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retroarch.c
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retroarch.c
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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "boolean.h"
#include "libretro.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <errno.h>
#include "driver.h"
#include "file.h"
#include "general.h"
#include "dynamic.h"
#include "audio/utils.h"
#include "record/ffemu.h"
#include "rewind.h"
#include "movie.h"
#include "compat/strl.h"
#include "screenshot.h"
#include "cheats.h"
#include "compat/getopt_rarch.h"
#if defined(_WIN32) && !defined(_XBOX)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#elif defined(_XBOX)
#include <xtl.h>
#endif
#ifdef _WIN32
#include "msvc/msvc_compat.h"
#endif
#ifdef __APPLE__
#include "SDL.h"
// OSX seems to really need -lSDLmain,
// so we include SDL.h here so it can hack our main.
// We want to use -mconsole in Win32, so we need main().
#endif
// To avoid continous switching if we hold the button down, we require that the button must go from pressed, unpressed back to pressed to be able to toggle between then.
static void set_fast_forward_button(bool new_button_state, bool new_hold_button_state)
{
bool update_sync = false;
static bool old_button_state = false;
static bool old_hold_button_state = false;
static bool syncing_state = false;
if (new_button_state && !old_button_state)
{
syncing_state = !syncing_state;
update_sync = true;
}
else if (old_hold_button_state != new_hold_button_state)
{
syncing_state = new_hold_button_state;
update_sync = true;
}
if (update_sync)
{
// Only apply non-block-state for video if we're using vsync.
if (g_extern.video_active && g_settings.video.vsync && !g_extern.system.force_nonblock)
video_set_nonblock_state_func(syncing_state);
if (g_extern.audio_active)
audio_set_nonblock_state_func(g_settings.audio.sync ? syncing_state : true);
g_extern.audio_data.chunk_size =
syncing_state ? g_extern.audio_data.nonblock_chunk_size : g_extern.audio_data.block_chunk_size;
}
old_button_state = new_button_state;
old_hold_button_state = new_hold_button_state;
}
#if defined(HAVE_SCREENSHOTS) && !defined(_XBOX)
static bool take_screenshot_viewport(void)
{
unsigned width = 0, height = 0;
video_viewport_size_func(&width, &height);
if (!width || !height)
return false;
uint8_t *buffer = (uint8_t*)malloc(width * height * 3);
if (!buffer)
return false;
if (!video_read_viewport_func(buffer))
{
free(buffer);
return false;
}
// Data read from viewport is in bottom-up order, suitable for BMP.
if (!screenshot_dump(g_settings.screenshot_directory,
buffer,
width, height, width * 3, true))
{
free(buffer);
return false;
}
free(buffer);
return true;
}
static bool take_screenshot_raw(void)
{
const uint16_t *data = (const uint16_t*)g_extern.frame_cache.data;
unsigned width = g_extern.frame_cache.width;
unsigned height = g_extern.frame_cache.height;
int pitch = g_extern.frame_cache.pitch;
// Negative pitch is needed as screenshot takes bottom-up,
// but we use top-down.
return screenshot_dump(g_settings.screenshot_directory,
data + (height - 1) * (pitch >> 1),
width, height, -pitch, false);
}
static void take_screenshot(void)
{
if (!(*g_settings.screenshot_directory))
return;
bool ret = false;
if (g_settings.video.gpu_screenshot && driver.video->read_viewport && driver.video->viewport_size)
ret = take_screenshot_viewport();
else if (g_extern.frame_cache.data)
ret = take_screenshot_raw();
const char *msg = NULL;
if (ret)
{
RARCH_LOG("Taking screenshot.\n");
msg = "Taking screenshot.";
}
else
{
RARCH_WARN("Failed to take screenshot ...\n");
msg = "Failed to take screenshot.";
}
msg_queue_clear(g_extern.msg_queue);
if (g_extern.is_paused)
{
msg_queue_push(g_extern.msg_queue, msg, 1, 1);
rarch_render_cached_frame();
}
else
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
}
#endif
static void readjust_audio_input_rate(void)
{
int avail = audio_write_avail_func();
//fprintf(stderr, "Audio buffer is %u%% full\n",
// (unsigned)(100 - (avail * 100) / g_extern.audio_data.driver_buffer_size));
int half_size = g_extern.audio_data.driver_buffer_size / 2;
int delta_mid = avail - half_size;
double direction = (double)delta_mid / half_size;
double adjust = 1.0 + g_settings.audio.rate_control_delta * direction;
g_extern.audio_data.src_ratio = g_extern.audio_data.orig_src_ratio * adjust;
//fprintf(stderr, "New rate: %lf, Orig rate: %lf\n",
// g_extern.audio_data.src_ratio, g_extern.audio_data.orig_src_ratio);
}
#ifdef HAVE_FFMPEG
static void deinit_recording(void);
static void recording_dump_frame(const void *data, unsigned width, unsigned height, size_t pitch)
{
struct ffemu_video_data ffemu_data = {0};
if (g_extern.record_gpu_buffer)
{
unsigned gpu_w = 0, gpu_h = 0;
video_viewport_size_func(&gpu_w, &gpu_h);
if (!gpu_w || !gpu_h)
{
RARCH_WARN("Viewport size calculation failed! Will continue using raw data. This will probably not work right ...\n");
free(g_extern.record_gpu_buffer);
g_extern.record_gpu_buffer = NULL;
recording_dump_frame(data, width, height, pitch);
return;
}
// User has resized. We're kinda fucked now.
if (gpu_w != g_extern.record_gpu_width || gpu_h != g_extern.record_gpu_height)
{
static const char msg[] = "Recording terminated due to resize.";
RARCH_WARN("%s\n", msg);
msg_queue_clear(g_extern.msg_queue);
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
deinit_recording();
g_extern.recording = false;
return;
}
// Big bottleneck. Also adds one frame "delay" to video output as we haven't rendered the current frame yet.
// It will probably improve performance a lot though, who knows.
video_read_viewport_func(g_extern.record_gpu_buffer);
ffemu_data.pitch = g_extern.record_gpu_width * 3;
ffemu_data.width = g_extern.record_gpu_width;
ffemu_data.height = g_extern.record_gpu_height;
ffemu_data.data = g_extern.record_gpu_buffer + (ffemu_data.height - 1) * ffemu_data.pitch;
ffemu_data.pitch = -ffemu_data.pitch;
}
else
{
ffemu_data.data = data;
ffemu_data.pitch = pitch;
ffemu_data.width = width;
ffemu_data.height = height;
ffemu_data.is_dupe = !data;
}
ffemu_push_video(g_extern.rec, &ffemu_data);
}
#endif
static void video_frame(const void *data, unsigned width, unsigned height, size_t pitch)
{
#ifndef RARCH_CONSOLE
if (!g_extern.video_active)
return;
#endif
// Slightly messy code,
// but we really need to do processing before blocking on VSync for best possible scheduling.
#ifdef HAVE_FFMPEG
if (g_extern.recording && (!g_extern.filter.active || !g_settings.video.post_filter_record || !data || g_extern.record_gpu_buffer))
recording_dump_frame(data, width, height, pitch);
#endif
const char *msg = msg_queue_pull(g_extern.msg_queue);
#ifdef HAVE_DYLIB
if (g_extern.filter.active && data)
{
unsigned owidth = width;
unsigned oheight = height;
g_extern.filter.psize(&owidth, &oheight);
g_extern.filter.prender(g_extern.filter.colormap, g_extern.filter.buffer,
g_extern.filter.pitch, (const uint16_t*)data, pitch, width, height);
#ifdef HAVE_FFMPEG
if (g_extern.recording && g_settings.video.post_filter_record)
recording_dump_frame(g_extern.filter.buffer, owidth, oheight, g_extern.filter.pitch);
#endif
if (!video_frame_func(g_extern.filter.buffer, owidth, oheight, g_extern.filter.pitch, msg))
g_extern.video_active = false;
}
else if (!video_frame_func(data, width, height, pitch, msg))
g_extern.video_active = false;
#else
if (!video_frame_func(data, width, height, pitch, msg))
g_extern.video_active = false;
#endif
g_extern.frame_cache.data = data;
g_extern.frame_cache.width = width;
g_extern.frame_cache.height = height;
g_extern.frame_cache.pitch = pitch;
}
void rarch_render_cached_frame(void)
{
#ifdef HAVE_FFMPEG
// Cannot allow FFmpeg recording when pushing duped frames.
bool recording = g_extern.recording;
g_extern.recording = false;
#endif
// Not 100% safe, since the library might have
// freed the memory, but no known implementations do this :D
// It would be really stupid at any rate ...
video_frame(g_extern.frame_cache.data,
g_extern.frame_cache.width,
g_extern.frame_cache.height,
g_extern.frame_cache.pitch);
#ifdef HAVE_FFMPEG
g_extern.recording = recording;
#endif
}
static bool audio_flush(const int16_t *data, size_t samples)
{
#ifdef HAVE_FFMPEG
if (g_extern.recording)
{
struct ffemu_audio_data ffemu_data = {0};
ffemu_data.data = data;
ffemu_data.frames = samples / 2;
ffemu_push_audio(g_extern.rec, &ffemu_data);
}
#endif
if (g_extern.is_paused)
return true;
if (!g_extern.audio_active)
return false;
const sample_t *output_data = NULL;
unsigned output_frames = 0;
#ifndef HAVE_FIXED_POINT
audio_convert_s16_to_float(g_extern.audio_data.data, data, samples);
#endif
#if defined(HAVE_DYLIB) && !defined(HAVE_FIXED_POINT)
rarch_dsp_output_t dsp_output = {0};
dsp_output.should_resample = RARCH_TRUE;
rarch_dsp_input_t dsp_input = {0};
dsp_input.samples = g_extern.audio_data.data;
dsp_input.frames = samples >> 1;
if (g_extern.audio_data.dsp_plugin)
g_extern.audio_data.dsp_plugin->process(g_extern.audio_data.dsp_handle, &dsp_output, &dsp_input);
if (dsp_output.should_resample)
{
#endif
struct resampler_data src_data = {0};
#ifdef HAVE_FIXED_POINT
src_data.data_in = data;
src_data.input_frames = samples >> 1;
#elif defined(HAVE_DYLIB)
src_data.data_in = dsp_output.samples ? dsp_output.samples : g_extern.audio_data.data;
src_data.input_frames = dsp_output.samples ? dsp_output.frames : (samples >> 1);
#else
src_data.data_in = g_extern.audio_data.data;
src_data.input_frames = samples >> 1;
#endif
src_data.data_out = g_extern.audio_data.outsamples;
if (g_extern.audio_data.rate_control)
readjust_audio_input_rate();
src_data.ratio = g_extern.audio_data.src_ratio;
if (g_extern.is_slowmotion)
src_data.ratio *= g_settings.slowmotion_ratio;
resampler_process(g_extern.audio_data.source, &src_data);
output_data = g_extern.audio_data.outsamples;
output_frames = src_data.output_frames;
#if defined(HAVE_DYLIB) && !defined(HAVE_FIXED_POINT)
}
else
{
output_data = dsp_output.samples;
output_frames = dsp_output.frames;
}
#endif
union
{
float f[0x10000];
int16_t i[0x10000 * sizeof(float) / sizeof(int16_t)];
} static empty_buf; // Const here would require us to statically initialize it, bloating the binary.
#ifdef HAVE_FIXED_POINT
if (g_extern.audio_data.mute)
output_data = empty_buf.i;
if (audio_write_func(output_data, output_frames * sizeof(int16_t) * 2) < 0)
{
RARCH_ERR("Audio backend failed to write. Will continue without sound.\n");
return false;
}
#else
if (g_extern.audio_data.use_float)
{
if (audio_write_func(g_extern.audio_data.mute ? empty_buf.f : output_data,
output_frames * sizeof(float) * 2) < 0)
{
RARCH_ERR("Audio backend failed to write. Will continue without sound.\n");
return false;
}
}
else
{
if (!g_extern.audio_data.mute)
{
audio_convert_float_to_s16(g_extern.audio_data.conv_outsamples,
output_data, output_frames * 2);
}
if (audio_write_func(g_extern.audio_data.mute ? empty_buf.i : g_extern.audio_data.conv_outsamples,
output_frames * sizeof(int16_t) * 2) < 0)
{
RARCH_ERR("Audio backend failed to write. Will continue without sound.\n");
return false;
}
}
#endif
return true;
}
static void audio_sample_rewind(int16_t left, int16_t right)
{
g_extern.audio_data.rewind_buf[--g_extern.audio_data.rewind_ptr] = right;
g_extern.audio_data.rewind_buf[--g_extern.audio_data.rewind_ptr] = left;
}
size_t audio_sample_batch_rewind(const int16_t *data, size_t frames)
{
size_t samples = frames << 1;
for (size_t i = 0; i < samples; i++)
g_extern.audio_data.rewind_buf[--g_extern.audio_data.rewind_ptr] = data[i];
return frames;
}
static void audio_sample(int16_t left, int16_t right)
{
g_extern.audio_data.conv_outsamples[g_extern.audio_data.data_ptr++] = left;
g_extern.audio_data.conv_outsamples[g_extern.audio_data.data_ptr++] = right;
if (g_extern.audio_data.data_ptr < g_extern.audio_data.chunk_size)
return;
g_extern.audio_active = audio_flush(g_extern.audio_data.conv_outsamples,
g_extern.audio_data.data_ptr) && g_extern.audio_active;
g_extern.audio_data.data_ptr = 0;
}
size_t audio_sample_batch(const int16_t *data, size_t frames)
{
if (frames > (AUDIO_CHUNK_SIZE_NONBLOCKING >> 1))
frames = AUDIO_CHUNK_SIZE_NONBLOCKING >> 1;
g_extern.audio_active = audio_flush(data, frames << 1) && g_extern.audio_active;
return frames;
}
static void input_poll(void)
{
input_poll_func();
}
static int16_t input_state(unsigned port, unsigned device, unsigned index, unsigned id)
{
device &= RETRO_DEVICE_MASK;
#ifdef HAVE_BSV_MOVIE
if (g_extern.bsv.movie && g_extern.bsv.movie_playback)
{
int16_t ret;
if (bsv_movie_get_input(g_extern.bsv.movie, &ret))
return ret;
else
g_extern.bsv.movie_end = true;
}
#endif
static const struct retro_keybind *binds[MAX_PLAYERS] = {
g_settings.input.binds[0],
g_settings.input.binds[1],
g_settings.input.binds[2],
g_settings.input.binds[3],
g_settings.input.binds[4],
g_settings.input.binds[5],
g_settings.input.binds[6],
g_settings.input.binds[7],
};
int16_t res = 0;
if (id < RARCH_FIRST_META_KEY || device == RETRO_DEVICE_KEYBOARD)
res = input_input_state_func(binds, port, device, index, id);
#ifdef HAVE_BSV_MOVIE
if (g_extern.bsv.movie && !g_extern.bsv.movie_playback)
bsv_movie_set_input(g_extern.bsv.movie, res);
#endif
return res;
}
#ifdef _WIN32
#define RARCH_DEFAULT_CONF_PATH_STR "\n\t\tDefaults to retroarch.cfg in same directory as retroarch.exe."
#elif defined(__APPLE__)
#define RARCH_DEFAULT_CONF_PATH_STR " Defaults to $HOME/.retroarch.cfg."
#else
#define RARCH_DEFAULT_CONF_PATH_STR " Defaults to $XDG_CONFIG_HOME/retroarch/retroarch.cfg,\n\t\tor $HOME/.retroarch.cfg, if $XDG_CONFIG_HOME is not defined."
#endif
#include "config.features.h"
#define _PSUPP(var, name, desc) printf("\t%s:\n\t\t%s: %s\n", name, desc, _##var##_supp ? "yes" : "no")
static void print_features(void)
{
puts("");
puts("Features:");
_PSUPP(sdl, "SDL", "SDL drivers");
_PSUPP(thread, "Threads", "Threading support");
_PSUPP(opengl, "OpenGL", "OpenGL driver");
_PSUPP(xvideo, "XVideo", "XVideo output");
_PSUPP(alsa, "ALSA", "audio driver");
_PSUPP(oss, "OSS", "audio driver");
_PSUPP(jack, "Jack", "audio driver");
_PSUPP(rsound, "RSound", "audio driver");
_PSUPP(roar, "RoarAudio", "audio driver");
_PSUPP(pulse, "PulseAudio", "audio driver");
_PSUPP(dsound, "DirectSound", "audio driver");
_PSUPP(xaudio, "XAudio2", "audio driver");
_PSUPP(al, "OpenAL", "audio driver");
_PSUPP(dylib, "External", "External filter and driver support");
_PSUPP(cg, "Cg", "Cg pixel shaders");
_PSUPP(xml, "XML", "bSNES XML pixel shaders");
_PSUPP(sdl_image, "SDL_image", "SDL_image image loading");
_PSUPP(libpng, "libpng", "libpng screenshot support");
_PSUPP(fbo, "FBO", "OpenGL render-to-texture (multi-pass shaders)");
_PSUPP(dynamic, "Dynamic", "Dynamic run-time loading of libretro library");
_PSUPP(ffmpeg, "FFmpeg", "On-the-fly recording of gameplay with libavcodec");
_PSUPP(configfile, "Config file", "Configuration file support");
_PSUPP(freetype, "FreeType", "TTF font rendering with FreeType");
_PSUPP(netplay, "Netplay", "Peer-to-peer netplay");
_PSUPP(python, "Python", "Script support in shaders");
}
#undef _PSUPP
static void print_compiler(FILE *file)
{
fprintf(file, "\nCompiler: ");
#if defined(_MSC_VER)
fprintf(file, "MSVC (%d) %u-bit\n", _MSC_VER, (unsigned)(CHAR_BIT * sizeof(size_t)));
#elif defined(__SNC__)
fprintf(file, "SNC (%d) %u-bit\n",
__SN_VER__, (unsigned)(CHAR_BIT * sizeof(size_t)));
#elif defined(_WIN32) && defined(__GNUC__)
fprintf(file, "MinGW (%d.%d.%d) %u-bit\n",
__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__, (unsigned)(CHAR_BIT * sizeof(size_t)));
#elif defined(__clang__)
fprintf(file, "Clang/LLVM (%s) %u-bit\n",
__VERSION__, (unsigned)(CHAR_BIT * sizeof(size_t)));
#elif defined(__GNUC__)
fprintf(file, "GCC (%d.%d.%d) %u-bit\n",
__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__, (unsigned)(CHAR_BIT * sizeof(size_t)));
#else
fprintf(file, "Unknown compiler %u-bit\n",
(unsigned)(CHAR_BIT * sizeof(size_t)));
#endif
fprintf(file, "Built: %s\n", __DATE__);
}
static void print_help(void)
{
puts("===================================================================");
puts("RetroArch: Frontend for libretro -- v" PACKAGE_VERSION " --");
print_compiler(stdout);
puts("===================================================================");
puts("Usage: retroarch [rom file] [options...]");
puts("\t-h/--help: Show this help message.");
puts("\t--features: Prints available features compiled into RetroArch.");
puts("\t-s/--save: Path for save file (*.srm). Required when rom is input from stdin.");
puts("\t-f/--fullscreen: Start RetroArch in fullscreen regardless of config settings.");
puts("\t-S/--savestate: Path to use for save states. If not selected, *.state will be assumed.");
#ifdef HAVE_CONFIGFILE
puts("\t-c/--config: Path for config file." RARCH_DEFAULT_CONF_PATH_STR);
puts("\t--appendconfig: Extra config files are loaded in, and take priority over config selected in -c (or default).");
puts("\t\tMultiple configs are delimited by ','.");
#endif
#ifdef HAVE_DYNAMIC
puts("\t-L/--libretro: Path to libretro implementation. Overrides any config setting.");
#endif
puts("\t-g/--gameboy: Path to Gameboy ROM. Load SuperGameBoy as the regular rom.");
puts("\t-b/--bsx: Path to BSX rom. Load BSX BIOS as the regular rom.");
puts("\t-B/--bsxslot: Path to BSX slotted rom. Load BSX BIOS as the regular rom.");
puts("\t--sufamiA: Path to A slot of Sufami Turbo. Load Sufami base cart as regular rom.");
puts("\t--sufamiB: Path to B slot of Sufami Turbo.");
printf("\t-N/--nodevice: Disconnects controller device connected to port (1 to %d).\n", MAX_PLAYERS);
printf("\t-A/--dualanalog: Connect a DualAnalog controller to port (1 to %d).\n", MAX_PLAYERS);
printf("\t-m/--mouse: Connect a mouse into port of the device (1 to %d).\n", MAX_PLAYERS);
puts("\t-p/--scope: Connect a virtual SuperScope into port 2. (SNES specific).");
puts("\t-j/--justifier: Connect a virtual Konami Justifier into port 2. (SNES specific).");
puts("\t-J/--justifiers: Daisy chain two virtual Konami Justifiers into port 2. (SNES specific).");
puts("\t-4/--multitap: Connect a SNES multitap to port 2. (SNES specific).");
#ifdef HAVE_BSV_MOVIE
puts("\t-P/--bsvplay: Playback a BSV movie file.");
puts("\t-R/--bsvrecord: Start recording a BSV movie file from the beginning.");
puts("\t-M/--sram-mode: Takes an argument telling how SRAM should be handled in the session.");
#endif
puts("\t\t{no,}load-{no,}save describes if SRAM should be loaded, and if SRAM should be saved.");
puts("\t\tDo note that noload-save implies that save files will be deleted and overwritten.");
#ifdef HAVE_NETPLAY
puts("\t-H/--host: Host netplay as player 1.");
puts("\t-C/--connect: Connect to netplay as player 2.");
puts("\t--port: Port used to netplay. Default is 55435.");
puts("\t-F/--frames: Sync frames when using netplay.");
puts("\t--spectate: Netplay will become spectating mode.");
puts("\t\tHost can live stream the game content to players that connect.");
puts("\t\tHowever, the client will not be able to play. Multiple clients can connect to the host.");
puts("\t--nick: Picks a nickname for use with netplay. Not mandatory.");
#endif
#ifdef HAVE_NETWORK_CMD
puts("\t--command: Sends a command over UDP to an already running RetroArch process.");
puts("\t\tAvailable commands are listed if command is invalid.");
#endif
#ifdef HAVE_FFMPEG
puts("\t-r/--record: Path to record video file.\n\t\tUsing .mkv extension is recommended.");
puts("\t--size: Overrides output video size when recording with FFmpeg (format: WIDTHxHEIGHT).");
#endif
puts("\t-v/--verbose: Verbose logging.");
puts("\t-U/--ups: Specifies path for UPS patch that will be applied to ROM.");
puts("\t--bps: Specifies path for BPS patch that will be applied to ROM.");
puts("\t--ips: Specifies path for IPS patch that will be applied to ROM.");
puts("\t--no-patch: Disables all forms of rom patching.");
puts("\t-X/--xml: Specifies path to XML memory map.");
puts("\t-D/--detach: Detach RetroArch from the running console. Not relevant for all platforms.\n");
}
static void set_basename(const char *path)
{
strlcpy(g_extern.fullpath, path, sizeof(g_extern.fullpath));
strlcpy(g_extern.basename, path, sizeof(g_extern.basename));
char *dst = strrchr(g_extern.basename, '.');
if (dst)
*dst = '\0';
}
static void set_paths(const char *path)
{
set_basename(path);
RARCH_LOG("Opening file: \"%s\"\n", path);
g_extern.rom_file = fopen(path, "rb");
if (g_extern.rom_file == NULL)
{
RARCH_ERR("Could not open file: \"%s\"\n", path);
rarch_fail(1, "set_paths()");
}
if (!g_extern.has_set_save_path)
fill_pathname_noext(g_extern.savefile_name_srm, g_extern.basename, ".srm", sizeof(g_extern.savefile_name_srm));
if (!g_extern.has_set_state_path)
fill_pathname_noext(g_extern.savestate_name, g_extern.basename, ".state", sizeof(g_extern.savestate_name));
if (path_is_directory(g_extern.savefile_name_srm))
{
fill_pathname_dir(g_extern.savefile_name_srm, g_extern.basename, ".srm", sizeof(g_extern.savefile_name_srm));
RARCH_LOG("Redirecting save file to \"%s\".\n", g_extern.savefile_name_srm);
}
if (path_is_directory(g_extern.savestate_name))
{
fill_pathname_dir(g_extern.savestate_name, g_extern.basename, ".state", sizeof(g_extern.savestate_name));
RARCH_LOG("Redirecting save state to \"%s\".\n", g_extern.savestate_name);
}
#ifdef HAVE_CONFIGFILE
if (*g_extern.config_path && path_is_directory(g_extern.config_path))
{
fill_pathname_dir(g_extern.config_path, g_extern.basename, ".cfg", sizeof(g_extern.config_path));
RARCH_LOG("Redirecting config file to \"%s\".\n", g_extern.config_path);
if (!path_file_exists(g_extern.config_path))
{
*g_extern.config_path = '\0';
RARCH_LOG("Did not find config file. Using system default.\n");
}
}
#endif
}
static void verify_stdin_paths(void)
{
if (strlen(g_extern.savefile_name_srm) == 0)
{
RARCH_ERR("Need savefile path argument (--save) when reading rom from stdin.\n");
print_help();
rarch_fail(1, "verify_stdin_paths()");
}
else if (strlen(g_extern.savestate_name) == 0)
{
RARCH_ERR("Need savestate path argument (--savestate) when reading rom from stdin.\n");
print_help();
rarch_fail(1, "verify_stdin_paths()");
}
if (path_is_directory(g_extern.savefile_name_srm))
{
RARCH_ERR("Cannot specify directory for path argument (--save) when reading from stdin.\n");
print_help();
rarch_fail(1, "verify_stdin_paths()");
}
else if (path_is_directory(g_extern.savestate_name))
{
RARCH_ERR("Cannot specify directory for path argument (--savestate) when reading from stdin.\n");
print_help();
rarch_fail(1, "verify_stdin_paths()");
}
#ifdef HAVE_CONFIGFILE
else if (path_is_directory(g_extern.config_path))
{
RARCH_ERR("Cannot specify directory for config file (--config) when reading from stdin.\n");
print_help();
rarch_fail(1, "verify_stdin_paths()");
}
#endif
driver.stdin_claimed = true;
}
static void parse_input(int argc, char *argv[])
{
if (argc < 2)
{
print_help();
rarch_fail(1, "parse_input()");
}
// Make sure we can call parse_input several times ...
optind = 1;
int val = 0;
const struct option opts[] = {
#ifdef HAVE_DYNAMIC
{ "libretro", 1, NULL, 'L' },
#endif
{ "help", 0, NULL, 'h' },
{ "save", 1, NULL, 's' },
{ "fullscreen", 0, NULL, 'f' },
#ifdef HAVE_FFMPEG
{ "record", 1, NULL, 'r' },
{ "size", 1, &val, 's' },
#endif
{ "verbose", 0, NULL, 'v' },
{ "gameboy", 1, NULL, 'g' },
#ifdef HAVE_CONFIGFILE
{ "config", 1, NULL, 'c' },
{ "appendconfig", 1, &val, 'C' },
#endif
{ "mouse", 1, NULL, 'm' },
{ "nodevice", 1, NULL, 'N' },
{ "scope", 0, NULL, 'p' },
{ "justifier", 0, NULL, 'j' },
{ "justifiers", 0, NULL, 'J' },
{ "dualanalog", 1, NULL, 'A' },
{ "savestate", 1, NULL, 'S' },
{ "bsx", 1, NULL, 'b' },
{ "bsxslot", 1, NULL, 'B' },
{ "multitap", 0, NULL, '4' },
{ "sufamiA", 1, NULL, 'Y' },
{ "sufamiB", 1, NULL, 'Z' },
#ifdef HAVE_BSV_MOVIE
{ "bsvplay", 1, NULL, 'P' },
{ "bsvrecord", 1, NULL, 'R' },
{ "sram-mode", 1, NULL, 'M' },
#endif
#ifdef HAVE_NETPLAY
{ "host", 0, NULL, 'H' },
{ "connect", 1, NULL, 'C' },
{ "frames", 1, NULL, 'F' },
{ "port", 1, &val, 'p' },
{ "spectate", 0, &val, 'S' },
{ "nick", 1, &val, 'N' },
#endif
#ifdef HAVE_NETWORK_CMD
{ "command", 1, &val, 'c' },
#endif
{ "ups", 1, NULL, 'U' },
{ "bps", 1, &val, 'B' },
{ "ips", 1, &val, 'I' },
{ "no-patch", 0, &val, 'n' },
{ "xml", 1, NULL, 'X' },
{ "detach", 0, NULL, 'D' },
{ "features", 0, &val, 'f' },
{ NULL, 0, NULL, 0 }
};
#ifdef HAVE_FFMPEG
#define FFMPEG_RECORD_ARG "r:"
#else
#define FFMPEG_RECORD_ARG
#endif
#ifdef HAVE_CONFIGFILE
#define CONFIG_FILE_ARG "c:"
#else
#define CONFIG_FILE_ARG
#endif
#ifdef HAVE_DYNAMIC
#define DYNAMIC_ARG "L:"
#else
#define DYNAMIC_ARG
#endif
#ifdef HAVE_NETPLAY
#define NETPLAY_ARG "HC:F:"
#else
#define NETPLAY_ARG
#endif
#ifdef HAVE_BSV_MOVIE
#define BSV_MOVIE_ARG "P:R:M:"
#else
#define BSV_MOVIE_ARG
#endif
const char *optstring = "hs:fvS:m:p4jJA:g:b:B:Y:Z:U:DN:X:" BSV_MOVIE_ARG NETPLAY_ARG DYNAMIC_ARG FFMPEG_RECORD_ARG CONFIG_FILE_ARG;
for (;;)
{
val = 0;
int c = getopt_long(argc, argv, optstring, opts, NULL);
int port;
if (c == -1)
break;
switch (c)
{
case 'h':
print_help();
exit(0);
case '4':
g_extern.has_multitap = true;
break;
case 'j':
g_extern.has_justifier = true;
break;
case 'J':
g_extern.has_justifiers = true;
break;
case 'A':
port = strtol(optarg, NULL, 0);
if (port < 1 || port > MAX_PLAYERS)
{
RARCH_ERR("Connect dualanalog to a valid port.\n");
print_help();
rarch_fail(1, "parse_input()");
}
g_extern.has_dualanalog[port - 1] = true;
break;
case 's':
strlcpy(g_extern.savefile_name_srm, optarg, sizeof(g_extern.savefile_name_srm));
g_extern.has_set_save_path = true;
break;
case 'f':
g_extern.force_fullscreen = true;
break;
case 'g':
strlcpy(g_extern.gb_rom_path, optarg, sizeof(g_extern.gb_rom_path));
g_extern.game_type = RARCH_CART_SGB;
break;
case 'b':
strlcpy(g_extern.bsx_rom_path, optarg, sizeof(g_extern.bsx_rom_path));
g_extern.game_type = RARCH_CART_BSX;
break;
case 'B':
strlcpy(g_extern.bsx_rom_path, optarg, sizeof(g_extern.bsx_rom_path));
g_extern.game_type = RARCH_CART_BSX_SLOTTED;
break;
case 'Y':
strlcpy(g_extern.sufami_rom_path[0], optarg, sizeof(g_extern.sufami_rom_path[0]));
g_extern.game_type = RARCH_CART_SUFAMI;
break;
case 'Z':
strlcpy(g_extern.sufami_rom_path[1], optarg, sizeof(g_extern.sufami_rom_path[1]));
g_extern.game_type = RARCH_CART_SUFAMI;
break;
case 'S':
strlcpy(g_extern.savestate_name, optarg, sizeof(g_extern.savestate_name));
g_extern.has_set_state_path = true;
break;
case 'v':
g_extern.verbose = true;
break;
case 'm':
port = strtol(optarg, NULL, 0);
if (port < 1 || port > MAX_PLAYERS)
{
RARCH_ERR("Connect mouse to a valid port.\n");
print_help();
rarch_fail(1, "parse_input()");
}
g_extern.has_mouse[port - 1] = true;
break;
case 'N':
port = strtol(optarg, NULL, 0);
if (port < 1 || port > MAX_PLAYERS)
{
RARCH_ERR("Disconnect device from a valid port.\n");
print_help();
rarch_fail(1, "parse_input()");
}
g_extern.disconnect_device[port - 1] = true;
break;
case 'p':
g_extern.has_scope = true;
break;
#ifdef HAVE_CONFIGFILE
case 'c':
strlcpy(g_extern.config_path, optarg, sizeof(g_extern.config_path));
break;
#endif
#ifdef HAVE_FFMPEG
case 'r':
strlcpy(g_extern.record_path, optarg, sizeof(g_extern.record_path));
g_extern.recording = true;
break;
#endif
#ifdef HAVE_DYNAMIC
case 'L':
strlcpy(g_settings.libretro, optarg, sizeof(g_settings.libretro));
break;
#endif
#ifdef HAVE_BSV_MOVIE
case 'P':
case 'R':
strlcpy(g_extern.bsv.movie_start_path, optarg,
sizeof(g_extern.bsv.movie_start_path));
g_extern.bsv.movie_start_playback = c == 'P';
g_extern.bsv.movie_start_recording = c == 'R';
break;
case 'M':
if (strcmp(optarg, "noload-nosave") == 0)
{
g_extern.sram_load_disable = true;
g_extern.sram_save_disable = true;
}
else if (strcmp(optarg, "noload-save") == 0)
g_extern.sram_load_disable = true;
else if (strcmp(optarg, "load-nosave") == 0)
g_extern.sram_save_disable = true;
else if (strcmp(optarg, "load-save") != 0)
{
RARCH_ERR("Invalid argument in --sram-mode.\n");
print_help();
rarch_fail(1, "parse_input()");
}
break;
#endif
#ifdef HAVE_NETPLAY
case 'H':
g_extern.netplay_enable = true;
break;