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codec.go
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codec.go
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package std
import (
"github.com/cosmos/cosmos-sdk/codec"
"github.com/cosmos/cosmos-sdk/codec/types"
cryptocodec "github.com/cosmos/cosmos-sdk/crypto/codec"
sdk "github.com/cosmos/cosmos-sdk/types"
"github.com/cosmos/cosmos-sdk/types/module"
"github.com/cosmos/cosmos-sdk/x/auth/vesting"
)
// Codec defines the application-level codec. This codec contains all the
// required module-specific codecs that are to be provided upon initialization.
type Codec struct {
codec.Marshaler
// Keep reference to the amino codec to allow backwards compatibility along
// with type, and interface registration.
amino *codec.Codec
anyUnpacker types.AnyUnpacker
}
func NewAppCodec(amino *codec.Codec, anyUnpacker types.AnyUnpacker) *Codec {
return &Codec{Marshaler: codec.NewHybridCodec(amino, anyUnpacker), amino: amino, anyUnpacker: anyUnpacker}
}
// ----------------------------------------------------------------------------
// necessary types and interfaces registered. This codec is provided to all the
// modules the application depends on.
//
// NOTE: This codec will be deprecated in favor of AppCodec once all modules are
// migrated.
func MakeCodec(bm module.BasicManager) *codec.Codec {
cdc := codec.New()
bm.RegisterCodec(cdc)
vesting.RegisterCodec(cdc)
sdk.RegisterCodec(cdc)
cryptocodec.RegisterCrypto(cdc)
return cdc
}
// RegisterInterfaces registers Interfaces from sdk/types and vesting
func RegisterInterfaces(interfaceRegistry types.InterfaceRegistry) {
sdk.RegisterInterfaces(interfaceRegistry)
vesting.RegisterInterfaces(interfaceRegistry)
}