a big deal, because i'd have to implement button remapping anyway |
Is it possible to connect to or be a host, while two local players are connected.
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