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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)
option(GLES "Set to ON if targeting OpenGL ES" ${GLES})
option(GL "Set to ON if targeting Desktop OpenGL" ${GL})
project(emulationstation-all)
#-------------------------------------------------------------------------------
#add local find scripts to CMAKE path
LIST(APPEND CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages
)
#-------------------------------------------------------------------------------
#set up OpenGL system variable
if(GLES)
set(GLSystem "OpenGL ES" CACHE STRING "The OpenGL system to be used")
elseif(GL)
set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
#-------------------------------------------------------------------------------
#check if we're running on Raspberry Pi
elseif(EXISTS "/opt/vc/include/bcm_host.h")
MESSAGE("bcm_host.h found")
set(BCMHOST found)
set(GLSystem "OpenGL ES" CACHE STRING "The OpenGL system to be used")
#-------------------------------------------------------------------------------
#check if we're running on OSMC Vero4K
elseif(EXISTS "/opt/vero3/lib/libMali.so")
MESSAGE("libMali.so found")
set(VERO4K found)
set(GLSystem "OpenGL ES" CACHE STRING "The OpenGL system to be used")
#-------------------------------------------------------------------------------
#check if we're running on olinuxino / odroid / etc
elseif(EXISTS "/usr/lib/libMali.so" OR
EXISTS "/usr/lib/arm-linux-gnueabihf/libMali.so" OR
EXISTS "/usr/lib/aarch64-linux-gnu/libMali.so" OR
EXISTS "/usr/lib/arm-linux-gnueabihf/mali-egl/libmali.so" OR
EXISTS "/usr/lib/arm-linux-gnueabihf/libmali.so")
MESSAGE("libMali.so found")
set(GLSystem "OpenGL ES" CACHE STRING "The OpenGL system to be used")
else()
set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
endif(GLES)
set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "OpenGL ES")
#finding necessary packages
#-------------------------------------------------------------------------------
if(${GLSystem} MATCHES "Desktop OpenGL")
find_package(OpenGL REQUIRED)
else()
find_package(OpenGLES REQUIRED)
endif()
find_package(Freetype REQUIRED)
find_package(FreeImage REQUIRED)
find_package(SDL2 REQUIRED)
find_package(CURL REQUIRED)
find_package(VLC REQUIRED)
find_package(RapidJSON REQUIRED)
find_package(libCEC)
#add ALSA for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
find_package(ALSA REQUIRED)
endif()
#-------------------------------------------------------------------------------
#set up compiler flags and excutable names
if(DEFINED BCMHOST)
add_definitions(-D_RPI_)
endif()
if(DEFINED VERO4K)
add_definitions(-D_VERO4K_)
endif()
if(DEFINED libCEC_FOUND)
add_definitions(-DHAVE_LIBCEC)
endif()
#-------------------------------------------------------------------------------
if(MSVC)
set(CMAKE_DEBUG_POSTFIX "d")
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
add_definitions(-DNOMINMAX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") #multi-processor compilation
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") #multi-processor compilation
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
#check for G++ 4.7+
execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE G++_VERSION)
if (G++_VERSION VERSION_LESS 4.7)
message(SEND_ERROR "You need at least G++ 4.7 to compile EmulationStation!")
endif()
#set up compiler flags for GCC
if (CMAKE_BUILD_TYPE MATCHES Debug)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -O0") #support C++11 for std::, optimize
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O0")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -O2") #support C++11 for std::, optimize
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2") #-s = strip binary
endif()
endif()
if(${GLSystem} MATCHES "Desktop OpenGL")
add_definitions(-DUSE_OPENGL_DESKTOP)
else()
add_definitions(-DUSE_OPENGL_ES)
endif()
#-------------------------------------------------------------------------------
#add include directories
set(COMMON_INCLUDE_DIRS
${FREETYPE_INCLUDE_DIRS}
${FreeImage_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
${CURL_INCLUDE_DIR}
${VLC_INCLUDE_DIR}
${RAPIDJSON_INCLUDE_DIRS}
${CMAKE_CURRENT_SOURCE_DIR}/external
${CMAKE_CURRENT_SOURCE_DIR}/es-core/src
)
#add libCEC_INCLUDE_DIR
if(DEFINED libCEC_FOUND)
LIST(APPEND COMMON_INCLUDE_DIRS
${libCEC_INCLUDE_DIR}
)
endif()
#add ALSA for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
LIST(APPEND COMMON_INCLUDE_DIRS
${ALSA_INCLUDE_DIRS}
)
endif()
if(DEFINED BCMHOST)
LIST(APPEND COMMON_INCLUDE_DIRS
"/opt/vc/include"
"/opt/vc/include/interface/vcos"
"/opt/vc/include/interface/vmcs_host/linux"
"/opt/vc/include/interface/vcos/pthreads"
)
#add include directory for Vero4K
elseif(DEFINED VERO4K)
LIST(APPEND COMMON_INCLUDE_DIRS
"/opt/vero3/include"
)
else()
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND COMMON_INCLUDE_DIRS
${OPENGL_INCLUDE_DIR}
)
else()
LIST(APPEND COMMON_INCLUDE_DIRS
${OPENGLES_INCLUDE_DIR}
)
endif()
endif()
#-------------------------------------------------------------------------------
#define libraries and directories
if(DEFINED BCMHOST)
link_directories(
"/opt/vc/lib"
)
elseif(DEFINED VERO4K)
link_directories(
"/opt/vero3/lib"
)
endif()
set(COMMON_LIBRARIES
${FREETYPE_LIBRARIES}
${FreeImage_LIBRARIES}
${SDL2_LIBRARY}
${CURL_LIBRARIES}
${VLC_LIBRARIES}
pugixml
nanosvg
)
#add libCEC_LIBRARIES
if(DEFINED libCEC_FOUND)
if(DEFINED BCMHOST)
LIST(APPEND COMMON_LIBRARIES
vchiq_arm
)
endif()
LIST(APPEND COMMON_LIBRARIES
dl
${libCEC_LIBRARIES}
)
endif()
#add ALSA for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
LIST(APPEND COMMON_LIBRARIES
${ALSA_LIBRARY}
)
endif()
if(DEFINED BCMHOST)
LIST(APPEND COMMON_LIBRARIES
bcm_host
brcmEGL
${OPENGLES_LIBRARIES}
)
elseif(DEFINED VERO4K)
LIST(APPEND COMMON_LIBRARIES
EGL
${OPENGLES_LIBRARIES}
)
else()
if(MSVC)
LIST(APPEND COMMON_LIBRARIES
winmm
)
endif()
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND COMMON_LIBRARIES
${OPENGL_LIBRARIES}
)
else()
LIST(APPEND COMMON_LIBRARIES
EGL
${OPENGLES_LIBRARIES}
)
endif()
endif()
#-------------------------------------------------------------------------------
# set up build directories
set(dir ${CMAKE_CURRENT_SOURCE_DIR})
set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
#-------------------------------------------------------------------------------
# add each component
add_subdirectory("external")
add_subdirectory("es-core")
add_subdirectory("es-app")