Software to benchmark various secure multi-party computation (MPC) protocols such as SPDZ, MASCOT, Overdrive, BMR garbled circuits (evaluation only), Yao's garbled circuits, and computation based on semi-honest 3-party replicated secret sharing.
The primary aim of this software is to benchmark the same computation in various protocols in order to compare the performance. In order to do, it uses functionality that is not secure. Many MPC protocols involve several phases that have to be executed in a secure manner for the whole protocol to be sure. However, for benchmarking it does not make a difference whether a previous phase was executed securely or whether its output were generated insecurely. The focus on this software is to benchmark each phases individually rather than running the whole sequence of phases at once.
Furthermore, the replicated secret sharing implementation currently uses unencrypted communication which reveals all information to an adversary wiretapping all connections.
In order to make it clear where insecure functionality is used, it is disabled by default but can be activated as explained in the section on compilation. Many parts of the software will not work without doing so.
The software started out as an implementation of the improved SPDZ protocol. The name SPDZ is derived from the authors of the original protocol.
This repository combines the functionality previously published in the following repositories:
- https://github.com/bristolcrypto/SPDZ-2
- https://github.com/mkskeller/SPDZ-BMR-ORAM
- https://github.com/mkskeller/SPDZ-Yao
There is another fork of SPDZ-2 called SCALE-MAMBA. It focuses on providing an integrated system for computations modulo a large prime, using the SPDZ protocol (based on lattic-based homomorphic encryption) for a dishonest majority or using secret sharing for an honest majority. More information can be found here: https://homes.esat.kuleuven.be/~nsmart/SCALE
For the actual computation, the software implements a virtual machine that executes programs in a specific bytecode. Such code can be generated from high-level Python code using a compiler that optimizes the computation with a particular focus on minimizing the number of communication rounds (for protocol based on secret sharing) or on AES-NI pipelining (for garbled circuits).
The software implements uses two different bytecode sets, one for arithmetic circuits and one for boolean circuits. The high-level code slightly differs between the two variants, but we aim to keep these differences a at minimum.
The SPDZ protocol uses preprocessing, that is, in a first (sometimes called offline) phase correlated randomness is generated independent of the actual inputs of the computation. Only the second ("online") phase combines this randomness with the actual inputs in order to produce the desired results. The preprocessed data can only be used once, thus more computation requires more preprocessing. MASCOT and Overdrive are the names for two alternative preprocessing phases to go with the SPDZ online phase.
In the section on computation we will explain how to run the SPDZ online phase and semi-honest 3-party replicated secret sharing as well as BMR and Yao's garbled circuits.
The section on offline phases will then explain how to benchmark the offline phases required for the SPDZ protocol. Running the online phase outputs the amount of offline material required, which allows to compute the preprocessing time for a particulor computation.
- GCC (tested with 7.3) or LLVM (tested with 6.0; remove
-no-pie
fromCONFIG
) - MPIR library, compiled with C++ support (use flag --enable-cxx when running configure)
- libsodium library, tested against 1.0.16
- CPU supporting AES-NI, PCLMUL, AVX2
- Python 2.x
- NTL library for the SPDZ-2 and Overdrive offline phases (optional; tested with NTL 10.5)
- If using macOS, Sierra or later (see comment about LLVM)
- Edit
CONFIG
orCONFIG.mine
to your needs:
- To benchmark anything other than Yao's garbled circuits, add the following line at the top:
MY_CFLAGS = -DINSECURE
- To use replicated secret sharing modulo 2^64 instead of SPDZ modulo a large prime, add
MY_CFLAGS = -DREPLICATED
(or add#define REPLICATED
toProcessor/config.h
). PREP_DIR
should point to should be a local, unversioned directory to store preprocessing data (default isPlayer-Data
in the current directory).- For the SPDZ-2 and Overdrive offline phases, set
USE_NTL = 1
andMOD = -DMAX_MOD_SZ=6
. - To use GF(2^40) in the online phase, set
USE_GF2N_LONG = 1
. This will deactive anything that requires OT.
- MASCOT and Yao's garbled circuits require SimpleOT:
git submodule update --init SimpleOT
cd SimpleOT
make -j
- Run make to compile all the software (use the flag -j for faster
compilation multiple threads). See below on how to compile specific
parts only. Remember to run
make clean
first after changingCONFIG
orCONFIG.mine
.
See Programs/Source/
for some example MPC programs, in particular
tutorial.mpc
and fixed_point_tutorial.mpc
for arithmetic circuits
and gc_tutorial.mpc
and gc_fixed_point_tutorial.mpc
for binary
circuits.
Because the focus is on benchmarking, the facilities for private
inputs to communication are rather rudimentary. For arithmetic
circuits, sint.get_raw_input_from()
reads internal representations
from Player-Data/Private-Input-<playerno>
, and for binary circuits
sbits.get_input_from()
reads numbers in ASCII from
Player-Data/Input-P<playerno>-<threadno>
.
All programs required in this section can be compiled with the target online
:
make -j 8 online
This requires the INSECURE flag to be set before compilation as explained above. For a secure offline phase, see the section on SPDZ-2 below.
Run:
Scripts/setup-online.sh
This sets up parameters for the online phase for 2 parties with a 128-bit prime field and 128-bit binary field, and creates fake offline data (multiplication triples etc.) for these parameters.
Parameters can be customised by running
Scripts/setup-online.sh <nparties> <nbitsp> <nbits2>
To compile for example the program in ./Programs/Source/tutorial.mpc
, run:
./compile.py tutorial
This creates the bytecode and schedule files in Programs/Bytecode/ and Programs/Schedules/
To run the above program with two parties on one machine, run:
./Player-Online.x -N 2 0 tutorial
./Player-Online.x -N 2 1 tutorial
(in a separate terminal)
Or, you can use a script to do the above automatically:
Scripts/run-online.sh tutorial
To run a program on two different machines, firstly the preprocessing data must be
copied across to the second machine (or shared using sshfs), and secondly, Player-Online.x
needs to be passed the machine where the first party is running.
e.g. if this machine is name diffie
on the local network:
./Player-Online.x -N 2 -h diffie 0 test_all
./Player-Online.x -N 2 -h diffie 1 test_all
The software uses TCP ports around 5000 by default, use the -pn
argument to change that.
Programs can also be edited, compiled and run from any directory with the above basic structure. So for a source file in ./Programs/Source/
, all SPDZ scripts must be run from ./
. The setup-online.sh
script must also be run from ./
to create the relevant data. For example:
spdz$ cd ../
$ mkdir myprogs
$ cd myprogs
$ mkdir -p Programs/Source
$ vi Programs/Source/test.mpc
$ ../spdz/compile.py test.mpc
$ ls Programs/
Bytecode Public-Input Schedules Source
$ ../spdz/Scripts/setup-online.sh
$ ls
Player-Data Programs
$ ../spdz/Scripts/run-online.sh test
Make sure to compile for this setting according to compilation
section and use make clean
if you change CONFIG
or CONFIG.mine
.
In order to compile a program, use ./compile.py -R 64
, for example:
./compile.py -R 64 tutorial
Running the computation is similar to SPDZ but you will need to start three parties:
./Player-Online.x -N 3 0 tutorial
./Player-Online.x -N 3 1 tutorial
(in a separate terminal)
./Player-Online.x -N 3 2 tutorial
(in a separate terminal)
or
PLAYERS=3 Scripts/run-online.sh tutorial
Compilation is the same as for SPDZ (no need to use the -R
argument), but you will need to use different types instead of sint
and sfix
. See gc_tutorial.mpc
and gc_fixed_point_tutorial.mpc
in
Programs/Source
.
Compile the virtual machine:
make -j 8 replicated-party.x
Generate the correlated randomness:
Scripts/setup-online.sh 3
After compilating the mpc file, run as follows:
replicated-party.x -h <host of party 0> -p <0/1/2> gc_tutorial
When running locally, you can omit the host argument.
We use the implementation optimized for AES-NI by Bellare et al.
Compile the virtual machine:
make -j 8 yao
After compilating the mpc file, run as follows:
- Garbler:
./yao-player.x -p 0 <program>
- Evaluator:
./yao-player.x -p 1 -h <garbler host> <program>
When running locally, you can omit the host argument.
By default, the circuit is garbled at once and stored on the evaluator
side before evaluating. You can activate a more continuous operation
by adding -C
to the command line on both sides.
This part has been developed to benchmark ORAM for the Eurocrypt 2018 paper by Marcel Keller and Avishay Yanay. It only allows to benchmark the data-dependent phase. The data-independent and function-independent phases are emulated insecurely.
By default, the implementations is optimized for two parties. You can
change this by defining N_PARTIES
accordingly in BMR/config.h
. If
you entirely delete the definition, it will be able to run for any
number of parties albeit slower.
Compile the virtual machine:
make -j 8 bmr
After compiling the mpc file:
- Run everything locally:
Scripts/bmr-program-run.sh <program> <number of parties>
. - Run on different hosts:
Scripts/bmr-program-run-remote.sh <program> <host1> <host2> [...]
You can benchmark the ORAM implementation as follows:
- Edit
Program/Source/gc_oram.mpc
to change size and to choose Circuit ORAM or linear scan without ORAM. - Run
./compile.py -D gc_oram
. The-D
argument instructs the compiler to remove dead code. This is useful for more complex programs such as this one. - Run
gc_oram
in the virtual machines as explained above.
This implementation is suitable to generate the preprocessed data used in the online phase.
For quick run on one machine, you can call the following:
./spdz2-offline.x -p 0 & ./spdz2-offline.x -p 1
More generally, run the following on every machine:
./spdz2-offline.x -p <number of party> -N <total number of parties> -h <hostname of party 0> -c <covert security parameter>
The number of parties are counted from 0. As seen in the quick example, you can omit the total number of parties if it is 2 and the hostname if all parties run on the same machine. Invoke ./spdz2-offline.x
for more explanation on the options.
./spdz2-offline.x
provides covert security according to some parameter c (at least 2). A malicious adversary will get caught with probability 1-1/c. There is a linear correlation between c and the running time, that is, running with 2c takes twice as long as running with c. The default for c is 10.
The program will generate every kind of randomness required by the online phase until you stop it. You can shut it down gracefully pressing Ctrl-c (or sending the interrupt signal SIGINT
), but only after an initial phase, the end of which is marked by the output Starting to produce gf2n
. Note that the initial phase has been reported to take up to an hour. Furthermore, 3 GB of RAM are required per party.
The MASCOT implementation is not suitable to generate the preprocessed data for the online phase because it can only generate either multiplication triples or bits. Nevertheless, an online computation only using data of one kind can run from the output of MASCOT offline phase if Player-Online.x
is run with the options -lg2 128 -lgp 128
.
In order to compile the MASCOT code, the following must be set in CONFIG or CONFIG.mine:
USE_GF2N_LONG = 1
It also requires SimpleOT:
git submodule update --init SimpleOT
cd SimpleOT
make
If SPDZ has been built before, any compiled code needs to be removed:
make clean
HOSTS must contain the hostnames or IPs of the players, see HOSTS.example for an example.
Then, MASCOT can be run as follows:
host1:$ ./ot-offline.x -p 0 -c
host2:$ ./ot-offline.x -p 1 -c
We have implemented several protocols to measure the maximal throughput for the Overdrive paper. As for MASCOT, these implementations are not suited to generate data for the online phase because they only generate one type at a time.
Binary | Protocol |
---|---|
simple-offline.x |
SPDZ-1 and High Gear (with command-line argument -g ) |
pairwise-offline.x |
Low Gear |
cnc-offline.x |
SPDZ-2 with malicious security (covert security with command-line argument -c ) |
These programs can be run similarly to spdz2-offline.x
, for example:
host1:$ ./simple-offline.x -p 0 -h host1
host2:$ ./simple-offline.x -p 1 -h host1
Running any program without arguments describes all command-line arguments.
Lattice-based ciphertexts are relatively large (in the order of megabytes), and the zero-knowledge proofs we use require storing some hundred of them. You must therefore expect to use at least some hundred megabytes of memory per thread. The memory usage is linear in MAX_MOD_SZ
(determining the maximum integer size for computations in steps of 64 bits), so you can try to reduce it (see the compilation section for how set it). For some choices of parameters, 4 is enough while others require up to 8. The programs above indicate the minimum MAX_MOD_SZ
required, and they fail during the parameter generation if it is too low.