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Games |
[!SUMMARY]+
Necessary components for a game:
- Players: who are the decision makers?
- People
- Governments
- Companies
- Employees, etc
- Actions: what can the players do?
- Enter a bid in an auction?
- Decide to end a strike?
- Decide to sell a stock?
- How to vote?
- Payoffs: what motivates the players?
- Profits?
- Other players?
There are two standard representations of a game:
- Normal form (aka Matrix form, Strategic form) which lists the payoffs a player gets as a function of their actions
- As if players moved simultaneously
- Many possible strategies
- Extensive form
- Players move sequentially, represented by a tree
- Eg. chess where white player moves, then black player sees move and reacts
- Keeps track of what each player knows when they make each decision
- Eg. poker where each new card or bet affects the decision
- Players move sequentially, represented by a tree
- Finite,
$n$ -person game$\langle N,A,u \rangle$ -
Players:
$N = {1, \dots, n}$ is a finite set of$n$ , indexed by$i$ (generic player) -
Actions for player
$i$ $A_i$ - Potential actions
$i$ can take:$a = (a_1, \dots, a_n)$ - List of actions
$i$ has taken =$A = A_1 \times \dots \times A_n$ $a = (a_1, \dots, a_n) \in A = A_1 \times \dots \times A_n$
- Potential actions
- [[Utility function]] for
$i: u_i: A \mapsto \mathbb{R}$ ($\mathbb{R}$ is the payoff for$i$ )-
$u = (u_1, \dots, u_n)$ is the list of [[Utility]] functions for all players
-
2 player games are represented as a matrix where player 1 is the "row player" and player 2 is the "column player". Hence the rows correspond to the actions
- Index:: [[_Game Theory]]
- Related::