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Copy file name to clipboardexpand all lines: Obam-Testing/zbeta.sk
+21-32
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@@ -3,11 +3,12 @@
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options:
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#@weapons
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PStab: diamond sword;&aThe Green Justice;&7Crafted from the purest||&7items to cut through||&7the souls of the purest humans
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ZStab: diamond sword;&cThe Red Death;&7Laced with the poisonous||&7Blood of the zombies||&7to deliver a powerful strike
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Supp1: bow of infinity 1;&fBow of Healing;&7Powerful darts loaded||&7with medical properties to||&7to heal friends from afar
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Supp2: paper;&fBandage;&7The most current healing technology||&7In a convenient travel||&7ready delivery system|| ||&eRight click on a player to use
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Tank: wood sword of knockback 1;&eHit Stick;&7Built with rubber infused wood for ||&7that extra push against attacking enemies
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PStab: diamond sword named "&aThe Green Justice" with lore "&7Crafted from the purest||&7items to cut through||&7the souls of the purest humans"
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ZStab: diamond sword named "&cThe Red Death" with lore "&7Laced with the poisonous||&7Blood of the zombies||&7to deliver a powerful strike"
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Supp1: bow of infinity 1 named "&fBow of Healing" with lore "&7Powerful darts loaded||&7with medical properties to||&7to heal friends from afar"
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Supp2: paper named "&fBandage" with lore "&7The most current healing technology||&7In a convenient travel||&7ready delivery system|| ||&eRight click on a player to use"
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Tank: wood sword of knockback 1 named "&eHit Stick" with lore "&7Built with rubber infused wood for ||&7that extra push against attacking enemies"
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on death of a zombie:
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{zbeta.game.active} is true
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attacker is a player
@@ -1093,7 +1094,7 @@ on right click on a sign:
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set player's helmet to red wool
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{zbeta.team.%player%} is "yellow":
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set player's helmet to yellow wool
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give player named item stack from "{@ZStab}"
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give player {@ZStab}
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equip player with leather chestplate named "&cStabber Gear"
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equip player with leather leggings named "&cStabber Gear"
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equip player with leather boots named "&CStabber Gear"
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set player's helmet to red wool
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{zbeta.team.%player%} is "yellow":
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set player's helmet to yellow wool
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give player named item stack from "{@PStab}"
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give player {@PStab}
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equip player with leather chestplate named "&aStabber Gear"
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equip player with leather leggings named "&aStabber Gear"
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equip player with leather boots named "&aStabber Gear"
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set player's helmet to red wool
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{zbeta.team.%player%} is "yellow":
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set player's helmet to yellow wool
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give player named item stack from "{@Supp1}"
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give player {@Supp1}
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give player arrow
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give player named item stack from "{@Supp2}"
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give player {@Supp2}
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equip player with leather chestplate named "&fDoctor's Coat"
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equip player with leather leggings named "&fDoctor's Coat"
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equip player with leather boots named "&fDoctor's Coat"
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set player's helmet to red wool
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{zbeta.team.%player%} is "yellow":
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set player's helmet to yellow wool
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give player named item stack from "{@Tank}"
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give player {@Tank}
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equip player with leather chestplate named "&eTanks Armor"
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equip player with leather leggings named "&eTanks Armor"
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equip player with leather boots named "&eTanks Armor"
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attacker is player:
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{zbeta.team.%attacker%} is {zbeta.team.%victim%}:
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{zbeta.lo.%attacker%} is "SUPPORT":
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attacker's tool is named item stack from "{@Supp2}":
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attacker's tool is {@Supp2}:
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add 7 to victim's health
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send "&aYou have been healed by %attacker%" to victim
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remove named item stack from "{@Supp2}" from attacker
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remove {@Supp2} from attacker
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stop
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attacker's tool is not air:
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attacker's tool is not arrow
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stop
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set damage to 0
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{zbeta.lo.%attacker%} is "Z-STABBER":
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attacker's tool is named item stack from "{@ZStab}":
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attacker's tool is {@ZStab}:
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set {_dmg} to a random number between 0.09 to 0.12
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attacker's tool is not named item stack from "{@ZStab}":
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attacker's tool is not {@ZStab}:
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set {_dmg} to a random number between 0.08 to 0.1
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{zbeta.lo.%attacker%} is "P-STABBER":
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attacker's tool is named item stack from "{@PStab}":
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attacker's tool is {@PStab}:
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set {_dmg} to a random number between 0.3 and 0.8
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attacker's tool is not named item stack from "{@PStab}":
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attacker's tool is not {@PStab}:
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set {_dmg} to a random number between 0.1 and 0.4
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{zbeta.lo.%attacker%} is "SUPPORT":
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set {_dmg} to 0.050
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on damage of a zombie:
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attacker is player:
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{zbeta.lo.%attacker%} is "Z-STABBER":
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attacker's tool is named item stack from "{@ZStab}":
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attacker's tool is {@ZStab}:
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set {_dmg} to 8
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attacker's tool is not named item stack from "{@ZStab}":
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attacker's tool is not {@ZStab}:
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set {_dmg} to 0.75
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{zbeta.lo.%attacker%} is "P-STABBER":
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attacker's tool is named item stack from "{@PStab}":
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attacker's tool is {@PStab}:
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set {_dmg} to 1.0
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attacker's tool is not named item stack from "{@PStab}":
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