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GameArchives.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{906748F0-3A55-4B20-BCCB-9DC7187F1D5E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GameArchives</RootNamespace>
<AssemblyName>GameArchives</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<DocumentationFile>bin\Release\GameArchives.XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release-minimal|AnyCPU'">
<OutputPath>bin\Release-minimal\</OutputPath>
<DefineConstants>TRACE;MINIMAL</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" Condition="
'$(Configuration)' != 'Release-minimal' " />
</ItemGroup>
<ItemGroup>
<Compile Include="ArchiveInterfaces.cs" />
<Compile Include="Ark\ArkDirectory.cs" />
<Compile Include="Ark\ArkPackage.cs" />
<Compile Include="Ark\HdrCryptStream.cs" />
<Compile Include="Ark\ProtectedFileStream.cs" />
<Compile Include="Common\DefaultDirectory.cs" />
<Compile Include="Common\OffsetFile.cs" />
<Compile Include="Common\MultiStream.cs" />
<Compile Include="Common\OffsetStream.cs" />
<Compile Include="FSAR\AesCryptStream.cs" />
<Compile Include="Local\LocalDirectory.cs" />
<Compile Include="Local\LocalFile.cs" />
<Compile Include="PackageReader.cs" />
<Compile Include="FSAR\FSARDirectory.cs" />
<Compile Include="FSAR\FSARFile.cs" />
<Compile Include="FSAR\FSARPackage.cs" />
<Compile Include="FSGIMG\FSGIMGDirectory.cs" />
<Compile Include="FSGIMG\FSGIMGPackage.cs" />
<Compile Include="PackageType.cs" />
<Compile Include="PFS\PFSCDecompressStream.cs" />
<Compile Include="PFS\PFSDirectory.cs" />
<Compile Include="PFS\PFSFile.cs" />
<Compile Include="PFS\PFSPackage.cs" />
<Compile Include="PFS\XtsCryptStream.cs" />
<Compile Include="PKF\PKFDirectory.cs" />
<Compile Include="PKF\PKFFile.cs" />
<Compile Include="PKF\PKFPackage.cs" />
<Compile Include="PSARC\PSARCDirectory.cs" />
<Compile Include="PSARC\PSARCFile.cs" />
<Compile Include="PSARC\PSARCPackage.cs" />
<Compile Include="Seven45\PowerChordCryptStream.cs" />
<Compile Include="Seven45\Seven45Package.cs" />
<Compile Include="STFS\STFSDirectory.cs" />
<Compile Include="STFS\STFSFile.cs" />
<Compile Include="STFS\STFSPackage.cs" />
<Compile Include="StreamExtensions.cs" />
<Compile Include="U8\U8Directory.cs" />
<Compile Include="U8\U8Package.cs" />
<Compile Include="Util.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="XISO\XISODirectory.cs" />
<Compile Include="XISO\XISOFile.cs" />
<Compile Include="XISO\XISOFSNode.cs" />
<Compile Include="XISO\XISOPackage.cs" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
<None Include="GameArchives.licenseheader" />
<None Include="..\LICENSE">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="..\README.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>