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Result.h
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Result.h
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/* Copyright 2017-present Facebook, Inc.
* Licensed under the Apache License, Version 2.0 */
#pragma once
#include <folly/Unit.h>
#include <exception>
#include <stdexcept>
#include <system_error>
#include <type_traits>
namespace watchman {
// Represents the Result of an operation, and thus can hold either
// a value or an error, or neither. This is similar to the folly::Try
// type and also to the rust Result type. The contained Error type
// can be replaced by an arbitrary error container as a stronger nod
// toward the rust Result type and is useful in situations where
// throwing and catching exceptions is undesirable.
template <typename Value, typename Error = std::exception_ptr>
class Result {
static_assert(
!std::is_reference<Value>::value && !std::is_reference<Error>::value,
"Result may not be used with reference types");
static_assert(
!std::is_same<Value, Error>::value,
"Value and Error must not be the same type");
enum class State { kEMPTY, kVALUE, kERROR };
public:
using value_type = Value;
using error_type = Error;
// Default construct an empty Result
Result() : state_(State::kEMPTY) {}
~Result() {
reset();
}
// Copy a value into the result
explicit Result(const Value& other) : state_(State::kVALUE), value_(other) {}
// Move in value
explicit Result(Value&& other)
: state_(State::kVALUE), value_(std::move(other)) {}
// Copy in error
explicit Result(const Error& error) : state_(State::kERROR), error_(error) {}
// Move in error
explicit Result(Error&& error)
: state_(State::kERROR), error_(std::move(error)) {}
// Move construct
explicit Result(Result&& other) noexcept {
*this = std::move(other);
}
// Move assign
Result& operator=(Result&& other) noexcept {
if (&other != this) {
reset();
switch (other.state_) {
case State::kEMPTY:
break;
case State::kVALUE:
new (&value_) Value(std::move(other.value_));
break;
case State::kERROR:
new (&error_) Error(std::move(other.error_));
break;
}
state_ = other.state_;
other.reset();
}
return *this;
}
// Copy construct
Result(const Result& other) {
*this = other;
}
// Copy assign
Result& operator=(const Result& other) {
static_assert(
std::is_copy_constructible<Value>::value &&
std::is_copy_constructible<Error>::value,
"Value and Error must be copyable for "
"Result<Value,Error> to be copyable");
if (&other != this) {
reset();
switch (other.state_) {
case State::kEMPTY:
break;
case State::kVALUE:
new (&value_) Value(other.value_);
break;
case State::kERROR:
new (&error_) Error(other.error_);
break;
}
state_ = other.state_;
}
return *this;
}
bool hasValue() const {
return state_ == State::kVALUE;
}
bool hasError() const {
return state_ == State::kERROR;
}
bool empty() const {
return state_ == State::kEMPTY;
}
// If Result does not contain a valid Value, throw
// the Error value. If there is no error value,
// throw a logic error.
// This variant is used when Error is std::exception_ptr.
template <typename E = Error>
typename std::enable_if<std::is_same<E, std::exception_ptr>::value>::type
throwIfError() const {
switch (state_) {
case State::kVALUE:
return;
case State::kEMPTY:
throw std::logic_error("Uninitialized Result");
case State::kERROR:
std::rethrow_exception(error_);
}
}
// If Result does not contain a valid Value, throw a logic error.
// This variant is used when Error is std::error_code.
template <typename E = Error>
typename std::enable_if<std::is_same<E, std::error_code>::value>::type
throwIfError() const {
switch (state_) {
case State::kVALUE:
return;
case State::kEMPTY:
throw std::logic_error("Uninitialized Result");
case State::kERROR:
throw std::system_error(error_);
}
}
// If Result does not contain a valid Value, throw a logic error.
// This variant is used when Error is not std::exception_ptr or
// std::error_code.
template <typename E = Error>
typename std::enable_if<
!std::is_same<E, std::exception_ptr>::value &&
!std::is_same<E, std::error_code>::value>::type
throwIfError() const {
switch (state_) {
case State::kVALUE:
return;
case State::kEMPTY:
throw std::logic_error("Uninitialized Result");
case State::kERROR:
throw std::logic_error("Result holds Error, not Value");
}
}
// Get a mutable reference to the value. If the value is
// not assigned, an exception will be thrown by throwIfError().
Value& value() & {
throwIfError();
return value_;
}
// Get an rvalue reference to the value. If the value is
// not assigned, an exception will be thrown by throwIfError().
Value&& value() && {
throwIfError();
return value_;
}
// Get a const reference to the value. If the value is
// not assigned, an exception will be thrown by throwIfError().
const Value& value() const& {
throwIfError();
return value_;
}
// Throws a logic exception if the result does not contain an Error
void throwIfNotError() {
switch (state_) {
case State::kVALUE:
throw std::logic_error("Result holds Value, not Error");
case State::kEMPTY:
throw std::logic_error("Uninitialized Result");
case State::kERROR:
return;
}
}
// Get a mutable reference to the error. If the error is
// not assigned, an exception will be thrown by throwIfNotError().
Error& error() & {
throwIfNotError();
return error_;
}
// Get an rvalue reference to the error. If the error is
// not assigned, an exception will be thrown by throwIfNotError().
Error&& error() && {
throwIfNotError();
return error_;
}
// Get a const reference to the error. If the error is
// not assigned, an exception will be thrown by throwIfNotError().
const Error& error() const& {
throwIfNotError();
return error_;
}
private:
State state_{State::kEMPTY};
union {
Value value_;
Error error_;
};
void reset() noexcept {
// value_/error_ is a union, thus manual call of destructors
switch (state_) {
case State::kEMPTY:
break;
case State::kVALUE:
value_.~Value();
state_ = State::kEMPTY;
break;
case State::kERROR:
error_.~Error();
state_ = State::kEMPTY;
break;
}
}
};
// Helper for making a Result from a value; auto-deduces the Value type.
// The Error type can be overridden and is listed first because the whole
// point of this is to avoid specifying the Value type.
template <typename Error = std::exception_ptr, typename T>
Result<typename std::decay<T>::type, Error> makeResult(T&& t) {
return Result<typename std::decay<T>::type, Error>(std::forward<T>(t));
}
// Helper for populating a Result with the return value from a lambda.
// If the lambda throws an exception it will be captured into the Result.
// This is the non-void return type flavor.
template <typename Func>
typename std::enable_if<
!std::is_same<typename std::result_of<Func()>::type, void>::value,
Result<typename std::result_of<Func()>::type>>::type
makeResultWith(Func&& func) {
using ResType = typename std::result_of<Func()>::type;
try {
return Result<ResType>(func());
} catch (const std::exception&) {
return Result<ResType>(std::current_exception());
}
}
// Helper for populating a Result with the return value from a lambda.
// If the lambda throws an exception it will be captured into the Result.
// This is the void return type flavor; it produces Result<Unit>
template <typename Func>
typename std::enable_if<
std::is_same<typename std::result_of<Func()>::type, void>::value,
Result<folly::Unit>>::type
makeResultWith(Func&& func) {
try {
func();
return Result<folly::Unit>(folly::Unit{});
} catch (const std::exception&) {
return Result<folly::Unit>(std::current_exception());
}
}
} // namespace watchman