forked from libretro/RetroArch
-
Notifications
You must be signed in to change notification settings - Fork 2
/
video_shader_driver.c
243 lines (202 loc) · 5.93 KB
/
video_shader_driver.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include <string/stdstring.h>
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif
#include "video_shader_driver.h"
#include "../verbosity.h"
static const shader_backend_t *shader_ctx_drivers[] = {
#ifdef HAVE_GLSL
&gl_glsl_backend,
#endif
#ifdef HAVE_CG
&gl_cg_backend,
#endif
#ifdef HAVE_HLSL
&hlsl_backend,
#endif
&shader_null_backend,
NULL
};
const shader_backend_t *current_shader = NULL;
void *shader_data = NULL;
static const shader_backend_t *video_shader_set_backend(enum rarch_shader_type type)
{
switch (type)
{
case RARCH_SHADER_CG:
{
#ifdef HAVE_CG
gfx_ctx_flags_t flags;
video_context_driver_get_flags(&flags);
if (BIT32_GET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT))
{
RARCH_ERR("[Shader driver]: Cg cannot be used with core GL context. Trying to fall back to GLSL...\n");
return video_shader_set_backend(RARCH_SHADER_GLSL);
}
RARCH_LOG("[Shader driver]: Using Cg shader backend.\n");
return &gl_cg_backend;
#else
break;
#endif
}
case RARCH_SHADER_GLSL:
#ifdef HAVE_GLSL
RARCH_LOG("[Shader driver]: Using GLSL shader backend.\n");
return &gl_glsl_backend;
#else
break;
#endif
case RARCH_SHADER_NONE:
default:
break;
}
return NULL;
}
bool video_shader_driver_get_prev_textures(video_shader_ctx_texture_t *texture)
{
if (!texture || !current_shader)
{
if (texture)
texture->id = 0;
return false;
}
texture->id = current_shader->get_prev_textures(shader_data);
return true;
}
bool video_shader_driver_get_ident(video_shader_ctx_ident_t *ident)
{
if (!current_shader || !ident)
return false;
ident->ident = current_shader->ident;
return true;
}
bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader)
{
void *video_driver = video_driver_get_ptr(false);
const video_poke_interface_t *video_poke = video_driver_get_poke();
shader->data = NULL;
if (!video_poke || !video_driver)
return false;
if (!video_poke->get_current_shader)
return false;
shader->data = video_poke->get_current_shader(video_driver);
return true;
}
bool video_shader_driver_direct_get_current_shader(video_shader_ctx_t *shader)
{
shader->data = NULL;
if (!current_shader || !current_shader->get_current_shader)
return false;
shader->data = current_shader->get_current_shader(shader_data);
return true;
}
bool video_shader_driver_deinit(void)
{
if (!current_shader)
return false;
if (current_shader->deinit)
current_shader->deinit(shader_data);
shader_data = NULL;
current_shader = NULL;
return true;
}
/* Finds first suitable shader context driver. */
bool video_shader_driver_init_first(void)
{
unsigned i;
for (i = 0; shader_ctx_drivers[i]; i++)
{
current_shader = shader_ctx_drivers[i];
return true;
}
return false;
}
bool video_shader_driver_init(video_shader_ctx_init_t *init)
{
void *tmp = NULL;
if (!init->shader || !init->shader->init)
{
init->shader = video_shader_set_backend(init->shader_type);
if (!init->shader)
return false;
}
tmp = init->shader->init(init->data, init->path);
if (!tmp)
return false;
shader_data = tmp;
current_shader = init->shader;
return true;
}
bool video_shader_driver_get_feedback_pass(unsigned *data)
{
if ( current_shader
&& current_shader->get_feedback_pass
&& current_shader->get_feedback_pass(shader_data, data))
return true;
return false;
}
bool video_shader_driver_mipmap_input(unsigned *index)
{
if ( current_shader
&& current_shader->mipmap_input(shader_data, *index))
return true;
return false;
}
bool video_shader_driver_scale(video_shader_ctx_scale_t *scaler)
{
if (!scaler || !scaler->scale)
return false;
scaler->scale->valid = false;
if (!current_shader || !current_shader->shader_scale)
return false;
current_shader->shader_scale(shader_data, scaler->idx, scaler->scale);
return true;
}
bool video_shader_driver_info(video_shader_ctx_info_t *shader_info)
{
if (!shader_info || !current_shader)
return false;
shader_info->num = 0;
if (current_shader->num_shaders)
shader_info->num = current_shader->num_shaders(shader_data);
return true;
}
bool video_shader_driver_filter_type(video_shader_ctx_filter_t *filter)
{
if ( filter
&& current_shader
&& current_shader->filter_type
&& current_shader->filter_type(shader_data,
filter->index, filter->smooth))
return true;
return false;
}
bool video_shader_driver_compile_program(struct shader_program_info *program_info)
{
if (!current_shader || !program_info)
return false;
return current_shader->compile_program(program_info->data,
program_info->idx, NULL, program_info);
}
bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap)
{
if (!current_shader || !current_shader->wrap_type)
return false;
wrap->type = current_shader->wrap_type(shader_data, wrap->idx);
return true;
}