d912pxy is a way to make games that use DirectX 9, use DirectX 12 instead, without changing any game code.
This is specifically designed for Guild Wars 2. You can try to use it in other games, it might work.
This project is in early development, expect bugs, crashes, hangs, stalls and some other fun stuff.
WARNING: USING OF THIS SOFTAWRE IS ENTIRELY AT YOUR OWN RISK!
Profiling shows that API overhead for d912pxy is up to 70% less than for plain DirectX9. Real performance differs depending on the scene and the hardware.
Benching results on i7-7700/GTX960:
For CPU bound scenario (running Mistlock Sanctuary)
@6.3k batches, all max, 1080p, v0.9.5.8a
dx9
min FPS: 5,5
max FPS: 21,5
dx12
min FPS: 17,6
max FPS: 26,6
boost:
min FPS: +220%
max FPS: +23%
For GPU bound scenario (1h fractal runs)
@all max, 1080p, v0.9.6.2a
16,4% to 2,5% less frame time
calculated based on API profiling & metrics data
This is affected by performance recording, should be better in normal situation
DX12:
https://cdn.discordapp.com/attachments/477036595019644928/539417113593380865/unknown.png
DX9:
https://cdn.discordapp.com/attachments/477036595019644928/539417612501647360/unknown.png
Video by reddit u/moriz0, running WvW in 4k https://www.youtube.com/watch?v=RQAB7Ma20Ow&
Bug: Fullscreen focus lost can hung the system videofeed
Troubleshooting: If you encontered this, use Alt+Ctl+Delete -> Logout to soft reboot. Use windowed fullscreen as workaround.
Bug: ArcDPS not working using chain load
Workaround: Read this
Case #1: Things are loading part-by-part
Case #2: Game crashes/hangs
Case #3: Visual errors
Case #4: Unnatural performance drops
WMZ 442298672293