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shape.h
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/****************************************************************************
shape.h
shapes manipulation
Lord of the Rings game engine
Copyright (C) 2003 Michal Benes
Lord of the Rings game engine is free software;
you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this code; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _SHAPES_H
#define _SHAPES_H
#include "graphics.h"
typedef struct
{
Pixmap *pixmaps[4];
int pixmaps_num;
} Shape;
typedef struct
{
Pixmap *pixmap;
Palette *palette;
int freepalette;
} Portrait;
/* init shapes */
extern void shapes_init(void);
/* close shapes */
extern void shapes_close(void);
/* set the shapes palette */
extern void shapes_set_palette(void);
/* get shape */
extern Shape *shape_get(int i);
/* get weapon shape corresponding to character shape */
extern int shape_get_weapon_shape_id(int character_shape_id,
int weapon_class);
/* draw shape */
extern void shape_draw(Shape *shape, int state, int x, int y);
/* draw portrait */
extern void portrait_draw(int index, int x, int y);
#endif /* _SHAPES_H */