#EverCraft Requirements
##Iteration 1 - Core
This iteration covers core functionality for leveling, combat, and character attributes.
###Feature: Create a Character
As a character I want to have a name so that I can be distinguished from other characters
- can get and set Name
###Feature: Alignment
As a character I want to have an alignment so that I have something to guide my actions
- can get and set alignment
- alignments are Good, Evil, and Neutral
###Feature: Armor Class & Hit Points
As a combatant I want to have an armor class and hit points so that I can resist attacks from my enemies
- has an Armor Class that defaults to 10
- has 5 Hit Points by default
###Feature: Character Can Attack
As a combatant I want to be able to attack other combatants so that I can survive to fight another day
- roll a 20 sided die (don't code the die)
- roll must meet or beat opponents armor class to hit
###Feature: Character Can Be Damaged
As an attacker I want to be able to damage my enemies so that they will die and I will live
- If attack is successful, other character takes 1 point of damage when hit
- If a roll is a natural 20 then a critical hit is dealt and the damage is doubled
- when hit points are 0 or less, the character is dead
###Feature: Character Has Abilities Scores
As a character I want to have several abilities so that I am not identical to other characters except in name
- Abilities are Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma
- Abilities range from 1 to 20 and default to 10
- Abilities have modifiers according to the following table
Score | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | Modifier | -5 | -4 | -4 | -3 | -3 | -2 | -2 | -1 | -1 | 0 | 0 | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 |
###Feature: Character Ability Modifiers Modify Attributes
As a character I want to apply my ability modifiers improve my capabilites in combat so that I can vanquish my enemy with extreme prejudice
- add Strength modifier to:
- attack roll and damage dealt
- double Strength modifier on critical hits
- minimum damage is always 1 (even on a critical hit)
- add Dexterity modifier to armor class
- add Constitution modifier to hit points (always at least 1 hit point)
###Feature: A Character can gain experience when attacking
As a character I want to accumulate experience points when I attack my enemies so that I can earn bragging rights at the tavern
- When a successful attack occurs, the character gains 10 experience points
###Feature: A Character Can Level
As a character I want my experience points to increase my level and combat capabilities so that I can bring vengence to my foes
- Level defaults to 1
- After 1000 experience points, the character gains a level
- 0 xp -> 1st Level
- 1000 xp -> 2nd Level
- 2000 xp -> 3rd Level
- etc.
- For each level:
- hit points increase by 5 plus Con modifier
- 1 is added to attack roll for every even level achieved
##Iteration 2 - Classes
Classes that a character can have.
###Feature: Characters Have Classes
As a player I want a character to have a class that customizes its capabilities so that I can play more interesting characters
- ideas
- changes in hit points
- changes in attack and damage
- increased critical range or damage
- bonuses/penalties versus other classes
- special abilities
####Samples
As a player I want to play a fighter so that I can kick ass and take names
- attacks roll is increased by 1 for every level instead of every other level
- has 10 hit points per level instead of 5
As a player I want to play a rogue so that I can defeat my enemies with finesse
- does triple damage on critical hits
- ignores an opponents Dexterity modifier (if positive) to Armor Class when attacking
- adds Dexterity modifier to attacks instead of Strength
As a player I want to play a war monk so that I can enjoy being an Asian archetype in a Medieval European setting
- has 6 hit point per level instead of 5
- does 3 points of damage instead of 1 when successfully attacking
- adds Wisdom modifier (if positive) to Armor Class in addition to Dexterity
- attack roll is increased by 1 every 2nd and 3rd level
As a player I want to play a paladin so that I can smite evil, write wrongs, and be a self-righteous jerk
- has 8 hit points per level instead of 5
- +2 to attack and damage when attacking evil characters
- does triple damage when attacking an evil character
- attacks roll is increased by 1 for every level instead of every other level
##Iteration 3 - Races
Races that a character can be.
###Feature: Characters Have Races
As a player I want to play a Human so that I can be boring and unoriginal
- all characters default to Human
As a player I want a character to have races other than Human that customize its capabilities so that I can play more interesting characters and wont be boring and unoriginal
- ideas
- changes in abilities
- increased critical range or damage
- bonuses/penalties versus other races
- special abilities
####Samples
As a player I want to play an Orc so that I can be crude, drunk, and stupid
- +2 to Strength Modifier, -1 to Intelligence, Wisdom, and Charisma Modifiers
- +2 to Armor Class due to thick hide
As a player I want to play a Dwarf so that I can drink more than the orc
- +1 to Constitution Modifier, -1 to Charisma Modifier
- doubles Constitution Modifier when adding to hit points per level (if positive)
- +2 when attacking orcs (Dwarves hate Orcs)
As a player I want to play an Elf so that I can drink wine and snub my nose at the crude dwarf and orc
- +1 to Dexterity Modifier, -1 to Constitution Modifier
- does adds 1 to critical range for critical hits (20 -> 19-20, 19-20 -> 18-20)
- +2 to Armor Class when being attacked by orcs
As a player I want to play a Halfling so that I can steal from the other drunk characters
-
- 1 to Dexterity Modifier, -1 to Strength Modifier
- +2 to Armor Class when being attacked by non Halfling (they are small and hard to hit)
##Iteration 4 - Weapons, Armor & Items
Items that enhance a characters capabilities.
###Feature: Weapons
As a character I want to be able to wield a single weapon so that I can achieve victory through superior firepower
- character can wield only one weapon
- ideas
- basic weapons that improve damage (dagger)
- basic weapons that improve to attacks (+1 sword)
- magic weapons with special properties (knife of ogre slaying)
- weapons that certain classes or races can or cannot wield
####Samples
As a character I want to be able to wield a longsword so that I can look cool
- does 5 points of damage
As a character I want to be able to wield a +2 waraxe that so that I can be cool
- does 6 points of damage
- +2 to attack
- +2 to damage
- triple damage on a critical (quadrupal for a Rogue)
As an elf I want to be able to wield a elven longsword that so I can stick it to that orc with the waraxe
- does 5 points of damage
- +1 to attack and damage
- +2 to attack and damage when wielded by an elf or against an orc
- +5 to attack and damage when wielded by an elf and against orc
As a monk I want nunchucks that work with my martial arts so that I can kick ass like Chuck Norris
- does 6 points of damage
- when used by a non-monk there is a -4 penalty to attack
###Feature: Armor
As a character I want to be able to don armor and shield so that I can protect myself from attack
- character can only don one shield and wear one suit of armor
- ideas
- basic armor that improves armor class (plate)
- magic armor that has special properties
- armor and shields that are or are not usable by certain races or classes
####Samples
As a character I want to the be able to wear leather armor so that I can soften attacks against me
- +2 to Armor Class
As a fighter I want to be able to wear plate armor so that I can ignore the blows of my enemies
- +8 to Armor Class
- can only be worn by fighters, dwarves, of dwarven fighters
As a character I want to the be able to wear magical leather armor of damage reduction so that I can soften attacks against me
- +2 to Armor Class
- -2 to all damage received
As an elf I want to be able to wear elven chainmail so that I can fit in with all the other elves
- +5 to Armor Class
- +8 to Armor Class if worn by an elf
- +1 to atack if worn by an elf
###Feature: Items
As a character I want to be able to have items that enhance my capabilities so that I can be more bad-ass
- can carry multiple items
- ideas
- items that improve combat with types of weapons
- items that improve stats against certain types of critters
- items that improve abilities
####Samples
As a character I want to be able to wear a ring of protection so that I can be protected from attack
- adds +2 to armor class
As a character I want to be able to war a belt of giant strength so that I can be even stronger in combat
- add +4 to Strength Score
##Iteration 5 - Battle Grid
Build your own features here. Multiple characters can be on a grid-based map. Each square on the map had terrain that impacts the occupant or opponents attacking into it. Characters can move and weapons have ranges.