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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Building",
"language": "GDScript",
"path": "res://Game/Buildings/building.gd"
}, {
"base": "Node2D",
"class": "Game",
"language": "GDScript",
"path": "res://Game/game.gd"
}, {
"base": "Node2D",
"class": "Player",
"language": "GDScript",
"path": "res://Game/Player/player.gd"
}, {
"base": "Building",
"class": "Pump",
"language": "GDScript",
"path": "res://Game/Buildings/Pump/pump.gd"
}, {
"base": "Node2D",
"class": "TileController",
"language": "GDScript",
"path": "res://Game/Map/tile_controller.gd"
}, {
"base": "Node",
"class": "TileTypes",
"language": "GDScript",
"path": "res://Game/Map/tile_type.gd"
}, {
"base": "TileMap",
"class": "Tiling",
"language": "GDScript",
"path": "res://Game/Map/tiling.gd"
} ]
_global_script_class_icons={
"Building": "",
"Game": "",
"Player": "",
"Pump": "",
"TileController": "",
"TileTypes": "",
"Tiling": ""
}
[application]
config/name="flowhex"
run/main_scene="res://Menu/MainMenu.tscn"
[autoload]
GameEvents="*res://Game/game_events.gd"
ScreenManager="*res://Menu/ScreenManager.tscn"
GameState="*res://Game/game_state.gd"
BuildingManager="*res://Game/Buildings/building_manager.gd"
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[filesystem]
import/fbx/use_fbx=false
[importer_defaults]
texture={
"flags/filter": false
}
texture_array={
"flags/filter": false,
"flags/mipmaps": false
}
[input]
mouse_press={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
menu_open={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"