Stars
Unity C# reference source code.
A library for patching, replacing and decorating .NET and Mono methods during runtime
#ziplib is a Zip, GZip, Tar and BZip2 library written entirely in C# for the .NET platform.
GUI and API library to work with Engine assets, serialized and bundle files
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
A native file browser for unity standalone platforms
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
This technique is designed to instance Characters(SkinnedMeshRender).
A light shafts (volumetric shadows) effect for Unity.
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
Visualizer for your Playable graphs
Experimental tools and libraries for reading and analyzing Unity data files.
Unity ParticleSystem Preview 粒子预览插件
Unio (short for unity native I/O) is a small utility set of I/O using native memory areas.
Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.
PLATEAUの3D都市モデルデータをUnityで扱うためのツールキット
Photoshop like object visibility and lock controls for the Unity editor
Sample Code showing use of Registration-free WinRT to access a 3rd party native WinRT Component from a non-packaged Desktop app
A tool for ClusterVR, providing ability to edit logics with codes
Project to extend Cluster Script to support edit experience like MonoBehaviour
PanoTree: Automated Photospot Explorer in Virtual Reality Scenes