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pool.go
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pool.go
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// Package grpcpool provides a pool of grpc clients
package grpcpool
import (
"context"
"errors"
"sync"
"time"
"google.golang.org/grpc"
)
var (
// ErrClosed is the error when the client pool is closed
ErrClosed = errors.New("grpc pool: client pool is closed")
// ErrTimeout is the error when the client pool timed out
ErrTimeout = errors.New("grpc pool: client pool timed out")
// ErrAlreadyClosed is the error when the client conn was already closed
ErrAlreadyClosed = errors.New("grpc pool: the connection was already closed")
// ErrFullPool is the error when the pool is already full
ErrFullPool = errors.New("grpc pool: closing a ClientConn into a full pool")
)
// Factory is a function type creating a grpc client
type Factory func() (*grpc.ClientConn, error)
// FactoryWithContext is a function type creating a grpc client
// that accepts the context parameter that could be passed from
// Get or NewWithContext method.
type FactoryWithContext func(context.Context) (*grpc.ClientConn, error)
// Pool is the grpc client pool
type Pool struct {
clients chan ClientConn
factory FactoryWithContext
idleTimeout time.Duration
maxLifeDuration time.Duration
mu sync.RWMutex
}
// ClientConn is the wrapper for a grpc client conn
type ClientConn struct {
*grpc.ClientConn
pool *Pool
timeUsed time.Time
timeInitiated time.Time
unhealthy bool
}
// New creates a new clients pool with the given initial and maximum capacity,
// and the timeout for the idle clients. Returns an error if the initial
// clients could not be created
func New(factory Factory, init, capacity int, idleTimeout time.Duration,
maxLifeDuration ...time.Duration) (*Pool, error) {
return NewWithContext(context.Background(), func(ctx context.Context) (*grpc.ClientConn, error) { return factory() },
init, capacity, idleTimeout, maxLifeDuration...)
}
// NewWithContext creates a new clients pool with the given initial and maximum
// capacity, and the timeout for the idle clients. The context parameter would
// be passed to the factory method during initialization. Returns an error if the
// initial clients could not be created.
func NewWithContext(ctx context.Context, factory FactoryWithContext, init, capacity int, idleTimeout time.Duration,
maxLifeDuration ...time.Duration) (*Pool, error) {
if capacity <= 0 {
capacity = 1
}
if init < 0 {
init = 0
}
if init > capacity {
init = capacity
}
p := &Pool{
clients: make(chan ClientConn, capacity),
factory: factory,
idleTimeout: idleTimeout,
}
if len(maxLifeDuration) > 0 {
p.maxLifeDuration = maxLifeDuration[0]
}
for i := 0; i < init; i++ {
c, err := factory(ctx)
if err != nil {
return nil, err
}
p.clients <- ClientConn{
ClientConn: c,
pool: p,
timeUsed: time.Now(),
timeInitiated: time.Now(),
}
}
// Fill the rest of the pool with empty clients
for i := 0; i < capacity-init; i++ {
p.clients <- ClientConn{
pool: p,
}
}
return p, nil
}
func (p *Pool) getClients() chan ClientConn {
p.mu.RLock()
defer p.mu.RUnlock()
return p.clients
}
// Close empties the pool calling Close on all its clients.
// You can call Close while there are outstanding clients.
// The pool channel is then closed, and Get will not be allowed anymore
func (p *Pool) Close() {
p.mu.Lock()
clients := p.clients
p.clients = nil
p.mu.Unlock()
if clients == nil {
return
}
close(clients)
for client := range clients {
if client.ClientConn == nil {
continue
}
client.ClientConn.Close()
}
}
// IsClosed returns true if the client pool is closed.
func (p *Pool) IsClosed() bool {
return p == nil || p.getClients() == nil
}
// Get will return the next available client. If capacity
// has not been reached, it will create a new one using the factory. Otherwise,
// it will wait till the next client becomes available or a timeout.
// A timeout of 0 is an indefinite wait
func (p *Pool) Get(ctx context.Context) (*ClientConn, error) {
clients := p.getClients()
if clients == nil {
return nil, ErrClosed
}
wrapper := ClientConn{
pool: p,
}
select {
case wrapper = <-clients:
// All good
case <-ctx.Done():
return nil, ErrTimeout // it would better returns ctx.Err()
}
// If the wrapper was idle too long, close the connection and create a new
// one. It's safe to assume that there isn't any newer client as the client
// we fetched is the first in the channel
idleTimeout := p.idleTimeout
if wrapper.ClientConn != nil && idleTimeout > 0 &&
wrapper.timeUsed.Add(idleTimeout).Before(time.Now()) {
wrapper.ClientConn.Close()
wrapper.ClientConn = nil
}
var err error
if wrapper.ClientConn == nil {
wrapper.ClientConn, err = p.factory(ctx)
if err != nil {
// If there was an error, we want to put back a placeholder
// client in the channel
clients <- ClientConn{
pool: p,
}
}
// This is a new connection, reset its initiated time
wrapper.timeInitiated = time.Now()
}
return &wrapper, err
}
// Unhealthy marks the client conn as unhealthy, so that the connection
// gets reset when closed
func (c *ClientConn) Unhealthy() {
c.unhealthy = true
}
// Close returns a ClientConn to the pool. It is safe to call multiple time,
// but will return an error after first time
func (c *ClientConn) Close() error {
if c == nil {
return nil
}
if c.ClientConn == nil {
return ErrAlreadyClosed
}
if c.pool.IsClosed() {
return ErrClosed
}
// If the wrapper connection has become too old, we want to recycle it. To
// clarify the logic: if the sum of the initialization time and the max
// duration is before Now(), it means the initialization is so old adding
// the maximum duration couldn't put in the future. This sum therefore
// corresponds to the cut-off point: if it's in the future we still have
// time, if it's in the past it's too old
maxDuration := c.pool.maxLifeDuration
if maxDuration > 0 && c.timeInitiated.Add(maxDuration).Before(time.Now()) {
c.Unhealthy()
}
// We're cloning the wrapper so we can set ClientConn to nil in the one
// used by the user
wrapper := ClientConn{
pool: c.pool,
ClientConn: c.ClientConn,
timeUsed: time.Now(),
}
if c.unhealthy {
wrapper.ClientConn.Close()
wrapper.ClientConn = nil
} else {
wrapper.timeInitiated = c.timeInitiated
}
select {
case c.pool.clients <- wrapper:
// All good
default:
return ErrFullPool
}
c.ClientConn = nil // Mark as closed
return nil
}
// Capacity returns the capacity
func (p *Pool) Capacity() int {
if p.IsClosed() {
return 0
}
return cap(p.clients)
}
// Available returns the number of currently unused clients
func (p *Pool) Available() int {
if p.IsClosed() {
return 0
}
return len(p.clients)
}