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shader_parse.h
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/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SHADER_PARSE_H
#define SHADER_PARSE_H
#include "../boolean.h"
#include "../conf/config_file.h"
#include "state_tracker.h"
#include "../general.h"
#ifdef __cplusplus
extern "C" {
#endif
#define GFX_MAX_SHADERS 16
#define GFX_MAX_TEXTURES 8
#define GFX_MAX_VARIABLES 64
enum gfx_scale_type
{
RARCH_SCALE_INPUT = 0,
RARCH_SCALE_ABSOLUTE,
RARCH_SCALE_VIEWPORT
};
enum gfx_filter_type
{
RARCH_FILTER_UNSPEC = 0,
RARCH_FILTER_LINEAR,
RARCH_FILTER_NEAREST
};
enum gfx_wrap_type
{
RARCH_WRAP_BORDER = 0, // Kinda deprecated, but keep as default. Will be translated to EDGE in GLES.
RARCH_WRAP_DEFAULT = RARCH_WRAP_BORDER,
RARCH_WRAP_EDGE,
RARCH_WRAP_REPEAT,
RARCH_WRAP_MIRRORED_REPEAT
};
struct gfx_fbo_scale
{
enum gfx_scale_type type_x;
enum gfx_scale_type type_y;
float scale_x;
float scale_y;
unsigned abs_x;
unsigned abs_y;
bool fp_fbo;
bool valid;
};
struct gfx_shader_pass
{
struct
{
char cg[PATH_MAX];
struct
{
char *vertex; // Dynamically allocated. Must be free'd.
char *fragment; // Dynamically allocated. Must be free'd.
} xml;
} source;
struct gfx_fbo_scale fbo;
enum gfx_filter_type filter;
enum gfx_wrap_type wrap;
unsigned frame_count_mod;
};
struct gfx_shader_lut
{
char id[64];
char path[PATH_MAX];
enum gfx_filter_type filter;
enum gfx_wrap_type wrap;
};
// This is pretty big, shouldn't be put on the stack.
// Avoid lots of allocation for convenience.
struct gfx_shader
{
enum rarch_shader_type type;
bool modern; // Only used for XML shaders.
char prefix[64];
unsigned passes;
struct gfx_shader_pass pass[GFX_MAX_SHADERS];
unsigned luts;
struct gfx_shader_lut lut[GFX_MAX_TEXTURES];
unsigned variables;
struct state_tracker_uniform_info variable[GFX_MAX_VARIABLES];
char script_path[PATH_MAX];
char *script; // Dynamically allocated. Must be free'd. Only used by XML.
char script_class[512];
};
bool gfx_shader_read_conf_cgp(config_file_t *conf, struct gfx_shader *shader);
bool gfx_shader_read_xml(const char *path, struct gfx_shader *shader);
void gfx_shader_write_conf_cgp(config_file_t *conf, const struct gfx_shader *shader);
void gfx_shader_resolve_relative(struct gfx_shader *shader, const char *ref_path);
enum rarch_shader_type gfx_shader_parse_type(const char *path, enum rarch_shader_type fallback);
#ifdef __cplusplus
}
#endif
#endif