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D3Des.cs
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// Translated to C# and
// Copyright (C) 2004-2005 Rocky Lo. All Rights Reserved.
/*
* This is D3DES (V5.09) by Richard Outerbridge with the double and
* triple-length support removed for use in VNC. Also the bytebit[] array
* has been reversed so that the most significant bit in each byte of the
* key is ignored, not the least significant.
*
* These changes are
* Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
/* D3DES (V5.09) -
*
* A portable, public domain, version of the Data Encryption Standard.
*
* Written with Symantec's THINK (Lightspeed) C by Richard Outerbridge.
* Thanks to: Dan Hoey for his excellent Initial and Inverse permutation
* code; Jim Gillogly & Phil Karn for the DES key schedule code; Dennis
* Ferguson, Eric Young and Dana How for comparing notes; and Ray Lau,
* for humouring me on.
*
* Copyright (c) 1988,1989,1990,1991,1992 by Richard Outerbridge.
* (GEnie : OUTER; CIS : [71755,204]) Graven Imagery, 1992.
*/
using System;
namespace Vnc.Security
{
public class D3Des
{
private static UInt32[] sp1 = new UInt32[64]
{
0x01010400, 0x00000000, 0x00010000, 0x01010404,
0x01010004, 0x00010404, 0x00000004, 0x00010000,
0x00000400, 0x01010400, 0x01010404, 0x00000400,
0x01000404, 0x01010004, 0x01000000, 0x00000004,
0x00000404, 0x01000400, 0x01000400, 0x00010400,
0x00010400, 0x01010000, 0x01010000, 0x01000404,
0x00010004, 0x01000004, 0x01000004, 0x00010004,
0x00000000, 0x00000404, 0x00010404, 0x01000000,
0x00010000, 0x01010404, 0x00000004, 0x01010000,
0x01010400, 0x01000000, 0x01000000, 0x00000400,
0x01010004, 0x00010000, 0x00010400, 0x01000004,
0x00000400, 0x00000004, 0x01000404, 0x00010404,
0x01010404, 0x00010004, 0x01010000, 0x01000404,
0x01000004, 0x00000404, 0x00010404, 0x01010400,
0x00000404, 0x01000400, 0x01000400, 0x00000000,
0x00010004, 0x00010400, 0x00000000, 0x01010004
};
private static UInt32[] sp2 = new UInt32[64]
{
0x80108020, 0x80008000, 0x00008000, 0x00108020,
0x00100000, 0x00000020, 0x80100020, 0x80008020,
0x80000020, 0x80108020, 0x80108000, 0x80000000,
0x80008000, 0x00100000, 0x00000020, 0x80100020,
0x00108000, 0x00100020, 0x80008020, 0x00000000,
0x80000000, 0x00008000, 0x00108020, 0x80100000,
0x00100020, 0x80000020, 0x00000000, 0x00108000,
0x00008020, 0x80108000, 0x80100000, 0x00008020,
0x00000000, 0x00108020, 0x80100020, 0x00100000,
0x80008020, 0x80100000, 0x80108000, 0x00008000,
0x80100000, 0x80008000, 0x00000020, 0x80108020,
0x00108020, 0x00000020, 0x00008000, 0x80000000,
0x00008020, 0x80108000, 0x00100000, 0x80000020,
0x00100020, 0x80008020, 0x80000020, 0x00100020,
0x00108000, 0x00000000, 0x80008000, 0x00008020,
0x80000000, 0x80100020, 0x80108020, 0x00108000
};
private static UInt32[] sp3 = new UInt32[64]
{
0x00000208, 0x08020200, 0x00000000, 0x08020008,
0x08000200, 0x00000000, 0x00020208, 0x08000200,
0x00020008, 0x08000008, 0x08000008, 0x00020000,
0x08020208, 0x00020008, 0x08020000, 0x00000208,
0x08000000, 0x00000008, 0x08020200, 0x00000200,
0x00020200, 0x08020000, 0x08020008, 0x00020208,
0x08000208, 0x00020200, 0x00020000, 0x08000208,
0x00000008, 0x08020208, 0x00000200, 0x08000000,
0x08020200, 0x08000000, 0x00020008, 0x00000208,
0x00020000, 0x08020200, 0x08000200, 0x00000000,
0x00000200, 0x00020008, 0x08020208, 0x08000200,
0x08000008, 0x00000200, 0x00000000, 0x08020008,
0x08000208, 0x00020000, 0x08000000, 0x08020208,
0x00000008, 0x00020208, 0x00020200, 0x08000008,
0x08020000, 0x08000208, 0x00000208, 0x08020000,
0x00020208, 0x00000008, 0x08020008, 0x00020200
};
private static UInt32[] sp4 = new UInt32[64]
{
0x00802001, 0x00002081, 0x00002081, 0x00000080,
0x00802080, 0x00800081, 0x00800001, 0x00002001,
0x00000000, 0x00802000, 0x00802000, 0x00802081,
0x00000081, 0x00000000, 0x00800080, 0x00800001,
0x00000001, 0x00002000, 0x00800000, 0x00802001,
0x00000080, 0x00800000, 0x00002001, 0x00002080,
0x00800081, 0x00000001, 0x00002080, 0x00800080,
0x00002000, 0x00802080, 0x00802081, 0x00000081,
0x00800080, 0x00800001, 0x00802000, 0x00802081,
0x00000081, 0x00000000, 0x00000000, 0x00802000,
0x00002080, 0x00800080, 0x00800081, 0x00000001,
0x00802001, 0x00002081, 0x00002081, 0x00000080,
0x00802081, 0x00000081, 0x00000001, 0x00002000,
0x00800001, 0x00002001, 0x00802080, 0x00800081,
0x00002001, 0x00002080, 0x00800000, 0x00802001,
0x00000080, 0x00800000, 0x00002000, 0x00802080
};
private static UInt32[] sp5 = new UInt32[64]
{
0x00000100, 0x02080100, 0x02080000, 0x42000100,
0x00080000, 0x00000100, 0x40000000, 0x02080000,
0x40080100, 0x00080000, 0x02000100, 0x40080100,
0x42000100, 0x42080000, 0x00080100, 0x40000000,
0x02000000, 0x40080000, 0x40080000, 0x00000000,
0x40000100, 0x42080100, 0x42080100, 0x02000100,
0x42080000, 0x40000100, 0x00000000, 0x42000000,
0x02080100, 0x02000000, 0x42000000, 0x00080100,
0x00080000, 0x42000100, 0x00000100, 0x02000000,
0x40000000, 0x02080000, 0x42000100, 0x40080100,
0x02000100, 0x40000000, 0x42080000, 0x02080100,
0x40080100, 0x00000100, 0x02000000, 0x42080000,
0x42080100, 0x00080100, 0x42000000, 0x42080100,
0x02080000, 0x00000000, 0x40080000, 0x42000000,
0x00080100, 0x02000100, 0x40000100, 0x00080000,
0x00000000, 0x40080000, 0x02080100, 0x40000100
};
private static UInt32[] sp6 = new UInt32[64]
{
0x20000010, 0x20400000, 0x00004000, 0x20404010,
0x20400000, 0x00000010, 0x20404010, 0x00400000,
0x20004000, 0x00404010, 0x00400000, 0x20000010,
0x00400010, 0x20004000, 0x20000000, 0x00004010,
0x00000000, 0x00400010, 0x20004010, 0x00004000,
0x00404000, 0x20004010, 0x00000010, 0x20400010,
0x20400010, 0x00000000, 0x00404010, 0x20404000,
0x00004010, 0x00404000, 0x20404000, 0x20000000,
0x20004000, 0x00000010, 0x20400010, 0x00404000,
0x20404010, 0x00400000, 0x00004010, 0x20000010,
0x00400000, 0x20004000, 0x20000000, 0x00004010,
0x20000010, 0x20404010, 0x00404000, 0x20400000,
0x00404010, 0x20404000, 0x00000000, 0x20400010,
0x00000010, 0x00004000, 0x20400000, 0x00404010,
0x00004000, 0x00400010, 0x20004010, 0x00000000,
0x20404000, 0x20000000, 0x00400010, 0x20004010
};
private static UInt32[] sp7 = new UInt32[64]
{
0x00200000, 0x04200002, 0x04000802, 0x00000000,
0x00000800, 0x04000802, 0x00200802, 0x04200800,
0x04200802, 0x00200000, 0x00000000, 0x04000002,
0x00000002, 0x04000000, 0x04200002, 0x00000802,
0x04000800, 0x00200802, 0x00200002, 0x04000800,
0x04000002, 0x04200000, 0x04200800, 0x00200002,
0x04200000, 0x00000800, 0x00000802, 0x04200802,
0x00200800, 0x00000002, 0x04000000, 0x00200800,
0x04000000, 0x00200800, 0x00200000, 0x04000802,
0x04000802, 0x04200002, 0x04200002, 0x00000002,
0x00200002, 0x04000000, 0x04000800, 0x00200000,
0x04200800, 0x00000802, 0x00200802, 0x04200800,
0x00000802, 0x04000002, 0x04200802, 0x04200000,
0x00200800, 0x00000000, 0x00000002, 0x04200802,
0x00000000, 0x00200802, 0x04200000, 0x00000800,
0x04000002, 0x04000800, 0x00000800, 0x00200002
};
private static UInt32[] sp8 = new UInt32[64]
{
0x10001040, 0x00001000, 0x00040000, 0x10041040,
0x10000000, 0x10001040, 0x00000040, 0x10000000,
0x00040040, 0x10040000, 0x10041040, 0x00041000,
0x10041000, 0x00041040, 0x00001000, 0x00000040,
0x10040000, 0x10000040, 0x10001000, 0x00001040,
0x00041000, 0x00040040, 0x10040040, 0x10041000,
0x00001040, 0x00000000, 0x00000000, 0x10040040,
0x10000040, 0x10001000, 0x00041040, 0x00040000,
0x00041040, 0x00040000, 0x10041000, 0x00001000,
0x00000040, 0x10040040, 0x00001000, 0x00041040,
0x10001000, 0x00000040, 0x10000040, 0x10040000,
0x10040040, 0x10000000, 0x00040000, 0x10001040,
0x00000000, 0x10041040, 0x00040040, 0x10000040,
0x10040000, 0x10001000, 0x10001040, 0x00000000,
0x10041040, 0x00041000, 0x00041000, 0x00001040,
0x00001040, 0x00040040, 0x10000000, 0x10041000
};
private static void Scrunch(byte[] outOf, UInt32 offset, UInt32[] into)
{
into[0] = (UInt32)outOf[offset] << 24 | (UInt32)outOf[offset + 1] << 16 | (UInt32)outOf[offset + 2] << 8 | (UInt32)outOf[offset + 3];
into[1] = (UInt32)outOf[offset + 4] << 24 | (UInt32)outOf[offset + 5] << 16 | (UInt32)outOf[offset + 6] << 8 | (UInt32)outOf[offset + 7];
}
private static void UnScrun(UInt32[] outOf, byte[] into, UInt32 offset)
{
into[offset] = (byte)((outOf[0] >> 24) & 0x000000FF);
into[offset + 1] = (byte)((outOf[0] >> 16) & 0x000000FF);
into[offset + 2] = (byte)((outOf[0] >> 8) & 0x000000FF);
into[offset + 3] = (byte)(outOf[0] & 0x000000FF);
into[offset + 4] = (byte)((outOf[1] >> 24) & 0x000000FF);
into[offset + 5] = (byte)((outOf[1] >> 16) & 0x000000FF);
into[offset + 6] = (byte)((outOf[1] >> 8) & 0x000000FF);
into[offset + 7] = (byte)(outOf[1] & 0x000000FF);
}
private static void DesFunc(UInt32[] block, D3DesKey key)
{
UInt32 work;
UInt32 leftt = block[0];
UInt32 right = block[1];
work = ((leftt >> 4) ^ right) & 0x0F0F0F0F;
right ^= work;
leftt ^= (work << 4);
work = ((leftt >> 16) ^ right) & 0x0000FFFF;
right ^= work;
leftt ^= (work << 16);
work = ((right >> 2) ^ leftt) & 0x33333333;
leftt ^= work;
right ^= (work << 2);
work = ((right >> 8) ^ leftt) & 0x00FF00FF;
leftt ^= work;
right ^= (work << 8);
right = ((right << 1) | ((right >> 31) & 1)) & 0xFFFFFFFF;
work = (leftt ^ right) & 0xAAAAAAAA;
leftt ^= work;
right ^= work;
leftt = ((leftt << 1) | ((leftt >> 31) & 1)) & 0xFFFFFFFF;
int keyIndex = 0;
for(int round = 0; round < 8; round++)
{
UInt32 fval;
work = (right << 28) | (right >> 4);
work ^= key[keyIndex++];
fval = sp7[work & 0x3F];
fval |= sp5[(work >> 8) & 0x3F];
fval |= sp3[(work >> 16) & 0x3F];
fval |= sp1[(work >> 24) & 0x3F];
work = right ^ key[keyIndex++];
fval |= sp8[work & 0x3F];
fval |= sp6[(work >> 8) & 0x3F];
fval |= sp4[(work >> 16) & 0x3F];
fval |= sp2[(work >> 24) & 0x3F];
leftt ^= fval;
work = (leftt << 28) | (leftt >> 4);
work ^= key[keyIndex++];
fval = sp7[work & 0x3F];
fval |= sp5[(work >> 8) & 0x3F];
fval |= sp3[(work >> 16) & 0x3F];
fval |= sp1[(work >> 24) & 0x3F];
work = leftt ^ key[keyIndex++];
fval |= sp8[work & 0x3F];
fval |= sp6[(work >> 8) & 0x3F];
fval |= sp4[(work >> 16) & 0x3F];
fval |= sp2[(work >> 24) & 0x3F];
right ^= fval;
}
right = (right << 31) | (right >> 1);
work = (leftt ^ right) & 0xAAAAAAAA;
leftt ^= work;
right ^= work;
leftt = (leftt << 31) | (leftt >> 1);
work = ((leftt >> 8) ^ right) & 0x00FF00FF;
right ^= work;
leftt ^= (work << 8);
work = ((leftt >> 2) ^ right) & 0x33333333;
right ^= work;
leftt ^= (work << 2);
work = ((right >> 16) ^ leftt) & 0x0000FFFF;
leftt ^= work;
right ^= (work << 16);
work = ((right >> 4) ^ leftt) & 0x0F0F0F0F;
leftt ^= work;
right ^= (work << 4);
block[0] = right;
block[1] = leftt;
}
public static void Des(byte[] from, byte[] to, int length, D3DesKey key)
{
UInt32[] work = new UInt32[2];
for(int i = 0; i < length; i += 8)
{
Scrunch(from, (UInt32)i, work);
DesFunc(work, key);
UnScrun(work, to, (UInt32)i);
}
}
}
}