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weapons.json
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[
{
"id": "missing_mechweapon",
"name": "ERR: DATA NOT FOUND",
"mount": "Main",
"type": "Rifle",
"damage": [],
"range": [],
"tags": [],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "COMP/CON is unable to retrieve the data necessary to furnish this Weapon. This is likely the result of a missing or outdated content pack.",
"license_id": ""
},
{
"id": "mw_anti_materiel_rifle",
"name": "Anti-Materiel Rifle",
"mount": "Heavy",
"type": "Rifle",
"damage": [
{
"type": "Kinetic",
"val": "2d6"
}
],
"range": [
{
"type": "Range",
"val": 20
}
],
"tags": [
{
"id": "tg_accurate"
},
{
"id": "tg_ap"
},
{
"id": "tg_loading"
},
{
"id": "tg_ordnance"
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive” style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
"license_id": ""
},
{
"id": "mw_assault_rifle",
"name": "Assault Rifle",
"mount": "Main",
"type": "Rifle",
"damage": [
{
"type": "Kinetic",
"val": "1d6"
}
],
"range": [
{
"type": "Range",
"val": 10
}
],
"tags": [
{
"id": "tg_reliable",
"val": 2
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
"license_id": ""
},
{
"id": "mw_charged_blade",
"name": "Charged Blade",
"mount": "Main",
"type": "Melee",
"damage": [
{
"type": "Energy",
"val": "1d3+3"
}
],
"range": [
{
"type": "Threat",
"val": 1
}
],
"tags": [
{
"id": "tg_ap"
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons. T-2 charged melee weapons are structurally similar to GMS’s T-1 melee weapons, though built with different materials to tolerate the intense heat generated by their projected plasma sheaths. These sheaths can be toggled on or off, depending on the needs of the pilot. GMS’s T-2 energy weapons, like their T-1 kinetics, are sturdy tools with predictable power scaling, minimal particle scattering, and consistent performance ranges. They feature universal ports allowing them to accept a variety of power sources, from hardline cabling through to “magazine” style power packs.",
"license_id": ""
},
{
"id": "mw_cyclone_pulse_rifle",
"name": "Cyclone Pulse Rifle",
"mount": "Superheavy",
"type": "Rifle",
"damage": [
{
"type": "Kinetic",
"val": "3d6+3"
}
],
"range": [
{
"type": "Range",
"val": 15
}
],
"tags": [
{
"id": "tg_accurate"
},
{
"id": "tg_loading"
},
{
"id": "tg_reliable",
"val": 5
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
"license_id": ""
},
{
"id": "mw_heavy_charged_blade",
"name": "Heavy Charged Blade",
"mount": "Heavy",
"type": "Melee",
"damage": [
{
"type": "Energy",
"val": "1d6+3"
}
],
"range": [
{
"type": "Threat",
"val": 1
}
],
"tags": [
{
"id": "tg_ap"
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons. T-2 charged melee weapons are structurally similar to GMS’s T-1 melee weapons, though built with different materials to tolerate the intense heat generated by their projected plasma sheaths. These sheaths can be toggled on or off, depending on the needs of the pilot. GMS’s T-2 energy weapons, like their T-1 kinetics, are sturdy tools with predictable power scaling, minimal particle scattering, and consistent performance ranges. They feature universal ports allowing them to accept a variety of power sources, from hardline cabling through to “magazine” style power packs",
"license_id": ""
},
{
"id": "mw_heavy_machine_gun",
"name": "Heavy Machine Gun",
"mount": "Heavy",
"type": "Cannon",
"damage": [
{
"type": "Kinetic",
"val": "2d6+4"
}
],
"range": [
{
"type": "Range",
"val": 8
}
],
"tags": [
{
"id": "tg_inaccurate"
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
"license_id": ""
},
{
"id": "mw_heavy_melee_weapon",
"name": "Heavy Melee Weapon",
"mount": "Heavy",
"type": "Melee",
"damage": [
{
"type": "Kinetic",
"val": "2d6+1"
}
],
"range": [
{
"type": "Threat",
"val": 1
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
"license_id": ""
},
{
"id": "mw_howitzer",
"name": "Howitzer",
"mount": "Heavy",
"type": "Cannon",
"damage": [
{
"type": "Explosive",
"val": "2d6"
}
],
"range": [
{
"type": "Range",
"val": 20
},
{
"type": "Blast",
"val": 2
}
],
"tags": [
{
"id": "tg_arcing"
},
{
"id": "tg_inaccurate"
},
{
"id": "tg_loading"
},
{
"id": "tg_ordnance"
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
"license_id": ""
},
{
"id": "mw_missile_rack",
"name": "Missile Rack",
"mount": "Auxiliary",
"type": "Launcher",
"damage": [
{
"type": "Explosive",
"val": "1d3+1"
}
],
"range": [
{
"type": "Range",
"val": 10
},
{
"type": "Blast",
"val": 1
}
],
"tags": [
{
"id": "tg_loading"
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
"license_id": ""
},
{
"id": "mw_mortar",
"name": "Mortar",
"mount": "Main",
"type": "Cannon",
"damage": [
{
"type": "Explosive",
"val": "1d6+1"
}
],
"range": [
{
"type": "Range",
"val": 15
},
{
"type": "Blast",
"val": 1
}
],
"tags": [
{
"id": "tg_arcing"
},
{
"id": "tg_inaccurate"
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
"license_id": ""
},
{
"id": "mw_nexus_hunter_killer",
"name": "Nexus (Hunter-Killer)",
"mount": "Main",
"type": "Nexus",
"damage": [
{
"type": "Kinetic",
"val": "1d6"
}
],
"range": [
{
"type": "Range",
"val": 10
}
],
"tags": [
{
"id": "tg_smart"
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
"license_id": ""
},
{
"id": "mw_nexus_light",
"name": "Nexus (Light)",
"mount": "Auxiliary",
"type": "Nexus",
"damage": [
{
"type": "Kinetic",
"val": "1d3"
}
],
"range": [
{
"type": "Range",
"val": 10
}
],
"tags": [
{
"id": "tg_smart"
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
"license_id": ""
},
{
"id": "mw_pistol",
"name": "Pistol",
"mount": "Auxiliary",
"type": "CQB",
"damage": [
{
"type": "Kinetic",
"val": "1d3"
}
],
"range": [
{
"type": "Range",
"val": 5
},
{
"type": "Threat",
"val": 3
}
],
"tags": [
{
"id": "tg_reliable",
"val": 1
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
"license_id": ""
},
{
"id": "mw_segment_knife",
"name": "Segment Knife",
"mount": "Auxiliary",
"type": "Melee",
"damage": [
{
"type": "Energy",
"val": "1d3+1"
}
],
"range": [
{
"type": "Threat",
"val": 1
}
],
"tags": [
{
"id": "tg_overkill"
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
"license_id": ""
},
{
"id": "mw_rocket_propelled_grenade",
"name": "Rocket-Propelled Grenade",
"mount": "Main",
"type": "Launcher",
"damage": [
{
"type": "Explosive",
"val": "1d6+1"
}
],
"range": [
{
"type": "Range",
"val": 10
},
{
"type": "Blast",
"val": 2
}
],
"tags": [
{
"id": "tg_loading"
},
{
"id": "tg_ordnance"
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-III (T-3) line is made up of heavy weapons, ordnance, and other exotic, specialized, or massive weapons. A broad classification, the T-3 range includes conventional-kinetic anti-materiel rifles, super-rapid cycling pulse rifles, missile racks, cannons, and drone nexuses – “hive”style launchers that serve as miniature factory, hangar, and deployment systems for portable drones. The classification also includes the fearsome “segment knife”, a system that uses flash-printing to produce disposable edged weapons in a vicinity around the user.",
"license_id": ""
},
{
"id": "mw_shotgun",
"name": "Shotgun",
"mount": "Main",
"type": "CQB",
"damage": [
{
"type": "Kinetic",
"val": "1d6"
}
],
"range": [
{
"type": "Range",
"val": 5
},
{
"type": "Threat",
"val": 3
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
"license_id": ""
},
{
"id": "mw_tactical_knife",
"name": "Tactical Knife",
"mount": "Auxiliary",
"type": "Melee",
"damage": [
{
"type": "Kinetic",
"val": "1d3+1"
}
],
"range": [
{
"type": "Threat",
"val": 1
}
],
"tags": [
{
"id": "tg_thrown",
"val": 3
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
"license_id": ""
},
{
"id": "mw_tactical_melee_weapon",
"name": "Tactical Melee Weapon",
"mount": "Main",
"type": "Melee",
"damage": [
{
"type": "Kinetic",
"val": "1d6+2"
}
],
"range": [
{
"type": "Threat",
"val": 1
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-I (T-1) line is defined by powerful, reliable, and conventional-kinetic ranged and melee weapons, including the GMS assault rifle, heavy machine gun, shotgun, pistol, and various light and heavy blades. Reliable galactic standards, the GMS T-1 line is the most widely used mech-scale line of weaponry across the galaxy. Echoing the Everest’s design notes, T-1 weapons are simply designed, with few (if any) moving parts, intended to be used in or adaptable to any environment.",
"license_id": ""
},
{
"id": "mw_thermal_lance",
"name": "Thermal Lance",
"mount": "Heavy",
"type": "Cannon",
"damage": [
{
"type": "Energy",
"val": "1d6+3"
}
],
"range": [
{
"type": "Line",
"val": 10
}
],
"tags": [
{
"id": "tg_heat_self",
"val": 2
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons.",
"license_id": ""
},
{
"id": "mw_thermal_pistol",
"name": "Thermal Pistol",
"mount": "Auxiliary",
"type": "CQB",
"damage": [
{
"type": "Energy",
"val": 2
}
],
"range": [
{
"type": "Line",
"val": 5
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons.",
"license_id": ""
},
{
"id": "mw_thermal_rifle",
"name": "Thermal Rifle",
"mount": "Main",
"type": "Rifle",
"damage": [
{
"type": "Energy",
"val": "1d3+2"
}
],
"range": [
{
"type": "Range",
"val": 5
}
],
"tags": [
{
"id": "tg_ap"
}
],
"source": "GMS",
"license": "GMS",
"license_level": 0,
"description": "Much like GMS mechs, GMS weapons are reliable galactic standards, made using interchangeable parts and built to withstand almost any conditions. There are three lines currently in production.<br>The Type-II (T-2) line displays GMS’s proprietary “charged” melee weapons and energy weapons.",
"license_id": ""
},
{
"id": "mw_chain_axe",
"name": "Chain Axe",
"mount": "Main",
"type": "Melee",
"damage": [
{
"type": "Kinetic",
"val": "1d6"
}
],
"range": [
{
"type": "Threat",
"val": 1
}
],
"tags": [
{
"id": "tg_reliable",
"val": 2
}
],
"source": "IPS-N",
"license": "Blackbeard",
"license_level": 1,
"on_crit": "Your target becomes Shredded until the end of the current turn.",
"description": "A simple tactical-scale version of a logging tool, IPS-N’s chain axe is a serrated chainblade run off core power. The axe’s teeth are tungsten-tipped, hardened to chew through both hard and soft targets. Chain axes are effective weapons and utility tools that are often used by boarding parties to breach reinforced bulkheads.",
"license_id": "mf_blackbeard"
},
{
"id": "mw_bristlecrown_flechette_launcher",
"name": "Bristlecrown Flechette Launcher",
"mount": "Auxiliary",
"type": "CQB",
"damage": [
{
"type": "Kinetic",
"val": 1
}
],
"range": [
{
"type": "Burst",
"val": 1
}
],
"source": "IPS-N",
"license": "Blackbeard",
"license_level": 2,
"effect": "This weapon ignores ranged penalties from Engaged, and deals 3 Kinetic damage to Grappled or Biological targets, instead of 1.",
"description": "The IPS-N Bristlecrown Flechette Launcher uses a hive-analogous mechanism to project a total soft-target kill zone in a dome around the user, proactively denying hostile infantry-tier actions.",
"license_id": "mf_blackbeard"
},
{
"id": "mw_nanocarbon_sword",
"name": "Nanocarbon Sword",
"mount": "Heavy",
"type": "Melee",
"damage": [
{
"type": "Kinetic",
"val": "1d6+4"
}
],
"range": [
{
"type": "Threat",
"val": 2
}
],
"tags": [
{
"id": "tg_reliable",
"val": 3
}
],
"source": "IPS-N",
"license": "Blackbeard",
"license_level": 2,
"description": "IPS-N’s nanocarbon sword is a new spin on an old classic. Embedded nanosensors along the blade capture a full spectrum of data and transfer it to omninet storage banks for after-action review. Meanwhile, onboard software interprets the live feedback and adjusts the molecular composition of the blade edge in real time.",
"license_id": "mf_blackbeard"
},
{
"id": "mw_assault_cannon",
"name": "Assault Cannon",
"mount": "Main",
"type": "Cannon",
"source": "IPS-N",
"license": "Drake",
"license_level": 1,
"profiles": [
{
"name": "Standard",
"damage": [
{
"type": "Kinetic",
"val": "1d6+2"
}
],
"range": [
{
"type": "Range",
"val": 8
}
],
"effect": "You can spin up this weapon’s barrels as a quick action.",
"actions": [
{
"name": "Spin Up Assault Cannon",
"activation": "Quick",
"detail": "Spin up the barrels of the Assault Cannon, Slowing your mech and allowing use of its \"Spin-Up Mode\" profile."
}
],
"tags": [
{
"id": "tg_overkill"
},
{
"id": "tg_heat_self",
"val": 1
}
]
},
{
"name": "Spin-Up Mode",
"damage": [
{
"type": "Kinetic",
"val": "1d6+2"
}
],
"range": [
{
"type": "Range",
"val": 8
}
],
"effect": "While spinning, this weapon gains Reliable 3, but you become Slowed.<br>You can end this effect as a protocol.",
"actions": [
{
"name": "Cease Spin-Up",
"activation": "Protocol",
"detail": "End the Assault Cannon's \"Spin-Up Mode\", ending the Slowed condition and allowing the Assault Cannon to be used with its \"Standard\" profile."
}
],
"tags": [
{
"id": "tg_overkill"
},
{
"id": "tg_heat_self",
"val": 1
},
{
"id": "tg_reliable",
"val": 3
}
]
}
],
"description": "IPS-N’s assault cannon of choice is a deep-cooled autocannon, fieldable as a mounted weapon or manipulator-operated platform. The cannon, simple in its functionality, can be fed by either box magazine or belt and is a standard inclusion in almost any among IPS-N fleet orders. In micro and zero-gravity environments, Drake pilots commonly employ the assault cannon as an additional propulsion system.",
"license_id": "mf_drake"
},
{
"id": "mw_concussion_missiles",
"name": "Concussion Missiles",
"mount": "Main",
"type": "Launcher",
"damage": [
{
"type": "Explosive",
"val": "1d3"
}
],
"range": [
{
"type": "Range",
"val": 5
}
],
"tags": [
{
"id": "tg_knockback",
"val": 2
}
],
"source": "IPS-N",
"license": "Drake",
"license_level": 2,
"on_hit": "The target must succeed on a Hull save or become Impaired until the end of their next turn.",
"description": "Concussion missiles are fitted with overpressure-generating charges with low shatter and low incandescence – they’re meant to stun, deter, push back, and disorient, usually in tandem with a larger, more lethal attack.",
"license_id": "mf_drake"
},
{
"id": "mw_leviathan_heavy_assault_cannon",
"name": "Leviathan Heavy Assault Cannon",
"mount": "Superheavy",
"type": "Cannon",
"source": "IPS-N",
"license": "Drake",
"license_level": 3,
"profiles": [
{
"name": "Standard",
"skirmish": true,
"damage": [
{
"type": "Kinetic",
"val": "1d6"
}
],
"range": [
{
"type": "Range",
"val": 8
}
],
"effect": "Unlike other Superheavy weapons, the Leviathan can be used with Skirmish. You can spin up this weapon’s barrels as a quick action.",
"actions": [
{
"name": "Spin Up Leviathan",
"activation": "Quick",
"detail": "Spin up the barrels of the Leviathan Heavy Assault Cannon, Slowing your mech and allowing use of its \"Spin-Up Mode\" profile."
}
]
},
{
"name": "Spin-Up Mode",
"damage": [
{
"type": "Kinetic",
"val": "4d6+4"
}
],
"range": [
{
"type": "Range",
"val": 8
}
],
"effect": "While spinning, you are Slowed and can no longer use the Leviathan with Skirmish.<br>You can cease this effect as a protocol.",
"actions": [
{
"name": "Cease Spin-Up",
"activation": "Protocol",
"detail": "End the Leviathan Heavy Assault Cannon's \"Spin-Up Mode\", ending the Slowed condition and allowing the Leviathan to be used with its \"Standard\" profile."
}
],
"tags": [
{
"id": "tg_reliable",
"val": 5
},
{
"id": "tg_heat_self",
"val": 2
}
]
}
],
"description": "The Leviathan Heavy Assault Cannon (HAC) is a massive, multi-barrel rotary cannon fed by an external reservoir, usually dorsally mounted on the chassis carrying it. Unmodified, the Leviathan should only be fired within the recommended burst timing specifications to prevent percussive trauma to joints and pilots.<br>In partnership with Harrison Armory’s Think Tank, IPS-N is currently investigating remote solutions for the cannon’s ammunition consumption demands.",
"license_id": "mf_drake"
},
{
"id": "mw_cutter_mkii_plasma_torch",
"name": "Cutter MkII Plasma Torch",
"mount": "Auxiliary",
"type": "Melee",
"damage": [
{
"type": "Energy",
"val": 1
},
{
"type": "Heat",
"val": 1
},
{
"type": "Burn",
"val": 1
}
],
"range": [
{
"type": "Threat",
"val": 1
}
],
"tags": [
{
"id": "tg_heat_self",
"val": 1
}
],
"source": "IPS-N",
"license": "Lancaster",
"license_level": 3,
"effect": "This weapon deals 10AP energy to objects, cover, terrain, and the environment.",
"description": "Plasma cutters were tools first: simple blades built to toggle and sustain a plasma sheath, making it easier to cut metal. Repeated ad hoc use of cutters as personal defense weapons against pirate boarding parties convinced IPS-N of the need for a mil-spec variant of the civilian tool – the Cutter, now in its second generation. The Cutter MkII feeds directly from the mech’s power core, with a port to attach power packs in case of cord severance. Although the cutting edge can be shortened to a knife length, its most popular setting is the “cutlass”, a medium-length option perfect for balancing reach and maneuverability in close quarters.",
"license_id": "mf_lancaster"
},
{
"id": "mw_war_pike",
"name": "War Pike",
"mount": "Main",
"type": "Melee",
"damage": [
{
"type": "Kinetic",
"val": "1d6"
}
],
"range": [
{
"type": "Threat",
"val": 3
}
],
"tags": [
{
"id": "tg_knockback",
"val": 1
},
{
"id": "tg_thrown",
"val": 5
}
],
"source": "IPS-N",
"license": "Nelson",
"license_level": 1,
"description": "A war pike is a simple weapon – a long haft, topped with a dense, slim point, meant to puncture armor. Early designs were derivative of mining pylons, but the modern war pike is a sturdy, balanced, and reliable weapon that’s perfect for a charge.",
"license_id": "mf_nelson"
},
{
"id": "mw_power_knuckles",
"name": "Power Knuckles",
"mount": "Auxiliary",
"type": "Melee",
"damage": [
{
"type": "Explosive",
"val": "1d3+1"
}
],
"range": [
{
"type": "Threat",
"val": 1
}
],
"source": "IPS-N",
"license": "Nelson",
"license_level": 3,
"on_crit": "Your target must succeed on a Hull save or be knocked Prone.",
"description": "IPS-N’s line of power knuckles are another popular purchase for pilots who prefer to fight up close. Taking the form of anything from shaped studs to hyperdense knuckles, or a series of magnetically accelerated micro-rams, power knuckles amplify the already incredible hitting power of a mech.",
"license_id": "mf_nelson"