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physical_model_layer.h
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physical_model_layer.h
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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_PHYSICAL_MODEL_LAYER_H_
#define FLUTTER_FLOW_LAYERS_PHYSICAL_MODEL_LAYER_H_
#include "flutter/flow/layers/container_layer.h"
namespace flow {
class PhysicalModelLayer : public ContainerLayer {
public:
PhysicalModelLayer();
~PhysicalModelLayer() override;
void set_rrect(const SkRRect& rrect) { rrect_ = rrect; }
void set_elevation(float elevation) { elevation_ = elevation; }
void set_color(SkColor color) { color_ = color; }
void set_device_pixel_ratio(SkScalar dpr) { device_pixel_ratio_ = dpr; }
static void DrawShadow(SkCanvas* canvas,
const SkPath& path,
SkColor color,
float elevation,
bool transparentOccluder,
SkScalar dpr);
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) override;
#if defined(OS_FUCHSIA)
void UpdateScene(SceneUpdateContext& context) override;
#endif // defined(OS_FUCHSIA)
private:
SkRRect rrect_;
float elevation_;
SkColor color_;
SkScalar device_pixel_ratio_;
};
} // namespace flow
#endif // FLUTTER_FLOW_LAYERS_PHYSICAL_MODEL_LAYER_H_