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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
set ( PROJECT_NAME rtspclient_with_opengl )
set ( TEST_DECODE testDecode )
set ( LIVE555 live555 )
set ( TINYLIB tinylib )
# https://www.microsoft.com/en-us/download/details.aspx?id=6812
# set DXSDK_DIR=C:\Tools/DXSDK
# cmake . -Bstatic -G "Visual Studio 15 2017" -DCMAKE_INSTALL_PREFIX=install -DEXTRA_LDFLAGS="vcruntimed.lib;ucrtd.lib"
# cmake --build static --config Release
#message ( $ENV{DXSDK_DIR} )
project( ${PROJECT_NAME} )
if ( NOT DEFINED BUILD_SHARED_LIBS )
set ( BUILD_SHARED_LIBS FALSE )
endif ()
add_subdirectory( ${LIVE555} )
#set ( PROJECT_NAME rtspclient_with_opengl )
set ( ${PROJECT_NAME}_HOME ${CMAKE_CURRENT_SOURCE_DIR} )
message("SourceDir: " ${${PROJECT_NAME}_HOME} )
if ( CMAKE_COMPILER_IS_GNUCXX )
set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive" )
endif ()
# set where to find additional cmake modules if any
# comment it out if not required
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake ${CMAKE_MODULE_PATH})
message ( "CMAKE_MODULE_PATH = ${CMAKE_MODULE_PATH}" )
# set compiler support for C++11 standard
option(USE_CXX11_STD "Product should be build with C++11 compiler option enabled" ON)
if(USE_CXX11_STD)
set(CMAKE_CXX_STANDARD 11)
endif()
set ( ${LIVE555}_HOME ${${PROJECT_NAME}_HOME}/${LIVE555} )
set ( ${TINYLIB}_HOME ${${PROJECT_NAME}_HOME}/${TINYLIB} )
#message("LM_SENSORS include dir = ${LM_SENSORS_INCLUDE_DIR}")
message ( "LIVE555_HOME = ${${LIVE555}_HOME}" )
set ( ${LIVE555}_USAGE_ENVIRONMENT_HEADER_DIR ${${LIVE555}_HOME}/UsageEnvironment/include )
set ( ${LIVE555}_BASIC_USAGE_ENVIRONMENT_HEADER_DIR ${${LIVE555}_HOME}/BasicUsageEnvironment/include )
set ( ${LIVE555}_GROUP_SOCK_HEADER_DIR ${${LIVE555}_HOME}/groupsock/include )
set ( ${LIVE555}_LIVE_MEDIA_HEADER_DIR ${${LIVE555}_HOME}/liveMedia/include )
file(GLOB LIVE555_HEADER_FILES ${${LIVE555}_USAGE_ENVIRONMENT_HEADER_DIR} ${${LIVE555}_BASIC_USAGE_ENVIRONMENT_HEADER_DIR}
${${LIVE555}_GROUP_SOCK_HEADER_DIR} ${${LIVE555}_LIVE_MEDIA_HEADER_DIR} )
message ( "LIVE555_HEADER_FILES = ${LIVE555_HEADER_FILES}" )
if ( WIN32 )
set(THREADS_USE_PTHREADS_WIN32 true)
endif ( WIN32 )
find_package( Threads REQUIRED )
if( Threads_FOUND )
message ( "found Threads" )
message ( "CMAKE_USE_PTHREADS_INIT = ${CMAKE_USE_PTHREADS_INIT}")
message ( "CMAKE_USE_WIN32_THREADS_INIT = ${CMAKE_USE_WIN32_THREADS_INIT}")
message ( "THREADS_PTHREADS_INCLUDE_DIR = ${THREADS_PTHREADS_INCLUDE_DIR}")
message ( "THREADS_PTHREADS_WIN32_LIBRARY = ${THREADS_PTHREADS_WIN32_LIBRARY}")
message ( "CMAKE_THREAD_LIBS_INIT = ${CMAKE_THREAD_LIBS_INIT}")
if (CMAKE_USE_PTHREADS_INIT)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_THREAD_LIBS_INIT}")
message ( "change CMAKE_CXX_FLAGS flag to ${CMAKE_CXX_FLAGS}" )
elseif (CMAKE_USE_WIN32_THREADS_INIT)
include_directories(${THREADS_PTHREADS_INCLUDE_DIR})
# target_link_libraries(${PROJECT_NAME} ${THREADS_PTHREADS_WIN32_LIBRARY})
endif ()
endif ( Threads_FOUND )
# include_directories(${THREADS_PTHREADS_INCLUDE_DIR})
# target_link_libraries(foo ${CMAKE_THREAD_LIBS_INIT})
#find_package(GLUT)
# unset(FFMPEG_LIBRARIES)
# message(STATUS "FFMPEG_LIBRARIES in CMakeLists = ${FFMPEG_LIBRARIES}")
# find_package(FFmpeg REQUIRED)
find_package(FFmpeg COMPONENTS AVCODEC AVFORMAT AVUTIL AVDEVICE REQUIRED) #add here the list of ffmpeg components required
if(FFMPEG_FOUND)
message("Found FFMPEG/LibAV libraries")
message("FFMPEG_INCLUDE_DIRS = ${FFMPEG_INCLUDE_DIRS} ")
message("FFMPEG_LIBRARIES = ${FFMPEG_LIBRARIES} ")
message("FFMPEG_DEFINITIONS = ${FFMPEG_DEFINITIONS} ")
if( SWSCALE_FOUND )
message("Found SWSCALE_LIBRARIES = ${SWSCALE_LIBRARIES}")
endif()
if( SWRESAMPLE_FOUND )
message("Found SWRESAMPLE_LIBRARIES = ${SWRESAMPLE_LIBRARIES}")
endif()
if( AVDEVICE_FOUND )
message("Found AVDEVICE_LIBRARIES = ${AVDEVICE_LIBRARIES}")
endif()
if( AVFILTER_FOUND )
message("Found AVFILTER_LIBRARIES = ${AVFILTER_LIBRARIES}")
endif()
if( POSTPROC_FOUND )
message("Found POSTPROC_LIBRARIES = ${POSTPROC_LIBRARIES}")
endif()
else( NOT FFMPEG_FOUND )
message(FATAL_ERROR "FFMPEG not found")
endif( FFMPEG_FOUND )
#find_package(X264 REQUIRED)
#if(X264_FOUND)
# include_directories(${X264_INCLUDE_DIRS})
#endif()
if ( DEFINED USE_SDL2_LIBS )
set ( USE_SDL2_LIBS TRUE )
else()
set ( USE_GLFW3_LIB TRUE )
endif ()
if ( USE_SDL2_LIBS )
message(STATUS "Use SDL2 Library for Renderer windows")
set(USE_SDL2_LIBS TRUE)
set(SDL2_BUILDING_LIBRARY ON)
message(STATUS "SDL2_BUILDING_LIBRARY = ${SDL2_BUILDING_LIBRARY}")
find_package(SDL2 REQUIRED)
if(SDL2_FOUND)
#include_directories(${SDL2_INCLUDE_DIR})
message("Found SDL2 libraries")
message("SDL2_INCLUDE_DIR = ${SDL2_INCLUDE_DIR} ")
message("SDL2_LIBRARY = ${SDL2_LIBRARY} ")
message("SDL2MAIN_LIBRARY = ${SDL2MAIN_LIBRARY} ")
add_definitions(-DUSE_SDL2_LIB)
endif ()
#find_package(SDL2_ttf REQUIRED)
#include_directories(${SDL2_TTF_INCLUDE_DIR})
#find_package(SDL2_image REQUIRED)
#include_directories(${SDL2_IMAGE_INCLUDE_DIR})
else ( )
# set(USE_GLFW_LIB TRUE)
message(STATUS "Use OpenGL/GLFW Library for Renderer windows")
find_package(OpenGL REQUIRED)
if(OPENGL_FOUND)
message("OPENGL_LIBRARIES = ${OPENGL_LIBRARIES} ")
message("OPENGL_INCLUDE_DIR = ${OPENGL_INCLUDE_DIR} ")
set(USE_OPENGL_LIB TRUE)
endif()
set(GLEW_VERBOSE TRUE)
find_package(GLEW REQUIRED) # First try to find using the find_package method (works with vcpkg)
if(GLEW_FOUND) # Works with some other methods
message(STATUS "GLEW_INCLUDE_DIRS=${GLEW_INCLUDE_DIRS}")
# message(STATUS "GLEW::GLEW=${GLEW::GLEW}")
set(USE_GLEW_LIB TRUE)
endif()
find_package(GLFW REQUIRED) # First try to find using the find_package method (works with vcpkg)
if(GLFW_FOUND) # Works with some other methods
message(STATUS "GLFW_INCLUDE_DIRS=${GLFW_INCLUDE_DIRS}")
message(STATUS "GLFW_LIBRARIES=${GLFW_LIBRARIES}")
set(USE_GLFW3_LIB TRUE)
endif()
#message (STATUS "TINYLIB_HOME = ${${TINYLIB}_HOME}" )
find_path(
TINYLIB_INCLUDE_DIR
NAMES "tinylib.h"
PATHS "${${TINYLIB}_HOME}/src"
)
# Define GLFW_LIBRARIES and GLFW_INCLUDE_DIRS
if ( DEFINED TINYLIB_INCLUDE_DIR )
set(TINYLIB_INCLUDE_DIRS ${TINYLIB_INCLUDE_DIR})
add_definitions(-DROXLU_USE_LOG)
add_definitions(-DROXLU_USE_MATH)
add_definitions(-DROXLU_USE_PNG)
add_definitions(-DROXLU_USE_OPENGL)
add_definitions(-DROXLU_IMPLEMENTATION)
message(STATUS "TINYLIB_INCLUDE_DIRS include dir = ${TINYLIB_INCLUDE_DIRS}")
find_package(PNG REQUIRED)
if(PNG_FOUND)
message(STATUS "PNG library = ${PNG_LIBRARIES}")
endif()
endif()
add_definitions(-DUSE_GLFW_LIB)
endif ( )
if ( WIN32 )
list ( APPEND ${PROJECT_NAME}_DEFINITIONS
-DWINNT
)
else ()
list ( APPEND ${PROJECT_NAME}_DEFINITIONS
-DSOCKLEN_T=socklen_t
)
if ( APPLE )
list ( APPEND ${PROJECT_NAME}_DEFINITIONS
-DHAVE_SOCKADDR_LEN=1
-DTIME_BASE=int
)
endif ()
endif ()
add_definitions ( ${${PROJECT_NAME}_DEFINITIONS} )
if(MSVC)
add_definitions(/FI"export.h")
add_definitions(-DWITH_OPENCV2)
add_definitions(-D_CONSOLE)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
else()
# GCC or Clang
add_definitions(-include export.h)
endif()
# add library path
if ( WIN32 )
link_directories ( ${CMAKE_BINARY_DIR}\\${LIVE555}\\${CMAKE_BUILD_TYPE} )
else()
link_directories( ${CMAKE_BINARY_DIR}/${LIVE555} )
endif()
link_directories ( ${CMAKE_LIBRARY_PATH} )
set ( ${PROJECT_NAME}_LINK_LIBRARIES "" )
if ( WIN32 )
list ( APPEND ${PROJECT_NAME}_LINK_LIBRARIES
ws2_32
)
endif ()
#target_link_libraries ( ${PROJECT_NAME} PRIVATE ${${PROJECT_NAME}_LINK_LIBRARIES} )
# use standard file endings - rename to cxx if needed
set(CXX_SRC_EXT_PATTERN ".cpp")
set(C_SRC_EXT_PATTERN ".c")
set(HDR_EXT_PATTERN ".h")
# get all *.cpp files from src to build target
file(GLOB SRC_FILES ${PROJECT_SOURCE_DIR}/src/*${CXX_SRC_EXT_PATTERN} ${PROJECT_SOURCE_DIR}/src/*${C_SRC_EXT_PATTERN})
file(GLOB HDR_FILES ${PROJECT_SOURCE_DIR}/src/*${HDR_EXT_PATTERN} )
# makes source and header files group
source_group("Source Files" FILES ${SRC_FILES})
source_group("Header Files" FILES ${HDR_FILES})
# build target
# if(WIN32)
# add_executable(${PROJECT_NAME} WIN32 ${SRC_FILES} ${HDR_FILES})
# else()
add_executable(${PROJECT_NAME} ${SRC_FILES} ${HDR_FILES})
# endif()
target_include_directories( ${PROJECT_NAME} PRIVATE ${LIVE555_HEADER_FILES} )
target_include_directories( ${PROJECT_NAME} PRIVATE ${FFMPEG_INCLUDE_DIRS} )
target_include_directories( ${PROJECT_NAME} PRIVATE ${THREADS_PTHREADS_INCLUDE_DIR} )
if(USE_GLFW_LIB)
target_include_directories( ${PROJECT_NAME} PRIVATE ${${TINYLIB}_HOME}/src )
target_include_directories( ${PROJECT_NAME} PRIVATE ${OPENGL_INCLUDE_DIR} )
endif ()
if(USE_SDL2_LIBS)
target_include_directories( ${PROJECT_NAME} PRIVATE ${SDL2_INCLUDE_DIR} )
endif ()
target_link_libraries( ${PROJECT_NAME} PRIVATE ${LIVE555} )
target_link_libraries( ${PROJECT_NAME} PRIVATE ${FFMPEG_LIBRARIES} )
target_link_libraries( ${PROJECT_NAME} PRIVATE ${AVDEVICE_LIBRARIES} )
target_link_libraries( ${PROJECT_NAME} PRIVATE ${SWSCALE_LIBRARIES} )
if ( CMAKE_USE_WIN32_THREADS_INIT)
target_link_libraries( ${PROJECT_NAME} PRIVATE ${THREADS_PTHREADS_WIN32_LIBRARY})
elseif (CMAKE_USE_PTHREADS_INIT)
target_link_libraries( ${PROJECT_NAME} PRIVATE Threads::Threads)
endif ()
if(USE_OPENGL_LIB)
target_link_libraries( ${PROJECT_NAME} PRIVATE ${OPENGL_LIBRARIES} )
endif ()
if(USE_GLFW3_LIB AND GLFW_FOUND AND GLEW_FOUND)
target_link_libraries( ${PROJECT_NAME} PRIVATE ${GLFW_LIBRARIES} GLEW::glew)
message(STATUS "add glfw3 and glew library ${GLFW_LIBRARIES} ${GLEW_LIBRARIES}")
endif ()
if(USE_SDL2_LIBS AND SDL2_FOUND)
target_link_libraries( ${PROJECT_NAME} PRIVATE ${SDL2_LIBRARY} )
message(STATUS "add sdl2 library ${SDL2_LIBRARY}")
# target_link_libraries( ${PROJECT_NAME} PRIVATE ${SDL2_LIBRARY} ${SDL2MAIN_LIBRARY})
endif ()
if(PNG_FOUND)
target_link_libraries( ${PROJECT_NAME} PRIVATE ${PNG_LIBRARIES})
endif()
if ( BUILD_SHARED_LIBS )
target_compile_definitions(${PROJECT_NAME} PRIVATE LIVEMEDIA_IMPORTS)
else ( LIVEMEDIA_STATIC )
target_compile_definitions(${PROJECT_NAME} PRIVATE LIVEMEDIA_STATIC)
endif ()
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/test.264
DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
# get all *.cpp files from src to build target
file(GLOB TEST_DECODER_SRC_FILES
${PROJECT_SOURCE_DIR}/test/*${CXX_SRC_EXT_PATTERN}
${PROJECT_SOURCE_DIR}/src/H264Decoder.cpp
${PROJECT_SOURCE_DIR}/src/log_utils.c
)
file(GLOB TEST_DECODER_HDR_FILES
${PROJECT_SOURCE_DIR}/src/H264Decoder.h
${PROJECT_SOURCE_DIR}/src/log_utils.h
)
# makes source and header files group
source_group("Source Files" FILES ${TEST_DECODER_SRC_FILES})
source_group("Header Files" FILES ${TEST_DECODER_HDR_FILES})
#add_executable( ${TEST_DECODE} ${TEST_DECODER_SRC_FILES} ${TEST_DECODER_HDR_FILES} )
#target_include_directories( ${TEST_DECODE} PRIVATE ${LIVE555_HEADER_FILES} )
#target_include_directories( ${TEST_DECODE} PRIVATE ${FFMPEG_INCLUDE_DIRS} )
#target_include_directories( ${TEST_DECODE} PRIVATE ${PROJECT_SOURCE_DIR}/src)
#target_include_directories( ${TEST_DECODE} PRIVATE ${GLFW3_INCLUDE_PATH} )
#target_include_directories( ${TEST_DECODE} PRIVATE ${${TINYLIB}_HOME}/src )
#target_link_libraries( ${TEST_DECODE} ${FFMPEG_LIBRARIES} )
#target_link_libraries( ${TEST_DECODE} ${GLFW_LIBRARIES} )
#-r rtsp://192.168.123.37/profile5/media.smp -u admin 1
if (EXECUTE_RTSP_CLIENT)
add_custom_command (
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${PROJECT_NAME} -r rtsp://192.168.38.28/0/H.264/media.smp -u admin 5tkatjd!
COMMENT "Execute ${PROJECT_NAME}"
)
endif ()
#add_custom_command (
# TARGET ${TEST_DECODE}
# POST_BUILD
# COMMAND ${TEST_DECODE}
# COMMENT "Execute ${TEST_DECODE}"
#)