_G.FPS_Settings = {
Graphics = true,
Lighting = true,
Texture = true,
Terrain = true,
Effects = false
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/GRIPPERTV/FPS-Booster/main/Source.lua", true))()
The current settings on the code is the default settings, if the settings from the code are removed it will be replaced by the default settings
You can specify which changes should be made, for example, if you want to don't remove the textures, just disable the textures in the settings
To disable and enable an option, use the booleans true
(Enabled) and false
(Disabled)
So, to disable Texture (Texture = true
), set to false
(Texture = false
)
Below is a list of options and specifically describes what it does
Change the rendering settings, Eager Bulk Execution
is disabled, Interpolation Throttling
is enabled, and Quality Level
, Mesh Part Detail Level
are set to the the lowest level
Quality Level
- Fine-tune the quality level of graphics
Eager Bulk Execution
- Forces the rendering of Roblox to update everything in each frame
Interpolation Throttling
- Reduces the update frequency of all remotely owned mechanisms outside a client’s simulation radius
Mesh Part Detail Level
- Render MeshParts at different resolutions depending on the distance from the camera
Lighting controls the game environment, so color saturation, brightness, and shadows are properties of Lighting
The option configures the properties: Global Shadows
, Fog End
, Technology
, Cast Shadow
, Atmosphere
for the best performance and disable the Color Correction
, Depth Of Field
, Sun Rays
, Bloom
and Blur
effects
Global Shadows
- Voxel-based dynamic lighting in the gamen
Fog End
- Depth from the camera, in studs, at which fog will be completely opaque
Technology
- Lighting system used to render the 3D world
Cast Shadow
- Determines whether or not a part casts a shadow
Atmosphere
- Pushes Roblox closer toward realistic environments where sunlight scatters in different ways depending on density and other air particle properties
Color Correction
- Used to adjust several color-related properties at once (Saturation, TintColor, Brightness, Contrast)
Depth Of Field
- Simulates a camera lens by blurring parts of a scene not in focus
Sun Rays
- Renders a halo of light around sun
Bloom
- Simulates the camera viewing a very bright light
Blur
- Applies a gaussian blur to the entire rendered game world
Sets the material of the objects to SmoothPlastic (the least expensive material) and change textures and decals transparency to invisible. Also disables the detail level of the meshs, and remove the SurfaceApparence (a realistic texture attribute). It's not changed for player avatars, such as face and packages
Material
- Set a part’s texture and default physical properties
Texture
- Applies a repeating texture to the face of a part
Decal
- Applies an image to a face of a part
Detail Level
- Activate the asynchronous generation of a representative mesh that can be seen in live games when outside streaming radius
SurfaceAppearance
- Override the appearance of a mesh part with advanced graphics options
It just configures the realistic water properties for best performance, and disables decoration
Decoration
- Geometric grass
Water Wave Size
- The maximum height of the Terrain water waves in studs
Water Wave Speed
- How many times the Terrain water waves will move up and down per minute
Water Reflectance
- Water reflections
Water Transparency
- Water transparency
This option removes any type of effect (less explosions), such as custom particles, fire, smoke, etc... It's not recommended because it leaves the game lifeless, or the game may depend of the effects
Below is the list of effects that will be removed
Fire
- Realistic fire particles
Smoke
- Realistic smoke particles
Sparkles
- Realistic sparkles particles
Particle Emitter
- Custom particles
Trail
- Trail like an effect between two points
Changes are made on the client, so everything that are changed by the code will be changed only for you
This repository will be updated if the code is changed, there is an error, missing information, etc