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refactor(Structure): replace occurrences of Equals with ==
Unity3d creates garbage when dealing with `Equals` as it's considered a Boxing method and therefore is less efficient than simply comparing with `==` This information can be found at: goo.gl/apMyGU This refactor replaces all of the occurrences of `Equals` with `==` to provide the efficiency improvements. The MoveInPlace script has also been slightly refactored to use a `switch` statement rather than a collection of `if/else` statements that all in turn used the `Equals` method as well.
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